savegame ex.: use ranged instead of indexed loops
Modernizes the code, and fixes qsizetype/int mismatch. Task-number: QTBUG-108857 Change-Id: Id4262ee0bcb673d62135a81c30976903eef3e5e2 Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io> (cherry picked from commit 44933343937d7a6d9f6afe1f8e0b0f93a387b100) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -121,8 +121,8 @@ void Game::read(const QJsonObject &json)
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QJsonArray levelArray = json["levels"].toArray();
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QJsonArray levelArray = json["levels"].toArray();
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mLevels.clear();
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mLevels.clear();
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mLevels.reserve(levelArray.size());
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mLevels.reserve(levelArray.size());
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for (int levelIndex = 0; levelIndex < levelArray.size(); ++levelIndex) {
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for (const QJsonValue &v : levelArray) {
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QJsonObject levelObject = levelArray[levelIndex].toObject();
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QJsonObject levelObject = v.toObject();
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Level level;
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Level level;
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level.read(levelObject);
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level.read(levelObject);
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mLevels.append(level);
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mLevels.append(level);
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@ -35,8 +35,8 @@ void Level::read(const QJsonObject &json)
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QJsonArray npcArray = json["npcs"].toArray();
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QJsonArray npcArray = json["npcs"].toArray();
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mNpcs.clear();
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mNpcs.clear();
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mNpcs.reserve(npcArray.size());
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mNpcs.reserve(npcArray.size());
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for (int npcIndex = 0; npcIndex < npcArray.size(); ++npcIndex) {
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for (const QJsonValue &v : npcArray) {
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QJsonObject npcObject = npcArray[npcIndex].toObject();
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QJsonObject npcObject = v.toObject();
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Character npc;
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Character npc;
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npc.read(npcObject);
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npc.read(npcObject);
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mNpcs.append(npc);
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mNpcs.append(npc);
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