Added multi-screen support to hellowindow example.

Change-Id: I025de342952bffeffa0705eb4cfcf869f32241cc
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
This commit is contained in:
Samuel Rødal 2011-12-06 12:54:16 +01:00 committed by Qt by Nokia
parent e838cf644f
commit e68642fe10
3 changed files with 36 additions and 9 deletions

View File

@ -46,11 +46,13 @@
#include <qmath.h>
Renderer::Renderer(const QSurfaceFormat &format, Renderer *share)
Renderer::Renderer(const QSurfaceFormat &format, Renderer *share, QScreen *screen)
: m_initialized(false)
, m_format(format)
{
m_context = new QOpenGLContext(this);
if (screen)
m_context->setScreen(screen);
m_context->setFormat(format);
if (share)
m_context->setShareContext(share->m_context);

View File

@ -54,7 +54,7 @@ class Renderer : public QObject
{
Q_OBJECT
public:
Renderer(const QSurfaceFormat &format, Renderer *share = 0);
Renderer(const QSurfaceFormat &format, Renderer *share = 0, QScreen *screen = 0);
QSurfaceFormat format() const { return m_format; }

View File

@ -72,15 +72,13 @@ int main(int argc, char **argv)
windowA->setWindowTitle(QLatin1String("Thread A - Context A"));
windowA->setVisible(true);
QThread *renderThread = 0;
QList<QThread *> renderThreads;
if (multipleWindows) {
Renderer *rendererB = new Renderer(format, rendererA);
renderThread = new QThread;
QThread *renderThread = new QThread;
rendererB->moveToThread(renderThread);
renderThread->start();
QObject::connect(qGuiApp, SIGNAL(lastWindowClosed()), renderThread, SLOT(quit()));
renderThreads << renderThread;
HelloWindow *windowB = new HelloWindow(rendererA);
windowB->setGeometry(QRect(center, windowSize).translated(delta / 2, 0));
@ -91,10 +89,37 @@ int main(int argc, char **argv)
windowC->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, windowSize.height() + delta));
windowC->setWindowTitle(QLatin1String("Thread B - Context B"));
windowC->setVisible(true);
for (int i = 1; i < QGuiApplication::screens().size(); ++i) {
QScreen *screen = QGuiApplication::screens().at(i);
Renderer *renderer = new Renderer(format, rendererA, screen);
renderThread = new QThread;
renderer->moveToThread(renderThread);
renderThreads << renderThread;
QRect screenGeometry = screen->availableGeometry();
QPoint center = screenGeometry.center();
QSize windowSize = screenGeometry.size() * 0.8;
HelloWindow *window = new HelloWindow(renderer);
window->setScreen(screen);
window->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, -windowSize.height() / 2));
QChar id = QChar('B' + i);
window->setWindowTitle(QLatin1String("Thread ") + id + QLatin1String(" - Context ") + id);
window->setVisible(true);
}
}
for (int i = 0; i < renderThreads.size(); ++i) {
QObject::connect(qGuiApp, SIGNAL(lastWindowClosed()), renderThreads.at(i), SLOT(quit()));
renderThreads.at(i)->start();
}
app.exec();
if (multipleWindows)
renderThread->wait();
for (int i = 0; i < renderThreads.size(); ++i)
renderThreads.at(i)->wait();
}