iOS: Only set LD_ENTRY_POINT for qmake projects if entrypoint is enabled
Fixes: QTBUG-136609 Pick-to: 6.8 Change-Id: I48360b201299faeb854d76cc98fa21f5b758bd55 Reviewed-by: Alexey Edelev <alexey.edelev@qt.io> (cherry picked from commit cb65dc8f934c02a3fc17074518ba90191bed1c73) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -48,11 +48,13 @@ macx-xcode {
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QMAKE_MAC_XCODE_SETTINGS += supported_platforms
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}
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# Override the entry point explicitly, in case a Swift file is
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# added to the Xcode project
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ld_entry_point.name = LD_ENTRY_POINT
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ld_entry_point.value = _qt_main_wrapper
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QMAKE_MAC_XCODE_SETTINGS += ld_entry_point
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entrypoint {
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# Override the entry point explicitly, in case a Swift file is
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# added to the Xcode project
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ld_entry_point.name = LD_ENTRY_POINT
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ld_entry_point.value = _qt_main_wrapper
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QMAKE_MAC_XCODE_SETTINGS += ld_entry_point
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}
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# In a simulator specific build the device config will set the SDK
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# to the simulator SDK, but for Xcode we always want the SDKROOT
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