Use context as glyph cache key in GL paint engine
Switch from ctx->shareGroup() to ctx. The original intention to use the same cache instance for sharing GL contexts is reasonable, but can only work when there are only shareable resources involved. The FBO used by QOpenGLTextureGlyphCache is not one of these. Text rendering in Qt Quick already uses the same approach and uses per-context glyph caches. Change-Id: Ie7e521769f28b4902ca714eb029acfbf52814309 Task-number: QTBUG-58276 Reviewed-by: Joni Poikelin <joni.poikelin@qt.io> Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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@ -1664,7 +1664,7 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat gly
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QOpenGL2PaintEngineState *s = q->state();
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void *cacheKey = ctx->shareGroup();
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void *cacheKey = ctx; // use context, not the shareGroup() -> the GL glyph cache uses FBOs which may not be shareable
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bool recreateVertexArrays = false;
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QTransform glyphCacheTransform;
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