doc: Fix links and auto-links
Changed function names to include parentheses so that they can be auto- linked to getters and setters for bindable properties. Change-Id: I72a06a7def55348bd1295e559751a16c62c93a84 Reviewed-by: Topi Reiniö <topi.reinio@qt.io> (cherry picked from commit d02ac6b3e02d8a5822fc772e456249afaf00dfb3) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org> (cherry picked from commit 57baa91ec2ad0964a9da0f1cf0a7caa9e8536d28)
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@ -1276,7 +1276,7 @@ int QAbstractAnimation::currentLoopTime() const
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\brief the current time and progress of the animation
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This property describes the animation's current time. You can change the
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current time by calling setCurrentTime, or you can call start() and let
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current time by calling setCurrentTime(), or you can call start() and let
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the animation run, setting the current time automatically as the animation
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progresses.
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@ -1428,8 +1428,7 @@ void QAbstractAnimation::pause()
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/*!
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Resumes the animation after it was paused. When the animation is resumed,
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it emits the resumed() and stateChanged() signals. The currenttime is not
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changed.
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it emits the stateChanged() signal. The currentTime property is not changed.
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\sa start(), pause(), state()
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*/
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@ -243,7 +243,7 @@ void QPropertyAnimation::updateCurrentValue(const QVariant &value)
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/*!
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\reimp
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If the startValue is not defined when the state of the animation changes from Stopped to Running,
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If the \l{QVariantAnimation::}{startValue} is not defined when the state of the animation changes from Stopped to Running,
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the current property value is used as the initial value for the animation.
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*/
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void QPropertyAnimation::updateState(QAbstractAnimation::State newState,
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@ -338,7 +338,7 @@ QVariantAnimation::~QVariantAnimation()
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elastic effect on the values of the interpolated variant.
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QVariantAnimation will use the QEasingCurve::valueForProgress() to
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transform the "normalized progress" (currentTime / totalDuration)
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transform the "normalized progress" (currentTime() / totalDuration())
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of the animation into the effective progress actually
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used by the animation. It is this effective progress that will be
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the progress when interpolated() is called. Also, the steps in the
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