Make QOpenGLTextureBlitter public

Change QOpenGLTextureBlitter to be a public API, as it was originally intended.
There are now significant external uses outside qtbase (C++ compositor examples
in QtWayland), and the API is considered proven enough.

[ChangeLog][QtGui] QOpenGLTextureBlitter, a utility class to draw textured quads,
has been made public.

Change-Id: If7a2c94e1494195e2aa375d214932fa7b4c78321
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
This commit is contained in:
Laszlo Agocs 2016-07-28 12:20:23 +02:00
parent a89875cd69
commit dd3a08dd53
11 changed files with 216 additions and 33 deletions

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@ -42,7 +42,7 @@
#include <QtGui/QOpenGLFramebufferObject>
#include <QtGui/QOpenGLPaintDevice>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/private/qopengltextureblitter_p.h>
#include <QtGui/QOpenGLTextureBlitter>
#include <QtGui/private/qopenglextensions_p.h>
#include <QtGui/private/qopenglcontext_p.h>
#include <QtGui/QMatrix4x4>

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@ -32,7 +32,7 @@ contains(QT_CONFIG, opengl)|contains(QT_CONFIG, opengles2) {
opengl/qopenglversionfunctionsfactory_p.h \
opengl/qopenglvertexarrayobject.h \
opengl/qopengldebug.h \
opengl/qopengltextureblitter_p.h \
opengl/qopengltextureblitter.h \
opengl/qopengltexture.h \
opengl/qopengltexture_p.h \
opengl/qopengltexturehelper_p.h \

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@ -37,7 +37,7 @@
**
****************************************************************************/
#include "qopengltextureblitter_p.h"
#include "qopengltextureblitter.h"
#include <QtGui/QOpenGLBuffer>
#include <QtGui/QOpenGLShaderProgram>
@ -51,6 +51,49 @@
QT_BEGIN_NAMESPACE
/*!
\class QOpenGLTextureBlitter
\brief The QOpenGLTextureBlitter class provides a convenient way to draw textured quads via OpenGL.
\since 5.8
\ingroup painting-3D
\inmodule QtGui
Drawing textured quads, in order to get the contents of a texture
onto the screen, is a common operation when developing 2D user
interfaces. QOpenGLTextureBlitter provides a convenience class to
avoid repeating vertex data, shader sources, buffer and program
management and matrix calculations.
For example, a QOpenGLWidget subclass can do the following to draw
the contents rendered into a framebuffer at the pixel position \c{(x, y)}:
\code
void OpenGLWidget::initializeGL()
{
m_blitter.create();
m_fbo = new QOpenGLFramebufferObject(size);
}
void OpenGLWidget::paintGL()
{
m_fbo->bind();
// update offscreen content
m_fbo->release();
m_blitter.bind();
const QRect targetRect(QPoint(x, y), m_fbo->size());
const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(targetRect, QRect(QPoint(0, 0), m_fbo->size()));
m_blitter.blit(m_fbo->texture(), target, QOpenGLTextureBlitter::OriginBottomLeft);
m_blitter.release();
}
\endcode
The blitter implements GLSL shaders both for GLSL 1.00 (suitable
for OpenGL (ES) 2.x and compatibility profiles of newer OpenGL
versions) and version 150 (suitable for core profile contexts with
OpenGL 3.2 and newer).
*/
static const char vertex_shader150[] =
"#version 150 core\n"
"in vec3 vertexCoord;"
@ -309,16 +352,44 @@ bool QOpenGLTextureBlitterPrivate::buildProgram(ProgramIndex idx, const char *vs
return true;
}
/*!
Constructs a new QOpenGLTextureBlitter instance.
\note no graphics resources are initialized in the
constructor. This makes it safe to place plain
QOpenGLTextureBlitter members into classes because the actual
initialization that depends on the OpenGL context happens only in
create().
*/
QOpenGLTextureBlitter::QOpenGLTextureBlitter()
: d_ptr(new QOpenGLTextureBlitterPrivate)
{
}
/*!
Destructs the instance.
\note When the OpenGL context - or a context sharing resources
with it - that was current when calling create() is not current,
graphics resources will not be released. Therefore, it is
recommended to call destroy() manually instead of relying on the
destructor to perform OpenGL resource cleanup.
*/
QOpenGLTextureBlitter::~QOpenGLTextureBlitter()
{
destroy();
}
/*!
Initializes the graphics resources used by the blitter.
\return \c true if successful, \c false if there was a
failure. Failures can occur when there is no OpenGL context
current on the current thread, or when shader compilation fails
for some reason.
\sa isCreated(), destroy()
*/
bool QOpenGLTextureBlitter::create()
{
QOpenGLContext *currentContext = QOpenGLContext::currentContext();
@ -358,12 +429,26 @@ bool QOpenGLTextureBlitter::create()
return true;
}
/*!
\return \c true if create() was called and succeeded. \c false otherwise.
\sa create(), destroy()
*/
bool QOpenGLTextureBlitter::isCreated() const
{
Q_D(const QOpenGLTextureBlitter);
return d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram;
}
/*!
Frees all graphics resources held by the blitter. Assumes that
the OpenGL context, or another context sharing resources with it,
that was current on the thread when invoking create() is current.
The function has no effect when the blitter is not in created state.
\sa create()
*/
void QOpenGLTextureBlitter::destroy()
{
if (!isCreated())
@ -376,12 +461,29 @@ void QOpenGLTextureBlitter::destroy()
d->vao.reset();
}
/*!
\return \c true when bind() accepts \c GL_TEXTURE_EXTERNAL_OES as
its target argument.
\sa bind(), blit()
*/
bool QOpenGLTextureBlitter::supportsExternalOESTarget() const
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
return ctx && ctx->isOpenGLES() && ctx->hasExtension("GL_OES_EGL_image_external");
}
/*!
Binds the graphics resources used by the blitter. This must be
called before calling blit(). Code modifying the OpenGL state
should be avoided between the call to bind() and blit() because
otherwise conflicts may arise.
\a target is the texture target for the source texture and must be
either \c GL_TEXTURE_2D or \c GL_OES_EGL_image_external.
\sa release(), blit()
*/
void QOpenGLTextureBlitter::bind(GLenum target)
{
Q_D(QOpenGLTextureBlitter);
@ -404,6 +506,11 @@ void QOpenGLTextureBlitter::bind(GLenum target)
d->textureBuffer.release();
}
/*!
Unbinds the graphics resources used by the blitter.
\sa bind()
*/
void QOpenGLTextureBlitter::release()
{
Q_D(QOpenGLTextureBlitter);
@ -412,18 +519,64 @@ void QOpenGLTextureBlitter::release()
d->vao->release();
}
void QOpenGLTextureBlitter::setSwizzleRB(bool swizzle)
/*!
Enables or disables swizzling for the red and blue color
channels. An BGRA to RGBA conversion (occurring in the shader on
the GPU, instead of a slow CPU-side transformation) can be useful
when the source texture contains data from a QImage with a format
like QImage::Format_ARGB32 which maps to BGRA on little endian
systems.
By default the red-blue swizzle is disabled since this is what a
texture attached to an framebuffer object or a texture based on a
byte ordered QImage format (like QImage::Format_RGBA8888) needs.
*/
void QOpenGLTextureBlitter::setRedBlueSwizzle(bool swizzle)
{
Q_D(QOpenGLTextureBlitter);
d->swizzle = swizzle;
}
/*!
Changes the opacity. The default opacity is 1.0.
\note the blitter does not alter the blend state. It is up to the
caller of blit() to ensure the correct blend settings are active.
*/
void QOpenGLTextureBlitter::setOpacity(float opacity)
{
Q_D(QOpenGLTextureBlitter);
d->opacity = opacity;
}
/*!
\enum QOpenGLTextureBlitter::Origin
\value OriginBottomLeft Indicates that the data in the texture
follows the OpenGL convention of coordinate systems, meaning Y is
running from bottom to top.
\value OriginTopLeft Indicates that the data in the texture has Y
running from top to bottom, which is typical with regular,
unflipped image data.
\sa blit()
*/
/*!
Performs the blit with the source texture \a texture.
\a targetTransform specifies the transformation applied. This is
usually generated by the targetTransform() helper function.
\a sourceOrigin specifies if the image data needs flipping. When
\a texture corresponds to a texture attached to an FBO pass
OriginBottomLeft. On the other hand, when \a texture is based on
unflipped image data, pass OriginTopLeft. This is more efficient
than using QImage::mirrored().
\sa targetTransform(), Origin, bind()
*/
void QOpenGLTextureBlitter::blit(GLuint texture,
const QMatrix4x4 &targetTransform,
Origin sourceOrigin)
@ -432,6 +585,19 @@ void QOpenGLTextureBlitter::blit(GLuint texture,
d->blit(texture,targetTransform, sourceOrigin);
}
/*!
Performs the blit with the source texture \a texture.
\a targetTransform specifies the transformation applied. This is
usually generated by the targetTransform() helper function.
\a sourceTransform specifies the transformation applied to the
source. This allows using only a sub-rect of the source
texture. This is usually generated by the sourceTransform() helper
function.
\sa sourceTransform(), targetTransform(), Origin, bind()
*/
void QOpenGLTextureBlitter::blit(GLuint texture,
const QMatrix4x4 &targetTransform,
const QMatrix3x3 &sourceTransform)
@ -440,6 +606,18 @@ void QOpenGLTextureBlitter::blit(GLuint texture,
d->blit(texture, targetTransform, sourceTransform);
}
/*!
Calculates a target transform suitable for blit().
\a target is the target rectangle in pixels. \a viewport describes
the source dimensions and will in most cases be set to (0, 0,
image width, image height).
For unscaled output the size of \a target and \viewport should
match.
\sa blit()
*/
QMatrix4x4 QOpenGLTextureBlitter::targetTransform(const QRectF &target,
const QRect &viewport)
{
@ -460,6 +638,17 @@ QMatrix4x4 QOpenGLTextureBlitter::targetTransform(const QRectF &target,
return matrix;
}
/*!
Calculates a 3x3 matrix suitable as the input to blit(). This is
used when only a part of the texture is to be used in the blit.
\a subTexture is the desired source rectangle in pixels, \a
textureSize is the full width and height of the texture data. \a
origin specifies the orientation of the image data when it comes
to the Y axis.
\sa blit(), Origin
*/
QMatrix3x3 QOpenGLTextureBlitter::sourceTransform(const QRectF &subTexture,
const QSize &textureSize,
Origin origin)

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@ -37,29 +37,21 @@
**
****************************************************************************/
#ifndef QOPENGLTEXTUREBLITTER_P_H
#define QOPENGLTEXTUREBLITTER_P_H
#ifndef QOPENGLTEXTUREBLITTER_H
#define QOPENGLTEXTUREBLITTER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/qtguiglobal.h>
#ifndef QT_NO_OPENGL
#include <QtGui/private/qtguiglobal_p.h>
#include <QtGui/qopengl.h>
#include <QtGui/QMatrix3x3>
#include <QtGui/QMatrix4x4>
QT_BEGIN_NAMESPACE
class QOpenGLTextureBlitterPrivate;
class Q_GUI_EXPORT QOpenGLTextureBlitter
{
public:
@ -80,7 +72,7 @@ public:
void bind(GLenum target = GL_TEXTURE_2D);
void release();
void setSwizzleRB(bool swizzle);
void setRedBlueSwizzle(bool swizzle);
void setOpacity(float opacity);
void blit(GLuint texture, const QMatrix4x4 &targetTransform, Origin sourceOrigin);
@ -90,11 +82,13 @@ public:
static QMatrix3x3 sourceTransform(const QRectF &subTexture, const QSize &textureSize, Origin origin);
private:
Q_DISABLE_COPY(QOpenGLTextureBlitter);
Q_DECLARE_PRIVATE(QOpenGLTextureBlitter);
Q_DISABLE_COPY(QOpenGLTextureBlitter)
Q_DECLARE_PRIVATE(QOpenGLTextureBlitter)
QScopedPointer<QOpenGLTextureBlitterPrivate> d_ptr;
};
QT_END_NAMESPACE
#endif //QOPENGLTEXTUREBLITTER_P_H
#endif
#endif //QOPENGLTEXTUREBLITTER_H

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@ -49,7 +49,7 @@
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
#ifndef QT_NO_OPENGL
#include <QtGui/private/qopengltextureblitter_p.h>
#include <QtGui/qopengltextureblitter.h>
#endif
#include <qpa/qplatformgraphicsbuffer.h>
#include <qpa/qplatformgraphicsbufferhelper.h>
@ -389,7 +389,7 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
if (textureId) {
if (d_ptr->needsSwizzle)
d_ptr->blitter->setSwizzleRB(true);
d_ptr->blitter->setRedBlueSwizzle(true);
// The backingstore is for the entire tlw.
// In case of native children offset tells the position relative to the tlw.
const QRect srcRect = toBottomLeftRect(deviceWindowRect.translated(offset), d_ptr->textureSize.height());
@ -398,7 +398,7 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
origin);
d_ptr->blitter->blit(textureId, QMatrix4x4(), source);
if (d_ptr->needsSwizzle)
d_ptr->blitter->setSwizzleRB(false);
d_ptr->blitter->setRedBlueSwizzle(false);
}
// Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set.

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@ -52,7 +52,7 @@
//
#include <QtCore/QTimer>
#include <QtGui/private/qopengltextureblitter_p.h>
#include <QtGui/QOpenGLTextureBlitter>
QT_BEGIN_NAMESPACE

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@ -43,7 +43,7 @@
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLTexture>
#include <QtGui/QMatrix4x4>
#include <QtGui/private/qopengltextureblitter_p.h>
#include <QtGui/qopengltextureblitter.h>
#include <QtGui/qopenglfunctions.h>
QMirClientBackingStore::QMirClientBackingStore(QWindow* window)
@ -76,7 +76,7 @@ void QMirClientBackingStore::flush(QWindow* window, const QRegion& region, const
mBlitter->create();
mBlitter->bind();
mBlitter->setSwizzleRB(true);
mBlitter->setRedBlueSwizzle(true);
mBlitter->blit(mTexture->textureId(), QMatrix4x4(), QOpenGLTextureBlitter::OriginTopLeft);
mBlitter->release();

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@ -41,7 +41,7 @@
#include <QtGui/QOffscreenSurface>
#include <QtGui/QGenericMatrix>
#include <QtGui/QMatrix4x4>
#include <QtGui/private/qopengltextureblitter_p.h>
#include <QtGui/qopengltextureblitter.h>
#include <QtGui/private/qguiapplication_p.h>
#include <QtGui/private/qopenglextensions_p.h>
#include <qpa/qplatformintegration.h>

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@ -31,9 +31,9 @@
#include <QtGui/QWindow>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLTextureBlitter>
#include <QtGui/QImage>
#include <QtCore/QVariant>
#include <QtGui/private/qopengltextureblitter_p.h>
class QOpenGLContextWindow : public QWindow
{

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@ -123,9 +123,9 @@ void QOpenGLTextureBlitWindow::render()
m_blitter.blit(texture.textureId(), topRightOriginTopLeftVertex, topLeftOrigin);
m_blitter.blit(texture_mirrored.textureId(), bottomLeftOriginTopLeftVertex, topLeftOrigin);
m_blitter.setSwizzleRB(true);
m_blitter.setRedBlueSwizzle(true);
m_blitter.blit(texture.textureId(), bottomRightOriginTopLeftVertex, texTopLeftOriginTopLeft);
m_blitter.setSwizzleRB(false);
m_blitter.setRedBlueSwizzle(false);
m_blitter.release();
if (m_blitter.supportsExternalOESTarget()) {

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@ -31,7 +31,7 @@
#include <QtGui/QWindow>
#include <QtGui/QOpenGLContext>
#include <QtGui/private/qopengltextureblitter_p.h>
#include <QtGui/QOpenGLTextureBlitter>
class QOpenGLTextureBlitWindow : public QWindow
{