Add client test for touch down and motion in same frame
Task-number: QTBUG-79744 Change-Id: Ibb8239b4f53a345105bee3cc7a0fb4b777cabf9b Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io> Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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@ -71,6 +71,7 @@ private slots:
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void singleTapFloat();
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void multiTouch();
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void multiTouchUpAndMotionFrame();
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void tapAndMoveInSameFrame();
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};
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void tst_seatv5::bindsToSeat()
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@ -586,5 +587,37 @@ void tst_seatv5::multiTouchUpAndMotionFrame()
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QVERIFY(window.m_events.empty());
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}
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void tst_seatv5::tapAndMoveInSameFrame()
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{
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TouchWindow window;
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QCOMPOSITOR_TRY_VERIFY(xdgSurface() && xdgSurface()->m_committedConfigureSerial);
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exec([=] {
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auto *t = touch();
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auto *c = client();
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t->sendDown(xdgToplevel()->surface(), {32, 32}, 0);
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t->sendMotion(c, {33, 33}, 0);
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t->sendFrame(c);
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// Don't leave touch in a weird state
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t->sendUp(c, 0);
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t->sendFrame(c);
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});
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QTRY_VERIFY(!window.m_events.empty());
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{
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auto e = window.m_events.takeFirst();
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QCOMPARE(e.type, QEvent::TouchBegin);
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QCOMPARE(e.touchPoints.size(), 1);
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QCOMPARE(e.touchPoints[0].state(), Qt::TouchPointState::TouchPointPressed);
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// Position isn't that important, we just want to make sure we actually get the pressed event
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}
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// Make sure we eventually release
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QTRY_VERIFY(!window.m_events.empty());
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QTRY_COMPARE(window.m_events.last().touchPoints.first().state(), Qt::TouchPointState::TouchPointReleased);
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}
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QCOMPOSITOR_TEST_MAIN(tst_seatv5)
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#include "tst_seatv5.moc"
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