rhi: gl: Map with write+invalidate
Presumably the equivalent of D3D11_MAP_WRITE_DISCARD. Stating READ is pointless given reading is not possible with other backends such as D3D11. Task-number: QTBUG-125087 Pick-to: 6.7 6.6 6.5 Change-Id: I3c0aeb2a3669d4f8c279f7ace9a8a55e92988807 Reviewed-by: Andy Nichols <andy.nichols@qt.io> (cherry picked from commit f52018e45ff19fd487e729321b6d2d1750f33a4a) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -356,6 +356,10 @@ QT_BEGIN_NAMESPACE
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#define GL_MAP_WRITE_BIT 0x0002
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#endif
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#ifndef GL_MAP_INVALIDATE_BUFFER_BIT
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#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
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#endif
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#ifndef GL_TEXTURE_2D_MULTISAMPLE
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#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
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#endif
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@ -5328,7 +5332,7 @@ char *QGles2Buffer::beginFullDynamicBufferUpdateForCurrentFrame()
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rhiD->f->glBindBuffer(targetForDataOps, buffer);
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if (rhiD->caps.properMapBuffer) {
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return static_cast<char *>(rhiD->f->glMapBufferRange(targetForDataOps, 0, nonZeroSize,
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GL_MAP_READ_BIT | GL_MAP_WRITE_BIT));
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GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT));
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} else {
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// Need some storage for the data, use the otherwise unused 'data' member.
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if (data.isEmpty())
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