Avoid crashing with opaque opacity effect
Fixes the crash, but doesn't fix the underlying bug. Task-number: QTBUG-60231 Change-Id: I5db9b151089b5c0e21e21443c77c725804d3059c Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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@ -5858,7 +5858,11 @@ QPixmap QWidgetEffectSourcePrivate::pixmap(Qt::CoordinateSystem system, QPoint *
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pixmapOffset -= effectRect.topLeft();
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pixmapOffset -= effectRect.topLeft();
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const qreal dpr = context->painter->device()->devicePixelRatioF();
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qreal dpr(1.0);
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if (const auto *paintDevice = context->painter->device())
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dpr = paintDevice->devicePixelRatioF();
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else
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qWarning("QWidgetEffectSourcePrivate::pixmap: Painter not active");
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QPixmap pixmap(effectRect.size() * dpr);
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QPixmap pixmap(effectRect.size() * dpr);
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pixmap.setDevicePixelRatio(dpr);
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pixmap.setDevicePixelRatio(dpr);
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