Add json/savegame example.
There wasn't any example documentation besides json.html, which doesn't actually describe usage of the various QJson* classes. This also makes each QJson* class page link back to json.html. Change-Id: If5ad6493d2728df0cec7bdbbc5790f0b755f816c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jerome Pasion <jerome.pasion@digia.com> Reviewed-by: Lars Knoll <lars.knoll@digia.com>
This commit is contained in:
parent
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@ -7,6 +7,7 @@ SUBDIRS = \
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gestures \
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gestures \
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gui \
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gui \
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ipc \
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ipc \
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json \
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network \
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network \
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opengl \
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opengl \
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qpa \
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qpa \
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2
examples/json/json.pro
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2
examples/json/json.pro
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@ -0,0 +1,2 @@
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TEMPLATE = subdirs
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SUBDIRS = savegame
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101
examples/json/savegame/character.cpp
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101
examples/json/savegame/character.cpp
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@ -0,0 +1,101 @@
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/****************************************************************************
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**
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
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** of its contributors may be used to endorse or promote products derived
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|
** from this software without specific prior written permission.
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||||||
|
**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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||||||
|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "character.h"
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Character::Character() :
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mLevel(0),
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mClassType(Warrior) {
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}
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Character::Character(const QString &name, int level, Character::ClassType classType) :
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mName(name),
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mLevel(level),
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mClassType(classType)
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{
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}
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QString Character::name() const
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{
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return mName;
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}
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void Character::setName(const QString &name)
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{
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mName = name;
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}
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int Character::level() const
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{
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return mLevel;
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}
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void Character::setLevel(int level)
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{
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mLevel = level;
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}
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Character::ClassType Character::classType() const
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{
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return mClassType;
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}
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void Character::setClassType(Character::ClassType classType)
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{
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mClassType = classType;
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}
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//! [0]
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void Character::read(const QJsonObject &json)
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{
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mName = json["name"].toString();
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mLevel = json["level"].toDouble();
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mClassType = ClassType(qRound(json["classType"].toDouble()));
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}
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//! [0]
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//! [1]
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void Character::write(QJsonObject &json) const
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{
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json["name"] = mName;
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json["level"] = mLevel;
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json["classType"] = mClassType;
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}
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//! [1]
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76
examples/json/savegame/character.h
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76
examples/json/savegame/character.h
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@ -0,0 +1,76 @@
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/****************************************************************************
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**
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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|
**
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|
** "Redistribution and use in source and binary forms, with or without
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|
** modification, are permitted provided that the following conditions are
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|
** met:
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|
** * Redistributions of source code must retain the above copyright
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|
** notice, this list of conditions and the following disclaimer.
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|
** * Redistributions in binary form must reproduce the above copyright
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|
** notice, this list of conditions and the following disclaimer in
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|
** the documentation and/or other materials provided with the
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|
** distribution.
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|
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
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|
** of its contributors may be used to endorse or promote products derived
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|
** from this software without specific prior written permission.
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|
**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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|
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef CHARACTER_H
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#define CHARACTER_H
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#include <QJsonObject>
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#include <QString>
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//! [0]
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class Character
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{
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public:
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enum ClassType {
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Warrior, Mage, Archer
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};
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Character();
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Character(const QString &name, int level, ClassType classType);
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QString name() const;
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void setName(const QString &name);
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int level() const;
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void setLevel(int level);
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ClassType classType() const;
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void setClassType(ClassType classType);
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void read(const QJsonObject &json);
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void write(QJsonObject &json) const;
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private:
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QString mName;
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int mLevel;
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ClassType mClassType;
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};
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//! [0]
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#endif // CHARACTER_H
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184
examples/json/savegame/doc/src/savegame.qdoc
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184
examples/json/savegame/doc/src/savegame.qdoc
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@ -0,0 +1,184 @@
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/****************************************************************************
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**
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:FDL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file. Please review the following information to ensure
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** the GNU Free Documentation License version 1.3 requirements
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** will be met: http://www.gnu.org/copyleft/fdl.html.
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\example savegame
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\title JSON Save Game Example
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\brief The JSON Save Game example demonstrates how to save and load a
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small game using QJsonDocument, QJsonObject and QJsonArray.
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Many games provide save functionality, so that the player's progress through
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the game can be saved and loaded at a later time. The process of saving a
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game generally involves serializing each game object's member variables
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to a file. Many formats can be used for this purpose, one of which is JSON.
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With QJsonDocument, you also have the ability to serialize a document in a
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binary format, which is great if you don't want the save file to be
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readable, or if you need to keep the file size down.
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In this example, we'll demonstrate how to save and load a simple game to
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and from JSON and binary formats.
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\section1 The Character class
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The Character class represents a non-player character (NPC) in our game, and
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stores the player's name, level, and class type.
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It provides read() and write() functions to serialise its member variables.
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\snippet savegame/character.h 0
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Of particular interest to us are the read and write function
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implementations:
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\snippet savegame/character.cpp 0
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In the read() function, we assign Character's members values from the
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QJsonObject argument. You can use either \l QJsonObject::operator[]() or
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QJsonObject::value() to access values within the JSON object; both are
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const functions and return QJsonValue::Undefined if the key is invalid. We
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could check if the keys are valid before attempting to read them with
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QJsonObject::contains(), but we assume that they are.
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\snippet savegame/character.cpp 1
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In the write() function, we do the reverse of the read() function; assign
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values from the Character object to the JSON object. As with accessing
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values, there are two ways to set values on a QJsonObject:
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\l QJsonObject::operator[]() and QJsonObject::insert(). Both will override
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any existing value at the given key.
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Next up is the Level class:
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\snippet savegame/level.h 0
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We want to have several levels in our game, each with several NPCs, so we
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keep a QList of Character objects. We also provide the familiar read() and
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write() functions.
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\snippet savegame/level.cpp 0
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Containers can be written and read to and from JSON using QJsonArray. In our
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case, we construct a QJsonArray from the value associated with the key
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\c "npcs". Then, for each QJsonValue element in the array, we call
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toObject() to get the Character's JSON object. The Character object can then
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read their JSON and be appended to our NPC list.
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\note \l{Container Classes}{Associate containers} can be written by storing
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the key in each value object (if it's not already). With this approach, the
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container is stored as a regular array of objects, but the index of each
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element is used as the key to construct the container when reading it back
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in.
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\snippet savegame/level.cpp 1
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Again, the write() function is similar to the read() function, except
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reversed.
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Having established the Character and Level classes, we can move on to
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the Game class:
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\snippet savegame/game.h 0
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First of all, we define the \c SaveFormat enum. This will allow us to
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specify the format in which the game should be saved: \c Json or \c Binary.
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Next, we provide accessors for the player and levels. We then expose three
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functions: newGame(), saveGame() and loadGame().
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The read() and write() functions are used by saveGame() and loadGame().
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\snippet savegame/game.cpp 0
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To setup a new game, we create the player and populate the levels and their
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NPCs.
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\snippet savegame/game.cpp 1
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The first thing we do in the read() function is tell the player to read
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itself. We then clear the levels list so that calling loadGame() on the same
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Game object twice doesn't result in old levels hanging around.
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We then populate the level list by reading each Level from a QJsonArray.
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\snippet savegame/game.cpp 2
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We write the game to JSON similarly to how we write Level.
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\snippet savegame/game.cpp 3
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When loading a saved game in loadGame(), the first thing we do is open the
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save file based on which format it was saved to; \c "save.json" for JSON,
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and \c "save.dat" for binary. We print a warning and return \c false if the
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file couldn't be opened.
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Since QJsonDocument's \l{QJsonDocument::fromJson()}{fromJson()} and
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\l{QJsonDocument::fromBinaryData()}{fromBinaryData()} functions both take a
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QByteArray, we can read the entire contents of the save file into one,
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regardless of the save format.
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After constructing the QJsonDocument, we instruct the Game object to read
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itself and then return \c true to indicate success.
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\snippet savegame/game.cpp 4
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Not surprisingly, saveGame() looks very much like loadGame(). We determine
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the file extension based on the format, print a warning and return \c false
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if the opening of the file fails. We then write the Game object to a
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QJsonDocument, and call either QJsonDocument::toJson() or to
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QJsonDocument::toBinaryData() to save the game, depending on which format
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was specified.
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We are now ready to enter main():
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\snippet savegame/main.cpp 0
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Since we're only interested in demonstrating \e serialization of a game with
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JSON, our game is not actually playable. Therefore, we only need
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QCoreApplication and have no event loop. We create our game and assume that
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the player had a great time and made lots of progress, altering the internal
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state of our Character, Level and Game objects.
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\snippet savegame/main.cpp 1
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When the player has finished, we save their game. For demonstration
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purposes, we serialize to both JSON and binary. You can examine the contents
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of the files in the same directory as the executable, although the binary
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save file will contain some garbage characters (which is normal).
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To show that the saved files can be loaded again, we call loadGame() for
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each format, returning \c 1 on failure. Assuming everything went well, we
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return \c 0 to indicate success.
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That concludes our example. As you can see, serialization with Qt's JSON
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classes is very simple and convenient. The advantages of using QJsonDocument
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and friends over QDataStream, for example, is that you not only get
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human-readable JSON files, but you also have the option to use a binary
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format if it's required, \e without rewriting any code.
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\sa {JSON Support in Qt}, {Data Storage}
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*/
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164
examples/json/savegame/game.cpp
Normal file
164
examples/json/savegame/game.cpp
Normal file
@ -0,0 +1,164 @@
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/****************************************************************************
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**
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||||||
|
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
|
||||||
|
** Contact: http://www.qt-project.org/legal
|
||||||
|
**
|
||||||
|
** This file is part of the examples of the Qt Toolkit.
|
||||||
|
**
|
||||||
|
** $QT_BEGIN_LICENSE:BSD$
|
||||||
|
** You may use this file under the terms of the BSD license as follows:
|
||||||
|
**
|
||||||
|
** "Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions are
|
||||||
|
** met:
|
||||||
|
** * Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** * Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in
|
||||||
|
** the documentation and/or other materials provided with the
|
||||||
|
** distribution.
|
||||||
|
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
|
||||||
|
** of its contributors may be used to endorse or promote products derived
|
||||||
|
** from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||||
|
**
|
||||||
|
** $QT_END_LICENSE$
|
||||||
|
**
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
#include "game.h"
|
||||||
|
|
||||||
|
#include <QFile>
|
||||||
|
#include <QJsonArray>
|
||||||
|
#include <QJsonDocument>
|
||||||
|
|
||||||
|
Game::Game()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
const Character &Game::player() const
|
||||||
|
{
|
||||||
|
return mPlayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
const QList<Level> &Game::levels() const {
|
||||||
|
return mLevels;
|
||||||
|
}
|
||||||
|
|
||||||
|
//! [0]
|
||||||
|
void Game::newGame() {
|
||||||
|
mPlayer = Character();
|
||||||
|
mPlayer.setName(QStringLiteral("Hero"));
|
||||||
|
mPlayer.setClassType(Character::Archer);
|
||||||
|
mPlayer.setLevel(15);
|
||||||
|
|
||||||
|
mLevels.clear();
|
||||||
|
|
||||||
|
Level village;
|
||||||
|
QList<Character> villageNpcs;
|
||||||
|
villageNpcs.append(Character(QStringLiteral("Barry the Blacksmith"), 10, Character::Warrior));
|
||||||
|
villageNpcs.append(Character(QStringLiteral("Terry the Trader"), 10, Character::Warrior));
|
||||||
|
village.setNpcs(villageNpcs);
|
||||||
|
mLevels.append(village);
|
||||||
|
|
||||||
|
Level dungeon;
|
||||||
|
QList<Character> dungeonNpcs;
|
||||||
|
dungeonNpcs.append(Character(QStringLiteral("Eric the Evil"), 20, Character::Mage));
|
||||||
|
dungeonNpcs.append(Character(QStringLiteral("Eric's Sidekick #1"), 5, Character::Warrior));
|
||||||
|
dungeonNpcs.append(Character(QStringLiteral("Eric's Sidekick #2"), 5, Character::Warrior));
|
||||||
|
dungeon.setNpcs(dungeonNpcs);
|
||||||
|
mLevels.append(dungeon);
|
||||||
|
}
|
||||||
|
//! [0]
|
||||||
|
|
||||||
|
//! [3]
|
||||||
|
bool Game::loadGame(Game::SaveFormat saveFormat)
|
||||||
|
{
|
||||||
|
QFile loadFile(saveFormat == Json
|
||||||
|
? QStringLiteral("save.json")
|
||||||
|
: QStringLiteral("save.dat"));
|
||||||
|
|
||||||
|
if (!loadFile.open(QIODevice::ReadOnly)) {
|
||||||
|
qWarning("Couldn't open save file.");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
QByteArray saveData = loadFile.readAll();
|
||||||
|
|
||||||
|
QJsonDocument loadDoc(saveFormat == Json
|
||||||
|
? QJsonDocument::fromJson(saveData)
|
||||||
|
: QJsonDocument::fromBinaryData(saveData));
|
||||||
|
|
||||||
|
read(loadDoc.object());
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
//! [3]
|
||||||
|
|
||||||
|
//! [4]
|
||||||
|
bool Game::saveGame(Game::SaveFormat saveFormat) const
|
||||||
|
{
|
||||||
|
QFile saveFile(saveFormat == Json
|
||||||
|
? QStringLiteral("save.json")
|
||||||
|
: QStringLiteral("save.dat"));
|
||||||
|
|
||||||
|
if (!saveFile.open(QIODevice::WriteOnly)) {
|
||||||
|
qWarning("Couldn't open save file.");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
QJsonObject gameObject;
|
||||||
|
write(gameObject);
|
||||||
|
QJsonDocument saveDoc(gameObject);
|
||||||
|
saveFile.write(saveFormat == Json
|
||||||
|
? saveDoc.toJson()
|
||||||
|
: saveDoc.toBinaryData());
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
//! [4]
|
||||||
|
|
||||||
|
//! [1]
|
||||||
|
void Game::read(const QJsonObject &json)
|
||||||
|
{
|
||||||
|
mPlayer.read(json["player"].toObject());
|
||||||
|
|
||||||
|
mLevels.clear();
|
||||||
|
QJsonArray levelArray = json["levels"].toArray();
|
||||||
|
for (int levelIndex = 0; levelIndex < levelArray.size(); ++levelIndex) {
|
||||||
|
QJsonObject levelObject = levelArray[levelIndex].toObject();
|
||||||
|
Level level;
|
||||||
|
level.read(levelObject);
|
||||||
|
mLevels.append(level);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//! [1]
|
||||||
|
|
||||||
|
//! [2]
|
||||||
|
void Game::write(QJsonObject &json) const
|
||||||
|
{
|
||||||
|
QJsonObject playerObject;
|
||||||
|
mPlayer.write(playerObject);
|
||||||
|
json["player"] = playerObject;
|
||||||
|
|
||||||
|
QJsonArray levelArray;
|
||||||
|
foreach (const Level level, mLevels) {
|
||||||
|
QJsonObject levelObject;
|
||||||
|
level.write(levelObject);
|
||||||
|
levelArray.append(levelObject);
|
||||||
|
}
|
||||||
|
json["levels"] = levelArray;
|
||||||
|
}
|
||||||
|
//! [2]
|
75
examples/json/savegame/game.h
Normal file
75
examples/json/savegame/game.h
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
/****************************************************************************
|
||||||
|
**
|
||||||
|
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
|
||||||
|
** Contact: http://www.qt-project.org/legal
|
||||||
|
**
|
||||||
|
** This file is part of the examples of the Qt Toolkit.
|
||||||
|
**
|
||||||
|
** $QT_BEGIN_LICENSE:BSD$
|
||||||
|
** You may use this file under the terms of the BSD license as follows:
|
||||||
|
**
|
||||||
|
** "Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions are
|
||||||
|
** met:
|
||||||
|
** * Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** * Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in
|
||||||
|
** the documentation and/or other materials provided with the
|
||||||
|
** distribution.
|
||||||
|
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
|
||||||
|
** of its contributors may be used to endorse or promote products derived
|
||||||
|
** from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||||
|
**
|
||||||
|
** $QT_END_LICENSE$
|
||||||
|
**
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GAME_H
|
||||||
|
#define GAME_H
|
||||||
|
|
||||||
|
#include <QJsonObject>
|
||||||
|
#include <QList>
|
||||||
|
|
||||||
|
#include "character.h"
|
||||||
|
#include "level.h"
|
||||||
|
|
||||||
|
//! [0]
|
||||||
|
class Game
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Game();
|
||||||
|
|
||||||
|
enum SaveFormat {
|
||||||
|
Json, Binary
|
||||||
|
};
|
||||||
|
|
||||||
|
const Character &player() const;
|
||||||
|
const QList<Level> &levels() const;
|
||||||
|
|
||||||
|
void newGame();
|
||||||
|
bool loadGame(SaveFormat saveFormat);
|
||||||
|
bool saveGame(SaveFormat saveFormat) const;
|
||||||
|
|
||||||
|
void read(const QJsonObject &json);
|
||||||
|
void write(QJsonObject &json) const;
|
||||||
|
private:
|
||||||
|
Character mPlayer;
|
||||||
|
QList<Level> mLevels;
|
||||||
|
};
|
||||||
|
//! [0]
|
||||||
|
|
||||||
|
#endif // GAME_H
|
83
examples/json/savegame/level.cpp
Normal file
83
examples/json/savegame/level.cpp
Normal file
@ -0,0 +1,83 @@
|
|||||||
|
/****************************************************************************
|
||||||
|
**
|
||||||
|
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
|
||||||
|
** Contact: http://www.qt-project.org/legal
|
||||||
|
**
|
||||||
|
** This file is part of the examples of the Qt Toolkit.
|
||||||
|
**
|
||||||
|
** $QT_BEGIN_LICENSE:BSD$
|
||||||
|
** You may use this file under the terms of the BSD license as follows:
|
||||||
|
**
|
||||||
|
** "Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions are
|
||||||
|
** met:
|
||||||
|
** * Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** * Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in
|
||||||
|
** the documentation and/or other materials provided with the
|
||||||
|
** distribution.
|
||||||
|
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
|
||||||
|
** of its contributors may be used to endorse or promote products derived
|
||||||
|
** from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||||
|
**
|
||||||
|
** $QT_END_LICENSE$
|
||||||
|
**
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
#include "level.h"
|
||||||
|
|
||||||
|
#include <QJsonArray>
|
||||||
|
|
||||||
|
Level::Level() {
|
||||||
|
}
|
||||||
|
|
||||||
|
const QList<Character> &Level::npcs() const
|
||||||
|
{
|
||||||
|
return mNpcs;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level::setNpcs(const QList<Character> &npcs)
|
||||||
|
{
|
||||||
|
mNpcs = npcs;
|
||||||
|
}
|
||||||
|
|
||||||
|
//! [0]
|
||||||
|
void Level::read(const QJsonObject &json)
|
||||||
|
{
|
||||||
|
mNpcs.clear();
|
||||||
|
QJsonArray npcArray = json["npcs"].toArray();
|
||||||
|
for (int npcIndex = 0; npcIndex < npcArray.size(); ++npcIndex) {
|
||||||
|
QJsonObject npcObject = npcArray[npcIndex].toObject();
|
||||||
|
Character npc;
|
||||||
|
npc.read(npcObject);
|
||||||
|
mNpcs.append(npc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//! [0]
|
||||||
|
|
||||||
|
//! [1]
|
||||||
|
void Level::write(QJsonObject &json) const
|
||||||
|
{
|
||||||
|
QJsonArray npcArray;
|
||||||
|
foreach (const Character npc, mNpcs) {
|
||||||
|
QJsonObject npcObject;
|
||||||
|
npc.write(npcObject);
|
||||||
|
npcArray.append(npcObject);
|
||||||
|
}
|
||||||
|
json["npcs"] = npcArray;
|
||||||
|
}
|
||||||
|
//! [1]
|
65
examples/json/savegame/level.h
Normal file
65
examples/json/savegame/level.h
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
/****************************************************************************
|
||||||
|
**
|
||||||
|
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
|
||||||
|
** Contact: http://www.qt-project.org/legal
|
||||||
|
**
|
||||||
|
** This file is part of the examples of the Qt Toolkit.
|
||||||
|
**
|
||||||
|
** $QT_BEGIN_LICENSE:BSD$
|
||||||
|
** You may use this file under the terms of the BSD license as follows:
|
||||||
|
**
|
||||||
|
** "Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions are
|
||||||
|
** met:
|
||||||
|
** * Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** * Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in
|
||||||
|
** the documentation and/or other materials provided with the
|
||||||
|
** distribution.
|
||||||
|
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
|
||||||
|
** of its contributors may be used to endorse or promote products derived
|
||||||
|
** from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||||
|
**
|
||||||
|
** $QT_END_LICENSE$
|
||||||
|
**
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
#ifndef LEVEL_H
|
||||||
|
#define LEVEL_H
|
||||||
|
|
||||||
|
#include <QJsonObject>
|
||||||
|
#include <QList>
|
||||||
|
|
||||||
|
#include "character.h"
|
||||||
|
|
||||||
|
//! [0]
|
||||||
|
class Level
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Level();
|
||||||
|
|
||||||
|
const QList<Character> &npcs() const;
|
||||||
|
void setNpcs(const QList<Character> &npcs);
|
||||||
|
|
||||||
|
void read(const QJsonObject &json);
|
||||||
|
void write(QJsonObject &json) const;
|
||||||
|
private:
|
||||||
|
QList<Character> mNpcs;
|
||||||
|
};
|
||||||
|
//! [0]
|
||||||
|
|
||||||
|
#endif // LEVEL_H
|
70
examples/json/savegame/main.cpp
Normal file
70
examples/json/savegame/main.cpp
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
/****************************************************************************
|
||||||
|
**
|
||||||
|
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
|
||||||
|
** Contact: http://www.qt-project.org/legal
|
||||||
|
**
|
||||||
|
** This file is part of the examples of the Qt Toolkit.
|
||||||
|
**
|
||||||
|
** $QT_BEGIN_LICENSE:BSD$
|
||||||
|
** You may use this file under the terms of the BSD license as follows:
|
||||||
|
**
|
||||||
|
** "Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions are
|
||||||
|
** met:
|
||||||
|
** * Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** * Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in
|
||||||
|
** the documentation and/or other materials provided with the
|
||||||
|
** distribution.
|
||||||
|
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
|
||||||
|
** of its contributors may be used to endorse or promote products derived
|
||||||
|
** from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||||
|
**
|
||||||
|
** $QT_END_LICENSE$
|
||||||
|
**
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
#include <QCoreApplication>
|
||||||
|
|
||||||
|
#include "game.h"
|
||||||
|
//! [0]
|
||||||
|
int main(int argc, char *argv[])
|
||||||
|
{
|
||||||
|
QCoreApplication app(argc, argv);
|
||||||
|
|
||||||
|
Game game;
|
||||||
|
game.newGame();
|
||||||
|
// Game is played; changes are made...
|
||||||
|
//! [0]
|
||||||
|
//! [1]
|
||||||
|
if (!game.saveGame(Game::Json))
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
if (!game.saveGame(Game::Binary))
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
Game fromJsonGame;
|
||||||
|
if (!fromJsonGame.loadGame(Game::Json))
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
Game fromBinaryGame;
|
||||||
|
if (!fromBinaryGame.loadGame(Game::Binary))
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
//! [1]
|
22
examples/json/savegame/savegame.pro
Normal file
22
examples/json/savegame/savegame.pro
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
QT += core
|
||||||
|
QT -= gui
|
||||||
|
|
||||||
|
TARGET = savegame
|
||||||
|
CONFIG += console
|
||||||
|
CONFIG -= app_bundle
|
||||||
|
|
||||||
|
TEMPLATE = app
|
||||||
|
|
||||||
|
# install
|
||||||
|
target.path = $$[QT_INSTALL_EXAMPLES]/json/savegame
|
||||||
|
INSTALLS += target
|
||||||
|
|
||||||
|
SOURCES += main.cpp \
|
||||||
|
character.cpp \
|
||||||
|
game.cpp \
|
||||||
|
level.cpp
|
||||||
|
|
||||||
|
HEADERS += \
|
||||||
|
character.h \
|
||||||
|
game.h \
|
||||||
|
level.h
|
@ -36,6 +36,7 @@ exampledirs += \
|
|||||||
../ \
|
../ \
|
||||||
snippets \
|
snippets \
|
||||||
../../../examples/threads/ \
|
../../../examples/threads/ \
|
||||||
../../../examples/tools/
|
../../../examples/tools/ \
|
||||||
|
../../../examples/json/
|
||||||
|
|
||||||
imagedirs += images
|
imagedirs += images
|
||||||
|
@ -369,4 +369,6 @@
|
|||||||
\li The items (T)
|
\li The items (T)
|
||||||
\endlist
|
\endlist
|
||||||
\endtable
|
\endtable
|
||||||
|
|
||||||
|
\sa {JSON Support in Qt}
|
||||||
*/
|
*/
|
||||||
|
@ -99,6 +99,8 @@
|
|||||||
A valid JSON document is either an array or an object, so a document always starts
|
A valid JSON document is either an array or an object, so a document always starts
|
||||||
with a square or curly bracket.
|
with a square or curly bracket.
|
||||||
|
|
||||||
|
\sa {JSON Save Game Example}
|
||||||
|
|
||||||
|
|
||||||
\section1 The JSON Classes
|
\section1 The JSON Classes
|
||||||
|
|
||||||
|
@ -71,6 +71,8 @@ QT_BEGIN_NAMESPACE
|
|||||||
it has been created from as long as it is not being modified.
|
it has been created from as long as it is not being modified.
|
||||||
|
|
||||||
You can convert the array to and from text based JSON through QJsonDocument.
|
You can convert the array to and from text based JSON through QJsonDocument.
|
||||||
|
|
||||||
|
\sa {JSON Support in Qt}, {JSON Save Game Example}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
|
@ -76,6 +76,8 @@ QT_BEGIN_NAMESPACE
|
|||||||
|
|
||||||
A document can also be created from a stored binary representation using fromBinaryData() or
|
A document can also be created from a stored binary representation using fromBinaryData() or
|
||||||
fromRawData().
|
fromRawData().
|
||||||
|
|
||||||
|
\sa {JSON Support in Qt}, {JSON Save Game Example}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
|
@ -70,6 +70,8 @@ QT_BEGIN_NAMESPACE
|
|||||||
it has been created from as long as it is not being modified.
|
it has been created from as long as it is not being modified.
|
||||||
|
|
||||||
You can convert the object to and from text based JSON through QJsonDocument.
|
You can convert the object to and from text based JSON through QJsonDocument.
|
||||||
|
|
||||||
|
\sa {JSON Support in Qt}, {JSON Save Game Example}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@ -604,7 +606,7 @@ QJsonObject::const_iterator QJsonObject::constFind(const QString &key) const
|
|||||||
Multiple iterators can be used on the same object. Existing iterators will however
|
Multiple iterators can be used on the same object. Existing iterators will however
|
||||||
become dangling once the object gets modified.
|
become dangling once the object gets modified.
|
||||||
|
|
||||||
\sa QJsonObject::const_iterator
|
\sa QJsonObject::const_iterator, {JSON Support in Qt}, {JSON Save Game Example}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*! \typedef QJsonObject::iterator::difference_type
|
/*! \typedef QJsonObject::iterator::difference_type
|
||||||
@ -799,7 +801,7 @@ QJsonObject::const_iterator QJsonObject::constFind(const QString &key) const
|
|||||||
Multiple iterators can be used on the same object. Existing iterators
|
Multiple iterators can be used on the same object. Existing iterators
|
||||||
will however become dangling if the object gets modified.
|
will however become dangling if the object gets modified.
|
||||||
|
|
||||||
\sa QJsonObject::iterator
|
\sa QJsonObject::iterator, {JSON Support in Qt}, {JSON Save Game Example}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*! \typedef QJsonObject::const_iterator::difference_type
|
/*! \typedef QJsonObject::const_iterator::difference_type
|
||||||
|
@ -86,6 +86,8 @@ QT_BEGIN_NAMESPACE
|
|||||||
\since 5.0
|
\since 5.0
|
||||||
|
|
||||||
\brief The QJsonParseError class is used to report errors during JSON parsing.
|
\brief The QJsonParseError class is used to report errors during JSON parsing.
|
||||||
|
|
||||||
|
\sa {JSON Support in Qt}, {JSON Save Game Example}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
|
@ -81,6 +81,8 @@ QT_BEGIN_NAMESPACE
|
|||||||
Values are strictly typed internally and contrary to QVariant will not attempt to do any implicit type
|
Values are strictly typed internally and contrary to QVariant will not attempt to do any implicit type
|
||||||
conversions. This implies that converting to a type that is not stored in the value will return a default
|
conversions. This implies that converting to a type that is not stored in the value will return a default
|
||||||
constructed return value.
|
constructed return value.
|
||||||
|
|
||||||
|
\sa {JSON Support in Qt}, {JSON Save Game Example}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
|
Loading…
x
Reference in New Issue
Block a user