Remove dead code from QOpenGLPaintEngine
These variables were never used or set to anything meaningfull. Change-Id: Ic68ac5c38a3db28d7a5a05be004bcb6a554a1483 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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@ -93,13 +93,6 @@ QOpenGL2PaintEngineExPrivate::~QOpenGL2PaintEngineExPrivate()
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{
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{
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delete shaderManager;
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delete shaderManager;
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while (pathCaches.size()) {
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QVectorPath::CacheEntry *e = *(pathCaches.constBegin());
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e->cleanup(e->engine, e->data);
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e->data = 0;
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e->engine = 0;
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}
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if (elementIndicesVBOId != 0) {
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if (elementIndicesVBOId != 0) {
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funcs.glDeleteBuffers(1, &elementIndicesVBOId);
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funcs.glDeleteBuffers(1, &elementIndicesVBOId);
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elementIndicesVBOId = 0;
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elementIndicesVBOId = 0;
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@ -292,8 +285,6 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
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}
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}
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updateTexture(QT_BRUSH_TEXTURE_UNIT, currentBrushImage, wrapMode, filterMode, ForceUpdate);
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updateTexture(QT_BRUSH_TEXTURE_UNIT, currentBrushImage, wrapMode, filterMode, ForceUpdate);
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textureInvertedY = false;
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}
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}
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brushTextureDirty = false;
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brushTextureDirty = false;
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}
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}
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@ -409,11 +400,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushUniforms()
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dy = 0;
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dy = 0;
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}
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}
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QTransform gl_to_qt(1, 0, 0, m22, 0, dy);
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QTransform gl_to_qt(1, 0, 0, m22, 0, dy);
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QTransform inv_matrix;
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QTransform inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
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if (style == Qt::TexturePattern && textureInvertedY == -1)
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inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate;
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else
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inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
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shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BrushTransform), inv_matrix);
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shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BrushTransform), inv_matrix);
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shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT);
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shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT);
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@ -309,14 +309,9 @@ public:
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bool needsSync;
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bool needsSync;
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bool multisamplingAlwaysEnabled;
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bool multisamplingAlwaysEnabled;
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GLfloat depthRange[2];
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float textureInvertedY;
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QTriangulatingStroker stroker;
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QTriangulatingStroker stroker;
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QDashedStrokeProcessor dasher;
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QDashedStrokeProcessor dasher;
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QSet<QVectorPath::CacheEntry *> pathCaches;
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QVector<GLuint> unusedVBOSToClean;
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QVector<GLuint> unusedVBOSToClean;
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QVector<GLuint> unusedIBOSToClean;
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QVector<GLuint> unusedIBOSToClean;
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