Port examples/opengl to new connection syntax.
Change-Id: I486a4a2326bf57ec5ea08bccdcef79c3e5553db5 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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@ -66,8 +66,8 @@ Window::Window()
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setLayout(layout);
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QTimer *timer = new QTimer(this);
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connect(timer, SIGNAL(timeout()), native, SLOT(animate()));
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connect(timer, SIGNAL(timeout()), openGL, SLOT(animate()));
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connect(timer, &QTimer::timeout, native, &Widget::animate);
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connect(timer, &QTimer::timeout, openGL, &GLWidget::animate);
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timer->start(50);
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}
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//! [0]
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@ -221,5 +221,5 @@ void RenderWindow::render()
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// only here to make the UI widgets more responsive on slower machines. We
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// can afford it since our rendering is so lightweight.
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const int interval = 5;
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QTimer::singleShot(interval, this, SLOT(render()));
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QTimer::singleShot(interval, this, &RenderWindow::render);
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}
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@ -92,7 +92,7 @@ GLWindow::GLWindow()
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rAnim->setLoopCount(-1);
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rAnim->start();
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QTimer::singleShot(4000, this, SLOT(startSecondStage()));
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QTimer::singleShot(4000, this, &GLWindow::startSecondStage);
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}
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GLWindow::~GLWindow()
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@ -119,7 +119,7 @@ void Renderer::setAnimating(HelloWindow *window, bool animating)
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if (animating) {
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m_windows << window;
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if (m_windows.size() == 1)
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QTimer::singleShot(0, this, SLOT(render()));
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QTimer::singleShot(0, this, &Renderer::render);
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} else {
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m_currentWindow = 0;
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m_windows.removeOne(window);
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@ -184,7 +184,7 @@ void Renderer::render()
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m_fAngle += 1.0f;
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QTimer::singleShot(0, this, SLOT(render()));
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QTimer::singleShot(0, this, &Renderer::render);
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}
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Q_GLOBAL_STATIC(QMutex, initMutex)
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@ -121,13 +121,13 @@ int main(int argc, char *argv[])
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}
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for (int i = 0; i < renderThreads.size(); ++i) {
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QObject::connect(qGuiApp, SIGNAL(lastWindowClosed()), renderThreads.at(i), SLOT(quit()));
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QObject::connect(qGuiApp, &QGuiApplication::lastWindowClosed, renderThreads.at(i), &QThread::quit);
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renderThreads.at(i)->start();
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}
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// Quit after 10 seconds. For platforms that do not have windows that are closeable.
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if (QCoreApplication::arguments().contains(QStringLiteral("--timeout")))
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QTimer::singleShot(10000, qGuiApp, SLOT(quit()));
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QTimer::singleShot(10000, qGuiApp, &QCoreApplication::quit);
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const int exitValue = app.exec();
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@ -83,9 +83,11 @@ PaintedWindow::PaintedWindow()
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m_targetOrientation = contentOrientation();
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m_nextTargetOrientation = Qt::PrimaryOrientation;
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connect(screen(), SIGNAL(orientationChanged(Qt::ScreenOrientation)), this, SLOT(orientationChanged(Qt::ScreenOrientation)));
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connect(m_animation, SIGNAL(finished()), this, SLOT(rotationDone()));
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connect(this, SIGNAL(rotationChanged(qreal)), this, SLOT(paint()));
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connect(screen(), &QScreen::orientationChanged, this, &PaintedWindow::orientationChanged);
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connect(m_animation, &QAbstractAnimation::finished, this, &PaintedWindow::rotationDone);
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typedef void (PaintedWindow::*PaintedWindowVoidSlot)();
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connect(this, &PaintedWindow::rotationChanged,
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this, static_cast<PaintedWindowVoidSlot>(&PaintedWindow::paint));
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}
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void PaintedWindow::exposeEvent(QExposeEvent *)
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@ -51,6 +51,8 @@
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#include "glwidget.h"
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typedef void (QWidget::*QWidgetVoidSlot)();
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MainWindow::MainWindow()
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: m_nextX(1), m_nextY(1)
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{
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@ -107,34 +109,27 @@ MainWindow::MainWindow()
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groupBox->setLayout(m_layout);
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QMenu *fileMenu = menuBar()->addMenu("&File");
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fileMenu->addAction("E&xit", this, &QWidget::close);
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QMenu *showMenu = menuBar()->addMenu("&Show");
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QMenu *helpMenu = menuBar()->addMenu("&Help");
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QAction *exit = new QAction("E&xit", fileMenu);
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QAction *aboutQt = new QAction("About Qt", helpMenu);
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QAction *showLogo = new QAction("Show 3D Logo", showMenu);
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QAction *showTexture = new QAction("Show 2D Texture", showMenu);
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QAction *showBubbles = new QAction("Show bubbles", showMenu);
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showMenu->addAction("Show 3D Logo", glwidget, &GLWidget::setLogo);
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showMenu->addAction("Show 2D Texture", glwidget, &GLWidget::setTexture);
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QAction *showBubbles = showMenu->addAction("Show bubbles", glwidget, &GLWidget::setShowBubbles);
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showBubbles->setCheckable(true);
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showBubbles->setChecked(true);
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fileMenu->addAction(exit);
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helpMenu->addAction(aboutQt);
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showMenu->addAction(showLogo);
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showMenu->addAction(showTexture);
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showMenu->addAction(showBubbles);
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QMenu *helpMenu = menuBar()->addMenu("&Help");
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helpMenu->addAction("About Qt", qApp, &QApplication::aboutQt);
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connect(exit, SIGNAL(triggered(bool)), this, SLOT(close()));
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connect(aboutQt, SIGNAL(triggered(bool)), qApp, SLOT(aboutQt()));
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connect(m_timer, &QTimer::timeout,
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glwidget, static_cast<QWidgetVoidSlot>(&QWidget::update));
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connect(m_timer, SIGNAL(timeout()), glwidget, SLOT(update()));
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connect(showLogo, SIGNAL(triggered(bool)), glwidget, SLOT(setLogo()));
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connect(showTexture, SIGNAL(triggered(bool)), glwidget, SLOT(setTexture()));
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connect(showBubbles, SIGNAL(triggered(bool)), glwidget, SLOT(setShowBubbles(bool)));
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connect(slider, SIGNAL(valueChanged(int)), glwidget, SLOT(setScaling(int)));
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connect(slider, &QAbstractSlider::valueChanged, glwidget, &GLWidget::setScaling);
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connect(transparent, &QCheckBox::toggled, glwidget, &GLWidget::setTransparent);
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connect(updateInterval, SIGNAL(valueChanged(int)), this, SLOT(updateIntervalChanged(int)));
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typedef void (QSpinBox::*QSpinBoxIntSignal)(int);
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connect(updateInterval, static_cast<QSpinBoxIntSignal>(&QSpinBox::valueChanged),
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this, &MainWindow::updateIntervalChanged);
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connect(timerBased, &QCheckBox::toggled, this, &MainWindow::timerUsageChanged);
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connect(timerBased, &QCheckBox::toggled, updateInterval, &QWidget::setEnabled);
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@ -157,7 +152,7 @@ void MainWindow::addNew()
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return;
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GLWidget *w = new GLWidget(this, false, qRgb(qrand() % 256, qrand() % 256, qrand() % 256));
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m_glWidgets << w;
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connect(m_timer, SIGNAL(timeout()), w, SLOT(update()));
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connect(m_timer, &QTimer::timeout, w, static_cast<QWidgetVoidSlot>(&QWidget::update));
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m_layout->addWidget(w, m_nextY, m_nextX, 1, 1);
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if (m_nextX == 3) {
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m_nextX = 1;
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@ -163,16 +163,20 @@ void OpenGLWindow::keyPressEvent(QKeyEvent *e)
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void OpenGLWindow::setAnimating(bool enabled)
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{
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typedef void (QPaintDeviceWindow::*QPaintDeviceWindowVoidSlot)();
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if (enabled) {
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// Animate continuously, throttled by the blocking swapBuffers() call the
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// QOpenGLWindow internally executes after each paint. Once that is done
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// (frameSwapped signal is emitted), we schedule a new update. This
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// obviously assumes that the swap interval (see
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// QSurfaceFormat::setSwapInterval()) is non-zero.
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connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
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connect(this, &QOpenGLWindow::frameSwapped,
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this, static_cast<QPaintDeviceWindowVoidSlot>(&QPaintDeviceWindow::update));
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update();
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} else {
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disconnect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
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disconnect(this, &QOpenGLWindow::frameSwapped,
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this, static_cast<QPaintDeviceWindowVoidSlot>(&QPaintDeviceWindow::update));
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}
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}
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@ -59,8 +59,8 @@ Window::Window()
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glWidgets[i][j]->rotateBy(+42 * 16, +42 * 16, -21 * 16);
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mainLayout->addWidget(glWidgets[i][j], i, j);
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connect(glWidgets[i][j], SIGNAL(clicked()),
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this, SLOT(setCurrentGlWidget()));
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connect(glWidgets[i][j], &GLWidget::clicked,
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this, &Window::setCurrentGlWidget);
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}
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}
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setLayout(mainLayout);
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@ -68,7 +68,7 @@ Window::Window()
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currentGlWidget = glWidgets[0][0];
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QTimer *timer = new QTimer(this);
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connect(timer, SIGNAL(timeout()), this, SLOT(rotateOneStep()));
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connect(timer, &QTimer::timeout, this, &Window::rotateOneStep);
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timer->start(20);
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setWindowTitle(tr("Textures"));
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