Windows QPA: Always process system sound events
1b96c75661f678632485513d1323166bc6d74e5c reduced event noise by dropping accessibility events if Windows UI automation has not been activated; however, this did not take into account that some widgets (e.g. QMessageBox) rely on accessibility event processing to emit certain system sounds. Change notifyAccessibilityUpdate() so that system sound related events are processed regardless of accessibility activation. Pick-to: 6.5 Change-Id: I22f1516e8fbb3727b065ecc2c30b272b2d6fd1c0 Reviewed-by: Oliver Wolff <oliver.wolff@qt.io> (cherry picked from commit ce5aaf1e434b6e2e482347b40524edeccecb1665) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org> (cherry picked from commit 6de0a610153fc0c9403ec0d7518ccf3d7b855bb7)
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@ -97,11 +97,7 @@ void QWindowsUiaAccessibility::notifyAccessibilityUpdate(QAccessibleEvent *event
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if (!event)
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return;
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// Ignore events sent before the first UI Automation
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// request or while QAccessible is being activated.
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if (!m_accessibleActive)
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return;
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// Always handle system sound events
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switch (event->type()) {
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case QAccessible::PopupMenuStart:
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playSystemSound(QStringLiteral("MenuPopup"));
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@ -116,6 +112,11 @@ void QWindowsUiaAccessibility::notifyAccessibilityUpdate(QAccessibleEvent *event
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break;
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}
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// Ignore events sent before the first UI Automation
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// request or while QAccessible is being activated.
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if (!m_accessibleActive)
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return;
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QAccessibleInterface *accessible = event->accessibleInterface();
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if (!isActive() || !accessible || !accessible->isValid())
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return;
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