Update recent rhi autotest to skip on D3D12 as well

Change-Id: I4da78cd0cd1fd5015bc28bf01e59884abafa6995
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
This commit is contained in:
Laszlo Agocs 2023-02-14 14:10:33 +01:00
parent dc0b2466f8
commit c20336fe03

View File

@ -6039,7 +6039,7 @@ void tst_QRhi::storageBufferRuntimeSizeGraphics()
QSKIP("Tessellation is not supported with this graphics API, skipping test");
}
if (rhi->backend() == QRhi::D3D11)
if (rhi->backend() == QRhi::D3D11 || rhi->backend() == QRhi::D3D12)
QSKIP("Skipping tessellation test on D3D for now, test assets not prepared for HLSL yet");
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, QSize(64, 64), 1,