Update recent rhi autotest to skip on D3D12 as well
Change-Id: I4da78cd0cd1fd5015bc28bf01e59884abafa6995 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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@ -6039,7 +6039,7 @@ void tst_QRhi::storageBufferRuntimeSizeGraphics()
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QSKIP("Tessellation is not supported with this graphics API, skipping test");
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}
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if (rhi->backend() == QRhi::D3D11)
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if (rhi->backend() == QRhi::D3D11 || rhi->backend() == QRhi::D3D12)
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QSKIP("Skipping tessellation test on D3D for now, test assets not prepared for HLSL yet");
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QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, QSize(64, 64), 1,
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