client: Provide seatname for multi-seat
In a multi-seat configuration the seat name can be used by clients to help identify which physical devices the seat represents. Change-Id: Id704ad289fe861c2170380f1575d298e8db03964 Reviewed-by: David Edmundson <davidedmundson@kde.org>
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@ -473,6 +473,11 @@ void QWaylandInputDevice::seat_capabilities(uint32_t caps)
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}
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}
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void QWaylandInputDevice::seat_name(const QString &name)
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{
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mSeatName = name;
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}
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QWaylandInputDevice::Keyboard *QWaylandInputDevice::createKeyboard(QWaylandInputDevice *device)
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{
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return new Keyboard(device);
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@ -84,6 +84,7 @@ public:
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~QWaylandInputDevice() override;
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uint32_t capabilities() const { return mCaps; }
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QString seatname() const { return mSeatName; }
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QWaylandDisplay *display() const { return mQDisplay; }
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struct ::wl_seat *wl_seat() { return QtWayland::wl_seat::object(); }
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@ -143,6 +144,7 @@ protected:
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struct wl_display *mDisplay = nullptr;
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uint32_t mCaps = 0;
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QString mSeatName;
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#if QT_CONFIG(cursor)
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struct CursorState {
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@ -179,6 +181,7 @@ protected:
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uint32_t mSerial = 0;
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void seat_capabilities(uint32_t caps) override;
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void seat_name(const QString &name) override;
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void handleTouchPoint(int id, QEventPoint::State state, const QPointF &surfacePosition = QPoint());
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QPointingDevice *mTouchDevice = nullptr;
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