rhi: vulkan: Support to read depth textures
When reading back textures, VkImageAspect is just used as VK_IMAGE_ASPECT_COLOR_BIT and it doesn't work for depth/stencil formats. Change-Id: Ib356a0821f9de8e27eb2b9333714fe75971744a2 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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@ -4369,7 +4369,7 @@ void QRhiVulkan::enqueueResourceUpdates(QVkCommandBuffer *cbD, QRhiResourceUpdat
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// Copy from the (optimal and not host visible) image into the buffer.
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VkBufferImageCopy copyDesc = {};
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copyDesc.bufferOffset = 0;
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copyDesc.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyDesc.imageSubresource.aspectMask = aspectMaskForTextureFormat(readback.format);
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copyDesc.imageSubresource.mipLevel = uint32_t(u.rb.level());
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copyDesc.imageSubresource.baseArrayLayer = is3D ? 0 : uint32_t(u.rb.layer());
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copyDesc.imageSubresource.layerCount = 1;
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