Check for the proper extension for anisotropic filtering
Change-Id: I881fccea3af74ead14f523c7c54a405a15ea29ab Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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@ -3847,7 +3847,7 @@ void QOpenGLTexture::setMaximumAnisotropy(float anisotropy)
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d->create();
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d->create();
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Q_ASSERT(d->texFuncs);
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Q_ASSERT(d->texFuncs);
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Q_ASSERT(d->textureId);
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Q_ASSERT(d->textureId);
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if (!d->features.testFlag(StencilTexturing)) {
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if (!d->features.testFlag(AnisotropicFiltering)) {
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qWarning("QOpenGLTexture::setMaximumAnisotropy() requires GL_EXT_texture_filter_anisotropic");
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qWarning("QOpenGLTexture::setMaximumAnisotropy() requires GL_EXT_texture_filter_anisotropic");
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return;
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return;
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}
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}
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