Check for the proper extension for anisotropic filtering

Change-Id: I881fccea3af74ead14f523c7c54a405a15ea29ab
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
This commit is contained in:
Laszlo Agocs 2015-02-04 15:02:42 +01:00
parent 7a377fe379
commit bfc3d41894

View File

@ -3847,7 +3847,7 @@ void QOpenGLTexture::setMaximumAnisotropy(float anisotropy)
d->create();
Q_ASSERT(d->texFuncs);
Q_ASSERT(d->textureId);
if (!d->features.testFlag(StencilTexturing)) {
if (!d->features.testFlag(AnisotropicFiltering)) {
qWarning("QOpenGLTexture::setMaximumAnisotropy() requires GL_EXT_texture_filter_anisotropic");
return;
}