Cocoa: rename IsMouseOrKeyEvent -> isUserInputEvent
This matches the intended use of this function. Reformat to modern Qt style. Change-Id: I076d2bdb3ac14b346f0dc6934f7a47765badc6b0 Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
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@ -293,12 +293,9 @@ bool QCocoaEventDispatcher::hasPendingEvents()
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return qGlobalPostedEventsCount() || (qt_is_gui_used && !CFRunLoopIsWaiting(CFRunLoopGetMain()));
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return qGlobalPostedEventsCount() || (qt_is_gui_used && !CFRunLoopIsWaiting(CFRunLoopGetMain()));
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}
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}
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static bool IsMouseOrKeyEvent( NSEvent* event )
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static bool isUserInputEvent(NSEvent* event)
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{
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{
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bool result = false;
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switch ([event type]) {
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switch( [event type] )
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{
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case NSEventTypeLeftMouseDown:
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case NSEventTypeLeftMouseDown:
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case NSEventTypeLeftMouseUp:
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case NSEventTypeLeftMouseUp:
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case NSEventTypeRightMouseDown:
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case NSEventTypeRightMouseDown:
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@ -326,13 +323,12 @@ static bool IsMouseOrKeyEvent( NSEvent* event )
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case NSEventTypeBeginGesture:
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case NSEventTypeBeginGesture:
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case NSEventTypeEndGesture:
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case NSEventTypeEndGesture:
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#endif // QT_NO_GESTURES
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#endif // QT_NO_GESTURES
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result = true;
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return true;
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break;
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break;
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default:
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default:
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break;
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break;
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}
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}
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return result;
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return false;
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}
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}
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static inline void qt_mac_waitForMoreEvents(NSString *runLoopMode = NSDefaultRunLoopMode)
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static inline void qt_mac_waitForMoreEvents(NSString *runLoopMode = NSDefaultRunLoopMode)
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@ -465,7 +461,7 @@ bool QCocoaEventDispatcher::processEvents(QEventLoop::ProcessEventsFlags flags)
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dequeue: YES];
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dequeue: YES];
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if (event) {
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if (event) {
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if (IsMouseOrKeyEvent(event)) {
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if (isUserInputEvent(event)) {
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[event retain];
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[event retain];
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d->queuedUserInputEvents.append(event);
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d->queuedUserInputEvents.append(event);
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continue;
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continue;
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@ -485,7 +481,7 @@ bool QCocoaEventDispatcher::processEvents(QEventLoop::ProcessEventsFlags flags)
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if (event) {
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if (event) {
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if (flags & QEventLoop::ExcludeUserInputEvents) {
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if (flags & QEventLoop::ExcludeUserInputEvents) {
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if (IsMouseOrKeyEvent(event)) {
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if (isUserInputEvent(event)) {
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[event retain];
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[event retain];
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d->queuedUserInputEvents.append(event);
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d->queuedUserInputEvents.append(event);
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continue;
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continue;
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