macOS: Don't make QCocoaGLContext current unless we have a drawable
Change-Id: I12ac982aa977c69af936f503369c91bac88492a9 Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
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@ -333,10 +333,10 @@ bool QCocoaGLContext::makeCurrent(QPlatformSurface *surface)
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Q_ASSERT(surface->surface()->supportsOpenGL());
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Q_ASSERT(surface->surface()->supportsOpenGL());
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[m_context makeCurrentContext];
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if (surface->surface()->surfaceClass() == QSurface::Offscreen) {
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[m_context makeCurrentContext];
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if (surface->surface()->surfaceClass() == QSurface::Offscreen)
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return true;
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return true;
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}
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QWindow *window = static_cast<QCocoaWindow *>(surface)->window();
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QWindow *window = static_cast<QCocoaWindow *>(surface)->window();
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if (!setActiveWindow(window)) {
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if (!setActiveWindow(window)) {
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@ -344,6 +344,8 @@ bool QCocoaGLContext::makeCurrent(QPlatformSurface *surface)
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return false;
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return false;
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}
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}
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[m_context makeCurrentContext];
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// Disable high-resolution surfaces when using the software renderer, which has the
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// Disable high-resolution surfaces when using the software renderer, which has the
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// problem that the system silently falls back to a to using a low-resolution buffer
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// problem that the system silently falls back to a to using a low-resolution buffer
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// when a high-resolution buffer is requested. This is not detectable using the NSWindow
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// when a high-resolution buffer is requested. This is not detectable using the NSWindow
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