QtOpenGL: Disambiguate class name QTextureBinder
It occurs twice, causing a clash in CMake Unity (Jumbo) builds. Task-number: QTBUG-109394 Change-Id: I39341af72cfa406d80c598a56db9e02f80c61a9b Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io> (cherry picked from commit 135a792940ed3a7ed2cfc632e2b11477edea7706) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -169,14 +169,14 @@ static const GLfloat texture_buffer_data[] = {
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1, 1
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};
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class TextureBinder
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class QBlitterTextureBinder
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{
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public:
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TextureBinder(GLenum target, GLuint textureId) : m_target(target)
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explicit QBlitterTextureBinder(GLenum target, GLuint textureId) : m_target(target)
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{
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QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, textureId);
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}
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~TextureBinder()
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~QBlitterTextureBinder()
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{
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QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, 0);
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}
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@ -319,7 +319,7 @@ void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
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const QMatrix4x4 &targetTransform,
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const QMatrix3x3 &sourceTransform)
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{
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TextureBinder binder(currentTarget, texture);
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QBlitterTextureBinder binder(currentTarget, texture);
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if (!prepareProgram(targetTransform))
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return;
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@ -336,7 +336,7 @@ void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
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const QMatrix4x4 &targetTransform,
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QOpenGLTextureBlitter::Origin origin)
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{
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TextureBinder binder(currentTarget, texture);
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QBlitterTextureBinder binder(currentTarget, texture);
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if (!prepareProgram(targetTransform))
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return;
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