cube example: always set required state in paintGL
...instead of expecting whatever was set in initializeGL will persist. Task-number: QTBUG-111304 Change-Id: Ifcf75a3df9bed6a45d2e9264a5e3f32504b42313 Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io> Reviewed-by: Lorn Potter <lorn.potter@gmail.com> (cherry picked from commit 25fcded977e5283ff0e33e0465abbb544a41f30e) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -72,14 +72,6 @@ void MainWidget::initializeGL()
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initShaders();
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initTextures();
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//! [2]
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// Enable depth buffer
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glEnable(GL_DEPTH_TEST);
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// Enable back face culling
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glEnable(GL_CULL_FACE);
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//! [2]
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geometries = new GeometryEngine;
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// Use QBasicTimer because its faster than QTimer
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@ -147,6 +139,14 @@ void MainWidget::paintGL()
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// Clear color and depth buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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//! [2]
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// Enable depth buffer
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glEnable(GL_DEPTH_TEST);
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// Enable back face culling
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glEnable(GL_CULL_FACE);
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//! [2]
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texture->bind();
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program.bind();
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