From ad8b779cd7ce0295c529ccbf9e7e845a8da703cb Mon Sep 17 00:00:00 2001 From: Volker Hilsheimer Date: Thu, 25 Feb 2021 13:22:08 +0100 Subject: [PATCH] Assert that we have a socketEngine before calling it MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit If we are connected or bound, then we must have an engine. Otherwise in code we frequently test for the d->socketEngine pointer, including in waitForConnected. Fixes static anlyzer warning 3b37ce4102843c97ceef2b7bb68a409d. Change-Id: Ib9818282ad2813db97859cbe1f184bcfb5ea4ab4 Reviewed-by: MÃ¥rten Nordheim (cherry picked from commit 2af45d0cee253a6bc4e6807076445439cc69c2ce) Reviewed-by: Qt Cherry-pick Bot --- src/network/socket/qabstractsocket.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/network/socket/qabstractsocket.cpp b/src/network/socket/qabstractsocket.cpp index f3885a22fed..31847c01428 100644 --- a/src/network/socket/qabstractsocket.cpp +++ b/src/network/socket/qabstractsocket.cpp @@ -2197,6 +2197,7 @@ bool QAbstractSocket::waitForReadyRead(int msecs) do { if (state() != ConnectedState && state() != BoundState) return false; + Q_ASSERT(d->socketEngine); bool readyToRead = false; bool readyToWrite = false;