iOS: Merge UIView initializers
We always create UIView via initWithQIOSWindow, so there is no need to keep part of the implementation in initWithFrame. Change-Id: I5311ed78fff3294ed49af70d482449cbf3b8211b Reviewed-by: Doris Verria <doris.verria@qt.io> (cherry picked from commit 29b6674d3f8d1012def9dbcf89521e4773175dc1) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -92,7 +92,16 @@ inline ulong getTimeStamp(UIEvent *event)
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{
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if (self = [self initWithFrame:window->geometry().toCGRect()]) {
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self.platformWindow = window;
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if (isQtApplication())
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self.hidden = YES;
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m_accessibleElements = [[NSMutableArray<UIAccessibilityElement *> alloc] init];
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#ifndef Q_OS_TVOS
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self.multipleTouchEnabled = YES;
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#endif
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m_scrollGestureRecognizer = [[UIPanGestureRecognizer alloc]
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initWithTarget:self
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action:@selector(handleScroll:)];
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@ -109,6 +118,7 @@ inline ulong getTimeStamp(UIEvent *event)
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m_lastScrollCursorPos = CGPointZero;
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[self addGestureRecognizer:m_scrollGestureRecognizer];
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// Set up layer
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if ([self.layer isKindOfClass:CAMetalLayer.class]) {
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QWindow *window = self.platformWindow->window();
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if (QColorSpace colorSpace = window->format().colorSpace(); colorSpace.isValid()) {
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@ -119,17 +129,8 @@ inline ulong getTimeStamp(UIEvent *event)
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qCDebug(lcQpaWindow) << "Set" << self << "color space to" << metalLayer.colorspace;
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}
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}
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}
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return self;
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}
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- (instancetype)initWithFrame:(CGRect)frame
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{
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if ((self = [super initWithFrame:frame])) {
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#if QT_CONFIG(opengl)
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if ([self.layer isKindOfClass:[CAEAGLLayer class]]) {
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// Set up EAGL layer
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else if ([self.layer isKindOfClass:[CAEAGLLayer class]]) {
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CAEAGLLayer *eaglLayer = static_cast<CAEAGLLayer *>(self.layer);
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eaglLayer.opaque = TRUE;
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eaglLayer.drawableProperties = @{
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@ -138,13 +139,6 @@ inline ulong getTimeStamp(UIEvent *event)
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};
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}
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#endif
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if (isQtApplication())
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self.hidden = YES;
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#ifndef Q_OS_TVOS
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self.multipleTouchEnabled = YES;
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#endif
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}
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return self;
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