QUtf8: simplify the AVX2 code in simdDecodeAscii
Instead of having this extra code to deal with BitSpacing because we were getting the bit mask from the UTF-16 content, we can get it from the UTF-8 side. This means the compilers must emit one extra instruction, but the number of uops to be executed is roughly the same. See the LLVM-MCA analysis: https://analysis.godbolt.org/z/TP48jM9Tq Change-Id: I73641d6b9443d8216eadfffd71515d1f33b3d833 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
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@ -136,23 +136,19 @@ static inline bool simdDecodeAscii(char16_t *&dst, const uchar *&nextAscii, cons
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for ( ; end - src >= 16; src += 16, dst += 16) {
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__m128i data = _mm_loadu_si128((const __m128i*)src);
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// check if everything is ASCII
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// movemask extracts the high bit of every byte, so n is non-zero if something isn't ASCII
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uint n = _mm_movemask_epi8(data);
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#ifdef __AVX2__
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const int BitSpacing = 2;
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// load and zero extend to an YMM register
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const __m256i extended = _mm256_cvtepu8_epi16(data);
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uint n = _mm256_movemask_epi8(extended);
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if (!n) {
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// store
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_mm256_storeu_si256((__m256i*)dst, extended);
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continue;
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}
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#else
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const int BitSpacing = 1;
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// check if everything is ASCII
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// movemask extracts the high bit of every byte, so n is non-zero if something isn't ASCII
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uint n = _mm_movemask_epi8(data);
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if (!n) {
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// unpack
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_mm_storeu_si128((__m128i*)dst, _mm_unpacklo_epi8(data, _mm_setzero_si128()));
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@ -164,14 +160,14 @@ static inline bool simdDecodeAscii(char16_t *&dst, const uchar *&nextAscii, cons
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// copy the front part that is still ASCII
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while (!(n & 1)) {
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*dst++ = *src++;
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n >>= BitSpacing;
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n >>= 1;
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}
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// find the next probable ASCII character
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// we don't want to load 16 bytes again in this loop if we know there are non-ASCII
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// characters still coming
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n = qBitScanReverse(n);
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nextAscii = src + (n / BitSpacing) + 1;
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nextAscii = src + n + 1;
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return false;
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}
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