eglfs: Fix mouse events not being delivered to the frontmost window
Since QPlatformScreen::topLevelAt() wasn't implemented it would just fallback to use QGuiApplication's window list. Possibly fixes any other bug that relied on QApplication::topLevelAt(). The fix is to consult the compositor, which has proper z-order information, unlike QGuiApplicationPrivate::window_list. Task-Id: QTBUG-105256 Change-Id: I4202dd5d87e41b69c461c808d29b809af5b52d09 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> (cherry picked from commit 40d781b7b5e7925e4559cd725ddbfef307d5f455) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -212,4 +212,22 @@ QPixmap QEglFSScreen::grabWindow(WId wid, int x, int y, int width, int height) c
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return QPixmap();
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}
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QWindow *QEglFSScreen::topLevelAt(const QPoint &point) const
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{
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#ifndef QT_NO_OPENGL
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QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
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const QList<QOpenGLCompositorWindow *> windows = compositor->windows();
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const int windowCount = windows.size();
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// Higher z-order is at the end of the list
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for (int i = windowCount - 1; i >= 0; i--) {
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QWindow *window = windows[i]->sourceWindow();
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if (window->isVisible() && window->geometry().contains(point))
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return window;
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}
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#endif
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return QPlatformScreen::topLevelAt(point);
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}
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QT_END_NAMESPACE
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@ -54,6 +54,8 @@ public:
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void handleCursorMove(const QPoint &pos);
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QWindow *topLevelAt(const QPoint &point) const override;
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private:
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void setPrimarySurface(EGLSurface surface);
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