QOpenGLTextureBlitter
private api, but useful for 2d gui code that suddenly finds itself needing to get a set of textures onto some fbo I didn't want to include ARB_copy_image since it looks like its from texture/renderbuffer -> texture/renderbuffer while this class implies texture -> write fbo. We could wrap ARB_copy_image in QOpenGLTexture or some other class or we can add it later. I have not added any QOpenGLTexture functions since this class opperates on the GLuint identifier. We can add overloads later. Change-Id: I3e565b33466c1c183a249a33c3e82c6786debd55 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
This commit is contained in:
parent
a093204f07
commit
a80253ae4c
@ -31,7 +31,8 @@ contains(QT_CONFIG, opengl)|contains(QT_CONFIG, opengles2) {
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opengl/qopenglversionfunctions.h \
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opengl/qopenglversionfunctionsfactory_p.h \
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opengl/qopenglvertexarrayobject.h \
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opengl/qopengldebug.h
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opengl/qopengldebug.h \
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opengl/qopengltextureblitter_p.h
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SOURCES += opengl/qopengl.cpp \
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opengl/qopenglfunctions.cpp \
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@ -51,7 +52,8 @@ contains(QT_CONFIG, opengl)|contains(QT_CONFIG, opengles2) {
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opengl/qopenglversionfunctions.cpp \
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opengl/qopenglversionfunctionsfactory.cpp \
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opengl/qopenglvertexarrayobject.cpp \
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opengl/qopengldebug.cpp
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opengl/qopengldebug.cpp \
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opengl/qopengltextureblitter.cpp
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!wince* {
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HEADERS += opengl/qopengltexture.h \
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394
src/gui/opengl/qopengltextureblitter.cpp
Normal file
394
src/gui/opengl/qopengltextureblitter.cpp
Normal file
@ -0,0 +1,394 @@
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/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and Digia. For licensing terms and
|
||||
** conditions see http://qt.digia.com/licensing. For further information
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||||
** use the contact form at http://qt.digia.com/contact-us.
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||||
**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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||||
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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||||
**
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||||
** In addition, as a special exception, Digia gives you certain additional
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||||
** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qopengltextureblitter_p.h"
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#include <QtGui/QOpenGLBuffer>
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#include <QtGui/QOpenGLShaderProgram>
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#include <QtGui/QOpenGLVertexArrayObject>
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#include <QtGui/QOpenGLContext>
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QT_BEGIN_NAMESPACE
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static const char vertex_shader150[] =
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"#version 150 core\n"
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"in vec3 vertexCoord;"
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"in vec2 textureCoord;"
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"out vec2 uv;"
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"uniform mat4 vertexTransform;"
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"uniform mat3 textureTransform;"
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"void main() {"
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" uv = (textureTransform * vec3(textureCoord,1.0)).xy;"
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" gl_Position = vertexTransform * vec4(vertexCoord,1.0);"
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"}";
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static const char fragment_shader150[] =
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"#version 150 core\n"
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"in vec2 uv;"
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"out vec4 fragcolor;"
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"uniform sampler2D textureSampler;"
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"uniform bool swizzle;"
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"void main() {"
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" if (swizzle) {"
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" fragcolor = texture(textureSampler, uv).bgra;"
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" } else {"
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" fragcolor = texture(textureSampler,uv);"
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" }"
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"}";
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static const char vertex_shader[] =
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"attribute highp vec3 vertexCoord;"
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"attribute highp vec2 textureCoord;"
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"varying highp vec2 uv;"
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"uniform highp mat4 vertexTransform;"
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"uniform highp mat3 textureTransform;"
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"void main() {"
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" uv = (textureTransform * vec3(textureCoord,1.0)).xy;"
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" gl_Position = vertexTransform * vec4(vertexCoord,1.0);"
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"}";
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static const char fragment_shader[] =
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"varying highp vec2 uv;"
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"uniform sampler2D textureSampler;"
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"uniform bool swizzle;"
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"void main() {"
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" if (swizzle) {"
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" gl_FragColor = texture2D(textureSampler, uv).bgra;"
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" } else {"
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" gl_FragColor = texture2D(textureSampler,uv);"
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" }"
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"}";
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static const GLfloat vertex_buffer_data[] = {
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-1,-1, 0,
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-1, 1, 0,
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1,-1, 0,
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-1, 1, 0,
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1,-1, 0,
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1, 1, 0
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};
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static const GLfloat texture_buffer_data[] = {
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0, 0,
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0, 1,
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1, 0,
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0, 1,
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1, 0,
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1, 1
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};
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class TextureBinder
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{
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public:
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TextureBinder(GLuint textureId)
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{
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glBindTexture(GL_TEXTURE_2D, textureId);
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}
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~TextureBinder()
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{
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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};
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class QOpenGLTextureBlitterPrivate
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{
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public:
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enum TextureMatrixUniform {
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User,
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Identity,
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IdentityFlipped
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};
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QOpenGLTextureBlitterPrivate()
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: program(0)
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, vertexCoordAttribPos(0)
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, vertexTransformUniformPos(0)
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, textureCoordAttribPos(0)
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, textureTransformUniformPos(0)
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, swizzle(false)
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, swizzleOld(false)
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, textureMatrixUniformState(User)
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, vao(new QOpenGLVertexArrayObject())
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{ }
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void blit(GLuint texture, const QMatrix4x4 &vertexTransform, const QMatrix3x3 &textureTransform);
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void blit(GLuint texture, const QMatrix4x4 &vertexTransform, QOpenGLTextureBlitter::Origin origin);
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void prepareProgram(const QMatrix4x4 &vertexTransform)
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{
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vertexBuffer.bind();
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program->setAttributeBuffer(vertexCoordAttribPos, GL_FLOAT, 0, 3, 0);
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program->enableAttributeArray(vertexCoordAttribPos);
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vertexBuffer.release();
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program->setUniformValue(vertexTransformUniformPos, vertexTransform);
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textureBuffer.bind();
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program->setAttributeBuffer(textureCoordAttribPos, GL_FLOAT, 0, 2, 0);
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program->enableAttributeArray(textureCoordAttribPos);
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textureBuffer.release();
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if (swizzle != swizzleOld) {
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program->setUniformValue(swizzleUniformPos, swizzle);
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swizzleOld = swizzle;
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}
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}
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QOpenGLBuffer vertexBuffer;
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QOpenGLBuffer textureBuffer;
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QScopedPointer<QOpenGLShaderProgram> program;
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GLuint vertexCoordAttribPos;
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GLuint vertexTransformUniformPos;
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GLuint textureCoordAttribPos;
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GLuint textureTransformUniformPos;
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GLuint swizzleUniformPos;
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bool swizzle;
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bool swizzleOld;
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TextureMatrixUniform textureMatrixUniformState;
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QScopedPointer<QOpenGLVertexArrayObject> vao;
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};
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void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
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const QMatrix4x4 &vertexTransform,
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const QMatrix3x3 &textureTransform)
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{
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TextureBinder binder(texture);
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prepareProgram(vertexTransform);
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program->setUniformValue(textureTransformUniformPos, textureTransform);
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textureMatrixUniformState = User;
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glDrawArrays(GL_TRIANGLES, 0, 6);
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}
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void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
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const QMatrix4x4 &vertexTransform,
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QOpenGLTextureBlitter::Origin origin)
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{
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TextureBinder binder(texture);
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prepareProgram(vertexTransform);
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if (origin == QOpenGLTextureBlitter::OriginTopLeft) {
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if (textureMatrixUniformState != IdentityFlipped) {
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QMatrix3x3 flipped;
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flipped(1,1) = -1;
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program->setUniformValue(textureTransformUniformPos, flipped);
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textureMatrixUniformState = IdentityFlipped;
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}
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} else if (textureMatrixUniformState != Identity) {
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program->setUniformValue(textureTransformUniformPos, QMatrix3x3());
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textureMatrixUniformState = Identity;
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}
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glDrawArrays(GL_TRIANGLES, 0, 6);
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}
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QOpenGLTextureBlitter::QOpenGLTextureBlitter()
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: d_ptr(new QOpenGLTextureBlitterPrivate)
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{
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}
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QOpenGLTextureBlitter::~QOpenGLTextureBlitter()
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{
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}
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bool QOpenGLTextureBlitter::create()
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{
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QOpenGLContext *currentContext = QOpenGLContext::currentContext();
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if (!currentContext)
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return false;
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Q_D(QOpenGLTextureBlitter);
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d->vao->create();
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d->vao->bind();
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if (d->program)
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return true;
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d->program.reset(new QOpenGLShaderProgram());
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QSurfaceFormat format = currentContext->format();
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if (format.profile() == QSurfaceFormat::CoreProfile && format.version() >= qMakePair(3,2)) {
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d->program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertex_shader150);
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d->program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragment_shader150);
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} else {
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d->program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertex_shader);
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d->program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragment_shader);
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}
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d->program->link();
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if (!d->program->isLinked()) {
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qWarning() << Q_FUNC_INFO << "Could not link shader program:\n" << d->program->log();
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return false;
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}
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d->program->bind();
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d->vertexBuffer.create();
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d->vertexBuffer.bind();
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d->vertexBuffer.allocate(vertex_buffer_data, sizeof(vertex_buffer_data) * sizeof(vertex_buffer_data[0]));
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d->vertexBuffer.release();
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d->textureBuffer.create();
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d->textureBuffer.bind();
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d->textureBuffer.allocate(texture_buffer_data, sizeof(texture_buffer_data) * sizeof(texture_buffer_data[0]));
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d->textureBuffer.release();
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d->vertexCoordAttribPos = d->program->attributeLocation("vertexCoord");
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d->vertexTransformUniformPos = d->program->uniformLocation("vertexTransform");
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d->textureCoordAttribPos = d->program->attributeLocation("textureCoord");
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d->textureTransformUniformPos = d->program->uniformLocation("textureTransform");
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d->swizzleUniformPos = d->program->uniformLocation("swizzle");
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d->program->setUniformValue(d->swizzleUniformPos,false);
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d->vao->release();
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return true;
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}
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void QOpenGLTextureBlitter::destroy()
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{
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Q_D(QOpenGLTextureBlitter);
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d->program.reset();
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d->vertexBuffer.destroy();
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d->textureBuffer.destroy();
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d->vao.reset();
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}
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void QOpenGLTextureBlitter::bind()
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{
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Q_D(QOpenGLTextureBlitter);
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d->vao->bind();
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d->program->bind();
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d->vertexBuffer.bind();
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d->program->setAttributeBuffer(d->vertexCoordAttribPos, GL_FLOAT, 0, 3, 0);
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d->program->enableAttributeArray(d->vertexCoordAttribPos);
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d->vertexBuffer.release();
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d->textureBuffer.bind();
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d->program->setAttributeBuffer(d->textureCoordAttribPos, GL_FLOAT, 0, 2, 0);
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d->program->enableAttributeArray(d->textureCoordAttribPos);
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d->textureBuffer.release();
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}
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void QOpenGLTextureBlitter::release()
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{
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Q_D(QOpenGLTextureBlitter);
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d->program->release();
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d->vao->release();
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}
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void QOpenGLTextureBlitter::setSwizzleRB(bool swizzle)
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{
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Q_D(QOpenGLTextureBlitter);
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d->swizzle = swizzle;
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}
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void QOpenGLTextureBlitter::blit(GLuint texture,
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const QMatrix4x4 &targetTransform,
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Origin sourceOrigin)
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{
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Q_D(QOpenGLTextureBlitter);
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d->blit(texture,targetTransform, sourceOrigin);
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}
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void QOpenGLTextureBlitter::blit(GLuint texture,
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const QMatrix4x4 &targetTransform,
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const QMatrix3x3 &sourceTransform)
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{
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Q_D(QOpenGLTextureBlitter);
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d->blit(texture, targetTransform, sourceTransform);
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}
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QMatrix4x4 QOpenGLTextureBlitter::targetTransform(const QRectF &target,
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const QRect &viewport,
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Origin origin)
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{
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qreal x_scale = target.size().width() / viewport.width();
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qreal y_scale = target.size().height() / viewport.height();
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const QPointF relative_to_viewport = target.topLeft() - viewport.topLeft();
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qreal x_translate = ((relative_to_viewport.x() / viewport.width()) + (x_scale / 2)) * 2 - 1;
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qreal y_translate = ((relative_to_viewport.y() / viewport.height()) + (y_scale / 2)) * 2 - 1;
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if (origin == OriginTopLeft) {
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y_translate = -y_translate;
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}
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QMatrix4x4 vertexMatrix;
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vertexMatrix.translate(x_translate, y_translate);
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vertexMatrix.scale(x_scale, y_scale);
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return vertexMatrix;
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}
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QMatrix3x3 QOpenGLTextureBlitter::sourceTransform(const QRectF &subTexture,
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const QSize &textureSize,
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Origin origin)
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{
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qreal x_scale = subTexture.width() / textureSize.width();
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qreal y_scale = subTexture.height() / textureSize.height();
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const QPointF topLeft = subTexture.topLeft();
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qreal x_translate = topLeft.x() / textureSize.width();
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qreal y_translate = topLeft.y() / textureSize.height();
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if (origin == OriginTopLeft) {
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y_translate += (y_translate * 2) + y_scale;
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y_scale = y_scale - 1;
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}
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QMatrix3x3 matrix;
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matrix(0,2) = x_translate;
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matrix(1,2) = y_translate;
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matrix(0,0) = x_scale;
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matrix(1,1) = y_scale;
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return matrix;
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}
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QT_END_NAMESPACE
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86
src/gui/opengl/qopengltextureblitter_p.h
Normal file
86
src/gui/opengl/qopengltextureblitter_p.h
Normal file
@ -0,0 +1,86 @@
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/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the QtGui module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and Digia. For licensing terms and
|
||||
** conditions see http://qt.digia.com/licensing. For further information
|
||||
** use the contact form at http://qt.digia.com/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 2.1 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 2.1 requirements
|
||||
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
||||
**
|
||||
** In addition, as a special exception, Digia gives you certain additional
|
||||
** rights. These rights are described in the Digia Qt LGPL Exception
|
||||
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 3.0 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU General Public License version 3.0 requirements will be
|
||||
** met: http://www.gnu.org/copyleft/gpl.html.
|
||||
**
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
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#ifndef QOPENGLTEXTUREBLITTER_P_H
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#define QOPENGLTEXTUREBLITTER_P_H
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#include <QtGui/qopengl.h>
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#include <QtGui/QMatrix3x3>
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QT_BEGIN_NAMESPACE
|
||||
|
||||
class QOpenGLTextureBlitterPrivate;
|
||||
|
||||
|
||||
class Q_GUI_EXPORT QOpenGLTextureBlitter
|
||||
{
|
||||
public:
|
||||
QOpenGLTextureBlitter();
|
||||
~QOpenGLTextureBlitter();
|
||||
|
||||
enum Origin {
|
||||
OriginBottomLeft,
|
||||
OriginTopLeft
|
||||
};
|
||||
|
||||
bool create();
|
||||
void destroy();
|
||||
|
||||
void bind();
|
||||
void release();
|
||||
|
||||
void setSwizzleRB(bool swizzle);
|
||||
|
||||
void blit(GLuint texture, const QMatrix4x4 &targetTransform, Origin sourceOrigin);
|
||||
void blit(GLuint texture, const QMatrix4x4 &targetTransform, const QMatrix3x3 &sourceTransform);
|
||||
|
||||
static QMatrix4x4 targetTransform(const QRectF &target, const QRect &viewport, Origin origin);
|
||||
static QMatrix3x3 sourceTransform(const QRectF &subTexture, const QSize &textureSize, Origin origin);
|
||||
|
||||
private:
|
||||
Q_DISABLE_COPY(QOpenGLTextureBlitter);
|
||||
Q_DECLARE_PRIVATE(QOpenGLTextureBlitter);
|
||||
QScopedPointer<QOpenGLTextureBlitterPrivate> d_ptr;
|
||||
};
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
||||
#endif //QOPENGLTEXTUREBLITTER_P_H
|
@ -47,6 +47,8 @@ unc
|
||||
|
||||
!contains(QT_CONFIG, openssl):!contains(QT_CONFIG, openssl-linked):SUBDIRS -= qssloptions
|
||||
|
||||
contains(QT_CONFIG, opengl):SUBDIRS += qopengltextureblitter
|
||||
|
||||
win32 {
|
||||
SUBDIRS -= network_remote_stresstest network_stresstest
|
||||
# disable some tests on wince because of missing dependencies
|
||||
|
53
tests/manual/qopengltextureblitter/main.cpp
Normal file
53
tests/manual/qopengltextureblitter/main.cpp
Normal file
@ -0,0 +1,53 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the test suite of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and Digia. For licensing terms and
|
||||
** conditions see http://qt.digia.com/licensing. For further information
|
||||
** use the contact form at http://qt.digia.com/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 2.1 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 2.1 requirements
|
||||
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
||||
**
|
||||
** In addition, as a special exception, Digia gives you certain additional
|
||||
** rights. These rights are described in the Digia Qt LGPL Exception
|
||||
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 3.0 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU General Public License version 3.0 requirements will be
|
||||
** met: http://www.gnu.org/copyleft/gpl.html.
|
||||
**
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#include "qopengltextureblitwindow.h"
|
||||
#include <QtGui/QGuiApplication>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
QGuiApplication app(argc, argv);
|
||||
|
||||
QOpenGLTextureBlitWindow window;
|
||||
window.show();
|
||||
|
||||
return app.exec();
|
||||
}
|
12
tests/manual/qopengltextureblitter/qopengltextureblitter.pro
Normal file
12
tests/manual/qopengltextureblitter/qopengltextureblitter.pro
Normal file
@ -0,0 +1,12 @@
|
||||
TEMPLATE = app
|
||||
TARGET = qopengltextureblitter
|
||||
INCLUDEPATH += .
|
||||
|
||||
QT+=gui-private
|
||||
# Input
|
||||
HEADERS += \
|
||||
qopengltextureblitwindow.h
|
||||
|
||||
SOURCES += \
|
||||
main.cpp \
|
||||
qopengltextureblitwindow.cpp
|
167
tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp
Normal file
167
tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp
Normal file
@ -0,0 +1,167 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the test suite of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and Digia. For licensing terms and
|
||||
** conditions see http://qt.digia.com/licensing. For further information
|
||||
** use the contact form at http://qt.digia.com/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 2.1 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 2.1 requirements
|
||||
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
||||
**
|
||||
** In addition, as a special exception, Digia gives you certain additional
|
||||
** rights. These rights are described in the Digia Qt LGPL Exception
|
||||
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 3.0 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU General Public License version 3.0 requirements will be
|
||||
** met: http://www.gnu.org/copyleft/gpl.html.
|
||||
**
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#include "qopengltextureblitwindow.h"
|
||||
|
||||
#include <QtGui/QPainter>
|
||||
#include <QtGui/QOpenGLTexture>
|
||||
#include <QtGui/QMatrix4x4>
|
||||
|
||||
#include <QtCore/QCoreApplication>
|
||||
#include <QtCore/QDebug>
|
||||
|
||||
QOpenGLTextureBlitWindow::QOpenGLTextureBlitWindow()
|
||||
: QWindow()
|
||||
, m_context(new QOpenGLContext(this))
|
||||
{
|
||||
resize(500,500);
|
||||
setSurfaceType(OpenGLSurface);
|
||||
QSurfaceFormat surfaceFormat = format();
|
||||
if (QCoreApplication::arguments().contains(QStringLiteral("-coreprofile"))) {
|
||||
surfaceFormat.setVersion(3,2);
|
||||
surfaceFormat.setProfile(QSurfaceFormat::CoreProfile);
|
||||
}
|
||||
|
||||
setFormat(surfaceFormat);
|
||||
create();
|
||||
m_context->setFormat(surfaceFormat);
|
||||
m_context->create();
|
||||
|
||||
m_context->makeCurrent(this);
|
||||
|
||||
m_blitter.create();
|
||||
}
|
||||
|
||||
void QOpenGLTextureBlitWindow::render()
|
||||
{
|
||||
m_context->makeCurrent(this);
|
||||
|
||||
QRect viewport(0,0,dWidth(),dHeight());
|
||||
glViewport(0,0,dWidth(), dHeight());
|
||||
|
||||
glClearColor(0.f, .6f, .0f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
QOpenGLTexture texture(m_image);
|
||||
texture.create();
|
||||
|
||||
QRectF topLeft(QPointF(0,0), QPointF(dWidth()/2.0, dHeight()/2.0));
|
||||
QRectF topRight(QPointF(dWidth()/2.0,0), QPointF(dWidth(), dHeight()/2.0));
|
||||
QRectF bottomLeft(QPointF(0, dHeight()/2.0), QPointF(dWidth() /2.0, dHeight()));
|
||||
QRectF bottomRight(QPoint(dWidth()/2.0, dHeight()/2.0), QPointF(dWidth(), dHeight()));
|
||||
|
||||
QOpenGLTextureBlitter::Origin topLeftOrigin = QOpenGLTextureBlitter::OriginTopLeft;
|
||||
QOpenGLTextureBlitter::Origin bottomLeftOrigin = QOpenGLTextureBlitter::OriginBottomLeft;
|
||||
QMatrix4x4 topRightVertexFlipped = QOpenGLTextureBlitter::targetTransform(topRight, viewport, topLeftOrigin);
|
||||
QMatrix4x4 bottomLeftVertex = QOpenGLTextureBlitter::targetTransform(bottomLeft, viewport, topLeftOrigin);
|
||||
QMatrix4x4 bottomRightVertexFlipped = QOpenGLTextureBlitter::targetTransform(bottomRight, viewport, topLeftOrigin);
|
||||
|
||||
QMatrix3x3 texTopLeft = QOpenGLTextureBlitter::sourceTransform(topLeft, m_image.size(), topLeftOrigin);
|
||||
QMatrix3x3 texTopRight = QOpenGLTextureBlitter::sourceTransform(topRight, m_image.size(), topLeftOrigin);
|
||||
QMatrix3x3 texBottomLeft = QOpenGLTextureBlitter::sourceTransform(bottomLeft, m_image.size(), topLeftOrigin);
|
||||
QMatrix3x3 texBottomRight = QOpenGLTextureBlitter::sourceTransform(bottomRight, m_image.size(), bottomLeftOrigin);
|
||||
|
||||
QSizeF subSize(topLeft.width()/2, topLeft.height()/2);
|
||||
QRectF subTopLeft(topLeft.topLeft(), subSize);
|
||||
QRectF subTopRight(QPointF(topLeft.topLeft().x() + topLeft.width() / 2, topLeft.topLeft().y()),subSize);
|
||||
QRectF subBottomLeft(QPointF(topLeft.topLeft().x(), topLeft.topLeft().y() + topLeft.height() / 2), subSize);
|
||||
QRectF subBottomRight(QPointF(topLeft.topLeft().x() + topLeft.width() / 2, topLeft.topLeft().y() + topLeft.height() / 2), subSize);
|
||||
|
||||
QMatrix4x4 subTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subTopLeft, viewport, topLeftOrigin);
|
||||
QMatrix4x4 subTopRightVertex = QOpenGLTextureBlitter::targetTransform(subTopRight, viewport, topLeftOrigin);
|
||||
QMatrix4x4 subBottomLeftVertex = QOpenGLTextureBlitter::targetTransform(subBottomLeft, viewport, topLeftOrigin);
|
||||
QMatrix4x4 subBottomRightVertex = QOpenGLTextureBlitter::targetTransform(subBottomRight, viewport, topLeftOrigin);
|
||||
|
||||
m_blitter.bind();
|
||||
m_blitter.blit(texture.textureId(), subTopLeftVertex, texBottomRight);
|
||||
m_blitter.blit(texture.textureId(), subTopRightVertex, texBottomLeft);
|
||||
m_blitter.blit(texture.textureId(), subBottomLeftVertex, texTopRight);
|
||||
m_blitter.blit(texture.textureId(), subBottomRightVertex, texTopLeft);
|
||||
|
||||
m_blitter.blit(texture.textureId(), topRightVertexFlipped, topLeftOrigin);
|
||||
m_blitter.blit(texture.textureId(), bottomLeftVertex, bottomLeftOrigin);
|
||||
|
||||
m_blitter.setSwizzleRB(true);
|
||||
m_blitter.blit(texture.textureId(), bottomRightVertexFlipped, texTopLeft);
|
||||
m_blitter.setSwizzleRB(false);
|
||||
m_blitter.release();
|
||||
|
||||
m_context->swapBuffers(this);
|
||||
}
|
||||
|
||||
|
||||
void QOpenGLTextureBlitWindow::exposeEvent(QExposeEvent *event)
|
||||
{
|
||||
Q_UNUSED(event);
|
||||
render();
|
||||
}
|
||||
|
||||
void QOpenGLTextureBlitWindow::resizeEvent(QResizeEvent *event)
|
||||
{
|
||||
Q_UNUSED(event);
|
||||
m_image = QImage(size() * devicePixelRatio(), QImage::Format_ARGB32_Premultiplied);
|
||||
|
||||
m_image.fill(Qt::gray);
|
||||
|
||||
QPainter p(&m_image);
|
||||
|
||||
QPen pen(Qt::red);
|
||||
pen.setWidth(5);
|
||||
p.setPen(pen);
|
||||
|
||||
QFont font = p.font();
|
||||
font.setPixelSize(qMin(m_image.height(), m_image.width()) / 20);
|
||||
p.setFont(font);
|
||||
|
||||
int dx = dWidth() / 5;
|
||||
int dy = dHeight() / 5;
|
||||
for (int y = 0; y < 5; y++) {
|
||||
for (int x = 0; x < 5; x++) {
|
||||
QRect textRect(x * dx, y*dy, dx,dy);
|
||||
QString text = QString("[%1,%2]").arg(x).arg(y);
|
||||
p.drawText(textRect,text);
|
||||
}
|
||||
}
|
||||
|
||||
p.drawRect(QRectF(2.5,2.5,dWidth() - 5, dHeight() - 5));
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,69 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
|
||||
** Contact: http://www.qt-project.org/legal
|
||||
**
|
||||
** This file is part of the test suite of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and Digia. For licensing terms and
|
||||
** conditions see http://qt.digia.com/licensing. For further information
|
||||
** use the contact form at http://qt.digia.com/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 2.1 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 2.1 requirements
|
||||
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
||||
**
|
||||
** In addition, as a special exception, Digia gives you certain additional
|
||||
** rights. These rights are described in the Digia Qt LGPL Exception
|
||||
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 3.0 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU General Public License version 3.0 requirements will be
|
||||
** met: http://www.gnu.org/copyleft/gpl.html.
|
||||
**
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef QOPENGLTEXTUREBLITWINDOW_H
|
||||
#define QOPENGLTEXTUREBLITWINDOW_H
|
||||
|
||||
#include <QtGui/QWindow>
|
||||
#include <QtGui/QOpenGLContext>
|
||||
#include <QtGui/private/qopengltextureblitter_p.h>
|
||||
|
||||
class QOpenGLTextureBlitWindow : public QWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
QOpenGLTextureBlitWindow();
|
||||
|
||||
void render();
|
||||
protected:
|
||||
void exposeEvent(QExposeEvent *event);
|
||||
void resizeEvent(QResizeEvent *event);
|
||||
|
||||
private:
|
||||
qreal dWidth() const { return width() * devicePixelRatio(); }
|
||||
qreal dHeight() const { return height() * devicePixelRatio(); }
|
||||
|
||||
QScopedPointer<QOpenGLContext> m_context;
|
||||
QOpenGLTextureBlitter m_blitter;
|
||||
QImage m_image;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user