Cocoa: Follow-up m_sendUpAsRightButton for DnD
Clear and test for the correct button according to the m_sendUpAsRightButton flag. (Fixes the warning mentioned QTBUG-35804) Task-number: QTBUG-35804 Change-Id: I5d724d1cfa66b88b8f54e228bd7fb73a04a9f4c9 Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
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@ -652,7 +652,7 @@ static QTouchDevice *touchDevice = 0;
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{
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if (m_window->flags() & Qt::WindowTransparentForInput)
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return [super mouseDragged:theEvent];
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if (!(m_buttons & Qt::LeftButton))
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if (!(m_buttons & (m_sendUpAsRightButton ? Qt::RightButton : Qt::LeftButton)))
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qWarning("QNSView mouseDragged: Internal mouse button tracking invalid (missing Qt::LeftButton)");
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[self handleMouseEvent:theEvent];
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}
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@ -1721,7 +1721,7 @@ static QTabletEvent::TabletDevice wacomTabletDevice(NSEvent *theEvent)
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// keep our state, and QGuiApplication state (buttons member) in-sync,
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// or future mouse events will be processed incorrectly
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m_buttons &= ~Qt::LeftButton;
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m_buttons &= ~(m_sendUpAsRightButton ? Qt::RightButton : Qt::LeftButton);
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NSPoint windowPoint = [self convertPoint: point fromView: nil];
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QPoint qtWindowPoint(windowPoint.x, windowPoint.y);
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