Add parts needed for QtQuick3D
There is a patch in progress to add mappings for Qt3D, so reuse the old broken Qt3D mappings, delete the duplicates. QtOpenGLExtensions is needed, so this patch includes it. Change-Id: I27896ee88b9e6873c8cd52d86afc330e309e1e14 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io> Reviewed-by: Qt CMake Build Bot
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@ -33,6 +33,10 @@ endif()
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if(QT_FEATURE_gui)
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add_subdirectory(gui)
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if(QT_FEATURE_opengl)
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add_subdirectory(openglextensions)
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endif()
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if(QT_FEATURE_widgets)
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add_subdirectory(widgets)
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if(QT_FEATURE_opengl)
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20
src/openglextensions/CMakeLists.txt
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20
src/openglextensions/CMakeLists.txt
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@ -0,0 +1,20 @@
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# Generated from openglextensions.pro.
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#####################################################################
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## OpenGLExtensions Module:
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#####################################################################
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qt_add_module(OpenGLExtensions
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STATIC
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SOURCES
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qopenglextensions.cpp qopenglextensions.h
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DEFINES
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QT_NO_CAST_FROM_ASCII
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QT_NO_FOREACH
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PUBLIC_LIBRARIES
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Qt::Core
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Qt::Gui
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)
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## Scopes:
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#####################################################################
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@ -258,18 +258,17 @@ _qt_library_map = [
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extra=["COMPONENTS", "MultimediaQuick"],
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),
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LibraryMapping(
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"quick3danimation", "Qt6", "Qt::3DQuickAnimation", extra=["COMPONENTS", "3DQuickAnimation"]
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"quick3dassetimport", "Qt6", "Qt::Quick3DAssetImport", extra=["COMPONENTS", "Quick3DAssetImport"]
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),
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LibraryMapping("quick3d", "Qt6", "Qt::Quick3D", extra=["COMPONENTS", "Quick3D"]),
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LibraryMapping(
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"quick3drender", "Qt6", "Qt::Quick3DRender", extra=["COMPONENTS", "Quick3DRender"]
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),
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LibraryMapping(
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"quick3dextras", "Qt6", "Qt::3DQuickExtras", extra=["COMPONENTS", "3DQuickExtras"]
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),
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LibraryMapping("quick3dinput", "Qt6", "Qt::3DQuickInput", extra=["COMPONENTS", "3DQuickInput"]),
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LibraryMapping("quick3d", "Qt6", "Qt::3DQuick", extra=["COMPONENTS", "3DQuick"]),
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LibraryMapping(
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"quick3drender", "Qt6", "Qt::3DQuickRender", extra=["COMPONENTS", "3DQuickRender"]
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"quick3druntimerender", "Qt6", "Qt::Quick3DRuntimeRender", extra=["COMPONENTS", "Quick3DRuntimeRender"]
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),
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LibraryMapping(
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"quick3dscene2d", "Qt6", "Qt::3DQuickScene2D", extra=["COMPONENTS", "3DQuickScene2D"]
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"quick3dutils", "Qt6", "Qt::Quick3DUtils", extra=["COMPONENTS", "Quick3DUtils"]
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),
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LibraryMapping(
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"quickcontrols2", "Qt6", "Qt::QuickControls2", extra=["COMPONENTS", "QuickControls2"]
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