Fix for current_fbo getting out of sync in QtOpenGL
When using QGLWidget in combination with QOpenGLFramebufferObject from QtGui, instead of QGLFramebufferObject from QtOpenGL, the current_fbo variable doesn't get updated when framebuffer object bindings change. To ensure that the QGLWidget correctly releases the currently bound framebuffer object when using a QPainter, we keep track of whether QOpenGLFramebufferObject has modified the current FBO binding, and if that's the case we need to read the OpenGL state directly instead of relying on a cached value. Change-Id: If7e0bd936e202cad07365b5ce641ee01d2251930 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
This commit is contained in:
parent
459a32e39b
commit
a4428d480b
@ -203,6 +203,7 @@ public:
|
||||
, workaround_brokenTexSubImage(false)
|
||||
, workaround_missingPrecisionQualifiers(false)
|
||||
, active_engine(0)
|
||||
, qgl_current_fbo_invalid(false)
|
||||
{
|
||||
requestedFormat = QSurfaceFormat::defaultFormat();
|
||||
}
|
||||
@ -237,6 +238,8 @@ public:
|
||||
|
||||
QPaintEngineEx *active_engine;
|
||||
|
||||
bool qgl_current_fbo_invalid;
|
||||
|
||||
QVariant nativeHandle;
|
||||
|
||||
static QOpenGLContext *setCurrentContext(QOpenGLContext *context);
|
||||
|
@ -469,6 +469,8 @@ void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *, const QSi
|
||||
funcs.glGenFramebuffers(1, &fbo);
|
||||
funcs.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
|
||||
QOpenGLContextPrivate::get(ctx)->qgl_current_fbo_invalid = true;
|
||||
|
||||
GLuint color_buffer = 0;
|
||||
|
||||
QT_CHECK_GLERROR();
|
||||
@ -997,7 +999,11 @@ bool QOpenGLFramebufferObject::bind()
|
||||
if (current->shareGroup() != d->fbo_guard->group())
|
||||
qWarning("QOpenGLFramebufferObject::bind() called from incompatible context");
|
||||
#endif
|
||||
|
||||
d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, d->fbo());
|
||||
|
||||
QOpenGLContextPrivate::get(current)->qgl_current_fbo_invalid = true;
|
||||
|
||||
if (d->texture_guard || d->format.samples() != 0)
|
||||
d->valid = d->checkFramebufferStatus(current);
|
||||
else
|
||||
@ -1029,9 +1035,12 @@ bool QOpenGLFramebufferObject::release()
|
||||
qWarning("QOpenGLFramebufferObject::release() called from incompatible context");
|
||||
#endif
|
||||
|
||||
if (current)
|
||||
if (current) {
|
||||
d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, current->defaultFramebufferObject());
|
||||
|
||||
QOpenGLContextPrivate::get(current)->qgl_current_fbo_invalid = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1272,8 +1281,10 @@ bool QOpenGLFramebufferObject::bindDefault()
|
||||
{
|
||||
QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
|
||||
|
||||
if (ctx)
|
||||
if (ctx) {
|
||||
ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
|
||||
QOpenGLContextPrivate::get(ctx)->qgl_current_fbo_invalid = true;
|
||||
}
|
||||
#ifdef QT_DEBUG
|
||||
else
|
||||
qWarning("QOpenGLFramebufferObject::bindDefault() called without current context.");
|
||||
@ -1342,6 +1353,7 @@ void QOpenGLFramebufferObject::setAttachment(QOpenGLFramebufferObject::Attachmen
|
||||
qWarning("QOpenGLFramebufferObject::setAttachment() called from incompatible context");
|
||||
#endif
|
||||
d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, d->fbo());
|
||||
QOpenGLContextPrivate::get(current)->qgl_current_fbo_invalid = true;
|
||||
d->initAttachments(current, attachment);
|
||||
}
|
||||
|
||||
|
@ -167,6 +167,8 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
|
||||
// ### the QTextureGlyphCache API needs to be reworked to allow
|
||||
// ### resizeTextureData to fail
|
||||
|
||||
ctx->d_ptr->refreshCurrentFbo();
|
||||
|
||||
funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo);
|
||||
|
||||
GLuint tmp_texture;
|
||||
|
@ -510,6 +510,35 @@ void QGLContextPrivate::setupSharing() {
|
||||
}
|
||||
}
|
||||
|
||||
void QGLContextPrivate::refreshCurrentFbo()
|
||||
{
|
||||
QOpenGLContextPrivate *guiGlContextPrivate =
|
||||
guiGlContext ? QOpenGLContextPrivate::get(guiGlContext) : 0;
|
||||
|
||||
// if QOpenGLFramebufferObjects have been used in the mean-time, we've lost our cached value
|
||||
if (guiGlContextPrivate && guiGlContextPrivate->qgl_current_fbo_invalid) {
|
||||
GLint current;
|
||||
QOpenGLFunctions *funcs = qgl_functions();
|
||||
funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, ¤t);
|
||||
|
||||
current_fbo = current;
|
||||
|
||||
guiGlContextPrivate->qgl_current_fbo_invalid = false;
|
||||
}
|
||||
}
|
||||
|
||||
void QGLContextPrivate::setCurrentFbo(GLuint fbo)
|
||||
{
|
||||
current_fbo = fbo;
|
||||
|
||||
QOpenGLContextPrivate *guiGlContextPrivate =
|
||||
guiGlContext ? QOpenGLContextPrivate::get(guiGlContext) : 0;
|
||||
|
||||
if (guiGlContextPrivate)
|
||||
guiGlContextPrivate->qgl_current_fbo_invalid = false;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\fn bool QGLFormat::doubleBuffer() const
|
||||
|
||||
|
@ -238,6 +238,8 @@ public:
|
||||
bool ownContext;
|
||||
|
||||
void setupSharing();
|
||||
void refreshCurrentFbo();
|
||||
void setCurrentFbo(GLuint fbo);
|
||||
|
||||
QGLFormat glFormat;
|
||||
QGLFormat reqFormat;
|
||||
|
@ -472,6 +472,8 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
|
||||
if (!funcs.hasOpenGLFeature(QOpenGLFunctions::Framebuffers))
|
||||
return;
|
||||
|
||||
ctx->d_ptr->refreshCurrentFbo();
|
||||
|
||||
size = sz;
|
||||
target = texture_target;
|
||||
// texture dimensions
|
||||
@ -1027,7 +1029,7 @@ bool QGLFramebufferObject::bind()
|
||||
d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, d->fbo());
|
||||
d->valid = d->checkFramebufferStatus();
|
||||
if (d->valid && current)
|
||||
current->d_ptr->current_fbo = d->fbo();
|
||||
current->d_ptr->setCurrentFbo(d->fbo());
|
||||
return d->valid;
|
||||
}
|
||||
|
||||
@ -1060,7 +1062,7 @@ bool QGLFramebufferObject::release()
|
||||
#endif
|
||||
|
||||
if (current) {
|
||||
current->d_ptr->current_fbo = current->d_ptr->default_fbo;
|
||||
current->d_ptr->setCurrentFbo(current->d_ptr->default_fbo);
|
||||
d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, current->d_ptr->default_fbo);
|
||||
}
|
||||
|
||||
@ -1173,7 +1175,7 @@ bool QGLFramebufferObject::bindDefault()
|
||||
if (!functions.hasOpenGLFeature(QOpenGLFunctions::Framebuffers))
|
||||
return false;
|
||||
|
||||
ctx->d_ptr->current_fbo = ctx->d_ptr->default_fbo;
|
||||
ctx->d_ptr->setCurrentFbo(ctx->d_ptr->default_fbo);
|
||||
functions.glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_ptr->default_fbo);
|
||||
#ifdef QT_DEBUG
|
||||
} else {
|
||||
@ -1320,7 +1322,12 @@ bool QGLFramebufferObject::isBound() const
|
||||
{
|
||||
Q_D(const QGLFramebufferObject);
|
||||
const QGLContext *current = QGLContext::currentContext();
|
||||
return current ? current->d_ptr->current_fbo == d->fbo() : false;
|
||||
if (current) {
|
||||
current->d_ptr->refreshCurrentFbo();
|
||||
return current->d_ptr->current_fbo == d->fbo();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*!
|
||||
@ -1400,6 +1407,8 @@ void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const Q
|
||||
const int ty0 = th - (targetRect.top() + targetRect.height());
|
||||
const int ty1 = th - targetRect.top();
|
||||
|
||||
ctx->d_ptr->refreshCurrentFbo();
|
||||
|
||||
functions.glBindFramebuffer(GL_READ_FRAMEBUFFER, source ? source->handle() : 0);
|
||||
functions.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target ? target->handle() : 0);
|
||||
|
||||
|
@ -74,6 +74,8 @@ void QGLPaintDevice::beginPaint()
|
||||
QGLContext *ctx = context();
|
||||
ctx->makeCurrent();
|
||||
|
||||
ctx->d_func()->refreshCurrentFbo();
|
||||
|
||||
// Record the currently bound FBO so we can restore it again
|
||||
// in endPaint() and bind this device's FBO
|
||||
//
|
||||
@ -85,7 +87,7 @@ void QGLPaintDevice::beginPaint()
|
||||
m_previousFBO = ctx->d_func()->current_fbo;
|
||||
|
||||
if (m_previousFBO != m_thisFBO) {
|
||||
ctx->d_ptr->current_fbo = m_thisFBO;
|
||||
ctx->d_func()->setCurrentFbo(m_thisFBO);
|
||||
ctx->contextHandle()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_thisFBO);
|
||||
}
|
||||
|
||||
@ -102,8 +104,10 @@ void QGLPaintDevice::ensureActiveTarget()
|
||||
if (ctx != QGLContext::currentContext())
|
||||
ctx->makeCurrent();
|
||||
|
||||
ctx->d_func()->refreshCurrentFbo();
|
||||
|
||||
if (ctx->d_ptr->current_fbo != m_thisFBO) {
|
||||
ctx->d_ptr->current_fbo = m_thisFBO;
|
||||
ctx->d_func()->setCurrentFbo(m_thisFBO);
|
||||
ctx->contextHandle()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_thisFBO);
|
||||
}
|
||||
|
||||
@ -114,8 +118,11 @@ void QGLPaintDevice::endPaint()
|
||||
{
|
||||
// Make sure the FBO bound at beginPaint is re-bound again here:
|
||||
QGLContext *ctx = context();
|
||||
|
||||
ctx->d_func()->refreshCurrentFbo();
|
||||
|
||||
if (m_previousFBO != ctx->d_func()->current_fbo) {
|
||||
ctx->d_ptr->current_fbo = m_previousFBO;
|
||||
ctx->d_func()->setCurrentFbo(m_previousFBO);
|
||||
ctx->contextHandle()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_previousFBO);
|
||||
}
|
||||
|
||||
|
@ -344,6 +344,8 @@ void QGLPixelBuffer::updateDynamicTexture(GLuint texture_id) const
|
||||
|
||||
QOpenGLExtensions extensions(ctx->contextHandle());
|
||||
|
||||
ctx->d_ptr->refreshCurrentFbo();
|
||||
|
||||
if (d->blit_fbo) {
|
||||
QOpenGLFramebufferObject::blitFramebuffer(d->blit_fbo, d->fbo);
|
||||
extensions.glBindFramebuffer(GL_READ_FRAMEBUFFER, d->blit_fbo->handle());
|
||||
|
@ -42,6 +42,8 @@
|
||||
#include <qglcolormap.h>
|
||||
#include <qpaintengine.h>
|
||||
#include <qopenglfunctions.h>
|
||||
#include <qopenglframebufferobject.h>
|
||||
#include <qopenglpaintdevice.h>
|
||||
|
||||
#include <QGraphicsView>
|
||||
#include <QGraphicsProxyWidget>
|
||||
@ -78,6 +80,7 @@ private slots:
|
||||
void glWidgetRendering();
|
||||
void glFBOSimpleRendering();
|
||||
void glFBORendering();
|
||||
void currentFboSync();
|
||||
void multipleFBOInterleavedRendering();
|
||||
void glFBOUseInGLWidget();
|
||||
void glPBufferRendering();
|
||||
@ -1138,6 +1141,66 @@ void tst_QGL::glFBORendering()
|
||||
qt_opengl_check_test_pattern(fb);
|
||||
}
|
||||
|
||||
class QOpenGLFramebufferObjectPaintDevice : public QOpenGLPaintDevice
|
||||
{
|
||||
public:
|
||||
QOpenGLFramebufferObjectPaintDevice(int width, int height)
|
||||
: QOpenGLPaintDevice(width, height)
|
||||
, m_fbo(width, height, QOpenGLFramebufferObject::CombinedDepthStencil)
|
||||
{
|
||||
}
|
||||
|
||||
void ensureActiveTarget()
|
||||
{
|
||||
m_fbo.bind();
|
||||
}
|
||||
|
||||
QImage toImage() const
|
||||
{
|
||||
return m_fbo.toImage();
|
||||
}
|
||||
|
||||
private:
|
||||
QOpenGLFramebufferObject m_fbo;
|
||||
};
|
||||
|
||||
void tst_QGL::currentFboSync()
|
||||
{
|
||||
if (!QGLFramebufferObject::hasOpenGLFramebufferObjects())
|
||||
QSKIP("QGLFramebufferObject not supported on this platform");
|
||||
|
||||
#if defined(Q_OS_QNX)
|
||||
QSKIP("Reading the QGLFramebufferObject is unsupported on this platform");
|
||||
#endif
|
||||
|
||||
QGLWidget glw;
|
||||
glw.makeCurrent();
|
||||
|
||||
{
|
||||
QGLFramebufferObject fbo1(256, 256, QGLFramebufferObject::CombinedDepthStencil);
|
||||
|
||||
QOpenGLFramebufferObjectPaintDevice fbo2(256, 256);
|
||||
|
||||
QImage sourceImage(256, 256, QImage::Format_ARGB32_Premultiplied);
|
||||
QPainter sourcePainter(&sourceImage);
|
||||
qt_opengl_draw_test_pattern(&sourcePainter, 256, 256);
|
||||
|
||||
QPainter fbo1Painter(&fbo1);
|
||||
|
||||
QPainter fbo2Painter(&fbo2);
|
||||
fbo2Painter.drawImage(0, 0, sourceImage);
|
||||
fbo2Painter.end();
|
||||
|
||||
QImage fbo2Image = fbo2.toImage();
|
||||
|
||||
fbo1Painter.drawImage(0, 0, sourceImage);
|
||||
fbo1Painter.end();
|
||||
|
||||
QGLFramebufferObject::bindDefault();
|
||||
|
||||
QCOMPARE(fbo1.toImage(), fbo2Image);
|
||||
}
|
||||
}
|
||||
|
||||
// Tests multiple QPainters active on different FBOs at the same time, with
|
||||
// interleaving painting. Performance-wise, this is sub-optimal, but it still
|
||||
|
Loading…
x
Reference in New Issue
Block a user