Unblacklist tst_qrhi renderToTextureArray

Try to unblacklist renderToTextureArray test on android

Fixes: QTQAINFRA-6334
Change-Id: I59c914b66645dc30e7f1a34f9aefc7fb66e95a67
Reviewed-by: Rami Potinkara <rami.potinkara@qt.io>
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
This commit is contained in:
Konsta Alajärvi 2024-12-12 09:38:57 +02:00
parent 735c205ff4
commit a34b5d60e0
2 changed files with 7 additions and 3 deletions

View File

@ -7,9 +7,6 @@ android
# Skip 3D textures with Android emulator, the sw-based GL there is no good
[threeDimTexture]
android
# Same here, GLES 3.0 features seem hopeless
[renderToTextureTextureArray]
android
# Ditto
[renderToTextureSampleWithSeparateTextureAndSampler]
android

View File

@ -2079,6 +2079,13 @@ void tst_QRhi::renderToTextureTextureArray()
QFETCH(QRhi::Implementation, impl);
QFETCH(QRhiInitParams *, initParams);
#ifdef Q_OS_ANDROID
if (impl == QRhi::OpenGLES2) {
QSKIP("This test fails with OpenGLES software rendering on Android emulators, "
"see QTBUG-132934.");
}
#endif
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
if (!rhi)
QSKIP("QRhi could not be created, skipping testing rendering");