RHI: Take advantage of Apple GPU specific features when available
Change-Id: Ie59405bd8cf235086f7e9a675270ed25beb8aedc Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> (cherry picked from commit 4cf30d8c1b351d9d1f495913493250d8fc3e51e1) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -402,12 +402,16 @@ bool QRhiMetal::create(QRhi::Flags flags)
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#if defined(Q_OS_MACOS)
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caps.maxTextureSize = 16384;
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caps.baseVertexAndInstance = true;
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if (@available(macOS 10.15, *))
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caps.isAppleGPU = [d->dev supportsFamily:MTLGPUFamilyApple7];
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caps.maxThreadGroupSize = 1024;
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#elif defined(Q_OS_TVOS)
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if ([d->dev supportsFeatureSet: MTLFeatureSet(30003)]) // MTLFeatureSet_tvOS_GPUFamily2_v1
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caps.maxTextureSize = 16384;
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else
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caps.maxTextureSize = 8192;
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caps.baseVertexAndInstance = false;
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caps.isAppleGPU = true;
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#elif defined(Q_OS_IOS)
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// welcome to feature set hell
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if ([d->dev supportsFeatureSet: MTLFeatureSet(16)] // MTLFeatureSet_iOS_GPUFamily5_v1
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@ -425,6 +429,11 @@ bool QRhiMetal::create(QRhi::Flags flags)
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caps.maxTextureSize = 4096;
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caps.baseVertexAndInstance = false;
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}
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caps.isAppleGPU = true;
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if (@available(iOS 13, *)) {
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if ([d->dev supportsFamily:MTLGPUFamilyApple4])
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caps.maxThreadGroupSize = 1024;
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}
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#endif
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caps.supportedSampleCounts = { 1 };
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@ -524,16 +533,32 @@ bool QRhiMetal::isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture
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{
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Q_UNUSED(flags);
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bool supportsFamilyMac2 = false; // needed for BC* formats
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bool supportsFamilyApple3 = false;
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#ifdef Q_OS_MACOS
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if (format >= QRhiTexture::ETC2_RGB8 && format <= QRhiTexture::ETC2_RGBA8)
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return false;
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if (format >= QRhiTexture::ASTC_4x4 && format <= QRhiTexture::ASTC_12x12)
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return false;
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supportsFamilyMac2 = true;
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if (caps.isAppleGPU)
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supportsFamilyApple3 = true;
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#else
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if (format >= QRhiTexture::BC1 && format <= QRhiTexture::BC7)
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return false;
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supportsFamilyApple3 = true;
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#endif
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// BC5 is not available for any Apple hardare
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if (format == QRhiTexture::BC5)
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return false;
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if (!supportsFamilyApple3) {
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if (format >= QRhiTexture::ETC2_RGB8 && format <= QRhiTexture::ETC2_RGBA8)
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return false;
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if (format >= QRhiTexture::ASTC_4x4 && format <= QRhiTexture::ASTC_12x12)
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return false;
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}
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if (!supportsFamilyMac2)
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if (format >= QRhiTexture::BC1 && format <= QRhiTexture::BC7)
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return false;
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return true;
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}
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@ -638,11 +663,7 @@ int QRhiMetal::resourceLimit(QRhi::ResourceLimit limit) const
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case QRhi::MaxThreadGroupY:
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Q_FALLTHROUGH();
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case QRhi::MaxThreadGroupZ:
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#if defined(Q_OS_MACOS)
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return 1024;
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#else
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return 512;
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#endif
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return caps.maxThreadGroupSize;
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case QRhi::TextureArraySizeMax:
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return 2048;
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case QRhi::MaxUniformBufferRange:
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@ -2319,8 +2340,10 @@ bool QMetalBuffer::create()
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d->managed = false;
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MTLResourceOptions opts = MTLResourceStorageModeShared;
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QRHI_RES_RHI(QRhiMetal);
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#ifdef Q_OS_MACOS
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if (m_type != Dynamic) {
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if (!rhiD->caps.isAppleGPU && m_type != Dynamic) {
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opts = MTLResourceStorageModeManaged;
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d->managed = true;
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}
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@ -2332,7 +2355,6 @@ bool QMetalBuffer::create()
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// same buffer is still in flight.
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d->slotted = !m_usage.testFlag(QRhiBuffer::StorageBuffer); // except for SSBOs written in the shader
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QRHI_RES_RHI(QRhiMetal);
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for (int i = 0; i < QMTL_FRAMES_IN_FLIGHT; ++i) {
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if (i == 0 || d->slotted) {
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d->buf[i] = [rhiD->d->dev newBufferWithLength: roundedSize options: opts];
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@ -2395,11 +2417,12 @@ void QMetalBuffer::endFullDynamicBufferUpdateForCurrentFrame()
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#endif
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}
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static inline MTLPixelFormat toMetalTextureFormat(QRhiTexture::Format format, QRhiTexture::Flags flags, const QRhiMetalData *d)
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static inline MTLPixelFormat toMetalTextureFormat(QRhiTexture::Format format, QRhiTexture::Flags flags, const QRhiMetal *d)
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{
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#ifndef Q_OS_MACOS
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Q_UNUSED(d);
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#endif
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const bool srgb = flags.testFlag(QRhiTexture::sRGB);
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switch (format) {
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case QRhiTexture::RGBA8:
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@ -2441,9 +2464,9 @@ static inline MTLPixelFormat toMetalTextureFormat(QRhiTexture::Format format, QR
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case QRhiTexture::D16:
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return MTLPixelFormatDepth16Unorm;
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case QRhiTexture::D24:
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return [d->dev isDepth24Stencil8PixelFormatSupported] ? MTLPixelFormatDepth24Unorm_Stencil8 : MTLPixelFormatDepth32Float;
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return [d->d->dev isDepth24Stencil8PixelFormatSupported] ? MTLPixelFormatDepth24Unorm_Stencil8 : MTLPixelFormatDepth32Float;
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case QRhiTexture::D24S8:
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return [d->dev isDepth24Stencil8PixelFormatSupported] ? MTLPixelFormatDepth24Unorm_Stencil8 : MTLPixelFormatDepth32Float_Stencil8;
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return [d->d->dev isDepth24Stencil8PixelFormatSupported] ? MTLPixelFormatDepth24Unorm_Stencil8 : MTLPixelFormatDepth32Float_Stencil8;
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#else
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case QRhiTexture::D16:
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return MTLPixelFormatDepth32Float;
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@ -2466,7 +2489,7 @@ static inline MTLPixelFormat toMetalTextureFormat(QRhiTexture::Format format, QR
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return MTLPixelFormatBC4_RUnorm;
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case QRhiTexture::BC5:
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qWarning("QRhiMetal does not support BC5");
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return MTLPixelFormatRGBA8Unorm;
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return MTLPixelFormatInvalid;
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case QRhiTexture::BC6H:
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return MTLPixelFormatBC6H_RGBUfloat;
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case QRhiTexture::BC7:
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@ -2480,7 +2503,7 @@ static inline MTLPixelFormat toMetalTextureFormat(QRhiTexture::Format format, QR
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case QRhiTexture::BC6H:
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case QRhiTexture::BC7:
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qWarning("QRhiMetal: BCx compression not supported on this platform");
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return MTLPixelFormatRGBA8Unorm;
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return MTLPixelFormatInvalid;
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#endif
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#ifndef Q_OS_MACOS
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@ -2521,32 +2544,129 @@ static inline MTLPixelFormat toMetalTextureFormat(QRhiTexture::Format format, QR
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return srgb ? MTLPixelFormatASTC_12x12_sRGB : MTLPixelFormatASTC_12x12_LDR;
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#else
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case QRhiTexture::ETC2_RGB8:
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case QRhiTexture::ETC2_RGB8A1:
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case QRhiTexture::ETC2_RGBA8:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatETC2_RGB8_sRGB : MTLPixelFormatETC2_RGB8;
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}
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qWarning("QRhiMetal: ETC2 compression not supported on this platform");
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return MTLPixelFormatRGBA8Unorm;
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return MTLPixelFormatInvalid;
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case QRhiTexture::ETC2_RGB8A1:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatETC2_RGB8A1_sRGB : MTLPixelFormatETC2_RGB8A1;
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}
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qWarning("QRhiMetal: ETC2 compression not supported on this platform");
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return MTLPixelFormatInvalid;
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case QRhiTexture::ETC2_RGBA8:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatEAC_RGBA8_sRGB : MTLPixelFormatEAC_RGBA8;
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}
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qWarning("QRhiMetal: ETC2 compression not supported on this platform");
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return MTLPixelFormatInvalid;
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case QRhiTexture::ASTC_4x4:
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case QRhiTexture::ASTC_5x4:
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case QRhiTexture::ASTC_5x5:
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case QRhiTexture::ASTC_6x5:
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case QRhiTexture::ASTC_6x6:
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case QRhiTexture::ASTC_8x5:
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case QRhiTexture::ASTC_8x6:
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case QRhiTexture::ASTC_8x8:
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case QRhiTexture::ASTC_10x5:
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case QRhiTexture::ASTC_10x6:
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case QRhiTexture::ASTC_10x8:
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case QRhiTexture::ASTC_10x10:
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case QRhiTexture::ASTC_12x10:
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case QRhiTexture::ASTC_12x12:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatASTC_4x4_sRGB : MTLPixelFormatASTC_4x4_LDR;
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}
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qWarning("QRhiMetal: ASTC compression not supported on this platform");
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return MTLPixelFormatRGBA8Unorm;
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return MTLPixelFormatInvalid;
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case QRhiTexture::ASTC_5x4:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatASTC_5x4_sRGB : MTLPixelFormatASTC_5x4_LDR;
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}
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qWarning("QRhiMetal: ASTC compression not supported on this platform");
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return MTLPixelFormatInvalid;
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case QRhiTexture::ASTC_5x5:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatASTC_5x5_sRGB : MTLPixelFormatASTC_5x5_LDR;
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}
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qWarning("QRhiMetal: ASTC compression not supported on this platform");
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return MTLPixelFormatInvalid;
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case QRhiTexture::ASTC_6x5:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatASTC_6x5_sRGB : MTLPixelFormatASTC_6x5_LDR;
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}
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qWarning("QRhiMetal: ASTC compression not supported on this platform");
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return MTLPixelFormatInvalid;
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case QRhiTexture::ASTC_6x6:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatASTC_6x6_sRGB : MTLPixelFormatASTC_6x6_LDR;
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}
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qWarning("QRhiMetal: ASTC compression not supported on this platform");
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return MTLPixelFormatInvalid;
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case QRhiTexture::ASTC_8x5:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatASTC_8x5_sRGB : MTLPixelFormatASTC_8x5_LDR;
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}
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qWarning("QRhiMetal: ASTC compression not supported on this platform");
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return MTLPixelFormatInvalid;
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case QRhiTexture::ASTC_8x6:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatASTC_8x6_sRGB : MTLPixelFormatASTC_8x6_LDR;
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}
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qWarning("QRhiMetal: ASTC compression not supported on this platform");
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return MTLPixelFormatInvalid;
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case QRhiTexture::ASTC_8x8:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatASTC_8x8_sRGB : MTLPixelFormatASTC_8x8_LDR;
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}
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qWarning("QRhiMetal: ASTC compression not supported on this platform");
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return MTLPixelFormatInvalid;
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case QRhiTexture::ASTC_10x5:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatASTC_10x5_sRGB : MTLPixelFormatASTC_10x5_LDR;
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}
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qWarning("QRhiMetal: ASTC compression not supported on this platform");
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return MTLPixelFormatInvalid;
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case QRhiTexture::ASTC_10x6:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatASTC_10x6_sRGB : MTLPixelFormatASTC_10x6_LDR;
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}
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qWarning("QRhiMetal: ASTC compression not supported on this platform");
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return MTLPixelFormatInvalid;
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case QRhiTexture::ASTC_10x8:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatASTC_10x8_sRGB : MTLPixelFormatASTC_10x8_LDR;
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}
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qWarning("QRhiMetal: ASTC compression not supported on this platform");
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return MTLPixelFormatInvalid;
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case QRhiTexture::ASTC_10x10:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatASTC_10x10_sRGB : MTLPixelFormatASTC_10x10_LDR;
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}
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qWarning("QRhiMetal: ASTC compression not supported on this platform");
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return MTLPixelFormatInvalid;
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case QRhiTexture::ASTC_12x10:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatASTC_12x10_sRGB : MTLPixelFormatASTC_12x10_LDR;
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}
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qWarning("QRhiMetal: ASTC compression not supported on this platform");
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return MTLPixelFormatInvalid;
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case QRhiTexture::ASTC_12x12:
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if (d->caps.isAppleGPU) {
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if (@available(macOS 11.0, *))
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return srgb ? MTLPixelFormatASTC_12x12_sRGB : MTLPixelFormatASTC_12x12_LDR;
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}
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qWarning("QRhiMetal: ASTC compression not supported on this platform");
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return MTLPixelFormatInvalid;
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#endif
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default:
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Q_UNREACHABLE();
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return MTLPixelFormatRGBA8Unorm;
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return MTLPixelFormatInvalid;
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}
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}
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@ -2606,9 +2726,18 @@ bool QMetalRenderBuffer::create()
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switch (m_type) {
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case DepthStencil:
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#ifdef Q_OS_MACOS
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desc.storageMode = MTLStorageModePrivate;
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d->format = rhiD->d->dev.depth24Stencil8PixelFormatSupported
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? MTLPixelFormatDepth24Unorm_Stencil8 : MTLPixelFormatDepth32Float_Stencil8;
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if (rhiD->caps.isAppleGPU) {
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if (@available(macOS 11.0, *)) {
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desc.storageMode = MTLStorageModeMemoryless;
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d->format = MTLPixelFormatDepth32Float_Stencil8;
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} else {
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Q_UNREACHABLE();
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}
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} else {
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desc.storageMode = MTLStorageModePrivate;
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d->format = rhiD->d->dev.depth24Stencil8PixelFormatSupported
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? MTLPixelFormatDepth24Unorm_Stencil8 : MTLPixelFormatDepth32Float_Stencil8;
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}
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#else
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desc.storageMode = MTLStorageModeMemoryless;
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d->format = MTLPixelFormatDepth32Float_Stencil8;
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@ -2618,7 +2747,7 @@ bool QMetalRenderBuffer::create()
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case Color:
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desc.storageMode = MTLStorageModePrivate;
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if (m_backingFormatHint != QRhiTexture::UnknownFormat)
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d->format = toMetalTextureFormat(m_backingFormatHint, {}, rhiD->d);
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d->format = toMetalTextureFormat(m_backingFormatHint, {}, rhiD);
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else
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d->format = MTLPixelFormatRGBA8Unorm;
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desc.pixelFormat = d->format;
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@ -2707,7 +2836,7 @@ bool QMetalTexture::prepareCreate(QSize *adjustedSize)
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const bool hasMipMaps = m_flags.testFlag(MipMapped);
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QRHI_RES_RHI(QRhiMetal);
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d->format = toMetalTextureFormat(m_format, m_flags, rhiD->d);
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d->format = toMetalTextureFormat(m_format, m_flags, rhiD);
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mipLevelCount = hasMipMaps ? rhiD->q->mipLevelsForSize(size) : 1;
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samples = rhiD->effectiveSampleCount(m_sampleCount);
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if (samples > 1) {
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@ -3741,7 +3870,7 @@ bool QMetalGraphicsPipeline::create()
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// validation blows up otherwise.
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MTLPixelFormat fmt = MTLPixelFormat(rpD->dsFormat);
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rpDesc.depthAttachmentPixelFormat = fmt;
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#ifdef Q_OS_MACOS
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#if defined(Q_OS_MACOS)
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if (fmt != MTLPixelFormatDepth16Unorm && fmt != MTLPixelFormatDepth32Float)
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#else
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if (fmt != MTLPixelFormatDepth32Float)
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@ -454,6 +454,8 @@ public:
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int maxTextureSize = 4096;
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bool baseVertexAndInstance = true;
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QVector<int> supportedSampleCounts;
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bool isAppleGPU = false;
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int maxThreadGroupSize = 512;
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} caps;
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QRhiMetalData *d = nullptr;
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