Get rid of the locking in activate()

Removing connections and resizing the signal vector now
happens in a way that will not interfere with activate(),
as the old objects won't get deleted if we are somewhere
inside a signal emission.

This means that we don't need to lock the senders mutex
in activate anymore, as long as the reference counting
on the ConnectionData is atomic and we are in the senders
thread.

This implies that we now need to lock the receivers mutex in
queued_activate() abd blocking queued activation to ensure
it hasn't been deleted while we are emitting.

In addition, some precautions need to be taken to not read
from the receiver without holding the lock, as it could get
deleted while we're activating (if it's in a different thread).
To make that possible store the receivers thread id in the
connection data.

Use atomic pointers for all variables that can get modified
with the signalSlotLock() held and that are being read
without the lock being held.

This gives us a very nice additional speed improvement
for signal emissions.

                       without change    with change
string based connect:  3287              2436
pointer based connect: 3941              3265
not connected:          403               400
disconnected:           460               489
5 slots connected:     9112              4515

Change-Id: Ib7324bb74c389dcc3b6581a03c31469a6e589fc2
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
This commit is contained in:
Lars Knoll 2019-01-09 22:23:23 +01:00
parent 13ab090977
commit 993b049adf
2 changed files with 234 additions and 193 deletions

View File

@ -266,12 +266,12 @@ bool QObjectPrivate::isSender(const QObject *receiver, const char *signal) const
return false;
QBasicMutexLocker locker(signalSlotLock(q));
if (signal_index < cd->signalVectorCount()) {
const QObjectPrivate::Connection *c = cd->signalVector->at(signal_index).first;
const QObjectPrivate::Connection *c = cd->signalVector.load()->at(signal_index).first.load();
while (c) {
if (c->receiver == receiver)
if (c->receiver.load() == receiver)
return true;
c = c->nextConnectionList;
c = c->nextConnectionList.load();
}
}
return false;
@ -280,20 +280,19 @@ bool QObjectPrivate::isSender(const QObject *receiver, const char *signal) const
// Used by QAccessibleWidget
QObjectList QObjectPrivate::receiverList(const char *signal) const
{
Q_Q(const QObject);
QObjectList returnValue;
int signal_index = signalIndex(signal);
ConnectionData *cd = connections.load();
if (signal_index < 0 || !cd)
return returnValue;
QBasicMutexLocker locker(signalSlotLock(q));
if (signal_index < cd->signalVectorCount()) {
const QObjectPrivate::Connection *c = cd->signalVector->at(signal_index).first;
const QObjectPrivate::Connection *c = cd->signalVector.load()->at(signal_index).first.load();
while (c) {
if (c->receiver)
returnValue << c->receiver;
c = c->nextConnectionList;
QObject *r = c->receiver.load();
if (r)
returnValue << r;
c = c->nextConnectionList.load();
}
}
return returnValue;
@ -330,17 +329,17 @@ void QObjectPrivate::addConnection(int signal, Connection *c)
cd->resizeSignalVector(signal + 1);
ConnectionList &connectionList = cd->connectionsForSignal(signal);
if (connectionList.last) {
Q_ASSERT(connectionList.last->receiver);
connectionList.last->nextConnectionList = c;
if (connectionList.last.load()) {
Q_ASSERT(connectionList.last.load()->receiver.load());
connectionList.last.load()->nextConnectionList.store(c);
} else {
connectionList.first = c;
connectionList.first.store(c);
}
c->id = ++cd->currentConnectionId;
c->prevConnectionList = connectionList.last;
connectionList.last = c;
c->prevConnectionList = connectionList.last.load();
connectionList.last.store(c);
QObjectPrivate *rd = QObjectPrivate::get(c->receiver);
QObjectPrivate *rd = QObjectPrivate::get(c->receiver.load());
rd->ensureConnectionData();
c->prev = &(rd->connections.load()->senders);
@ -350,6 +349,66 @@ void QObjectPrivate::addConnection(int signal, Connection *c)
c->next->prev = &c->next;
}
void QObjectPrivate::ConnectionData::removeConnection(QObjectPrivate::Connection *c)
{
Q_ASSERT(c->receiver.load());
ConnectionList &connections = signalVector.load()->at(c->signal_index);
c->receiver.store(nullptr);
QThreadData *td = c->receiverThreadData.load();
if (td)
td->deref();
c->receiverThreadData.store(nullptr);
#ifndef QT_NO_DEBUG
bool found = false;
for (Connection *cc = connections.first.load(); cc; cc = cc->nextConnectionList.load()) {
if (cc == c) {
found = true;
break;
}
}
Q_ASSERT(found);
#endif
// remove from the senders linked list
*c->prev = c->next;
if (c->next)
c->next->prev = c->prev;
c->prev = nullptr;
if (connections.first.load() == c)
connections.first.store(c->nextConnectionList.load());
if (connections.last.load() == c)
connections.last.store(c->prevConnectionList);
Q_ASSERT(signalVector.load()->at(c->signal_index).first.load() != c);
Q_ASSERT(signalVector.load()->at(c->signal_index).last.load() != c);
// keep c->nextConnectionList intact, as it might still get accessed by activate
Connection *n = c->nextConnectionList.load();
if (n)
n->prevConnectionList = c->prevConnectionList;
if (c->prevConnectionList)
c->prevConnectionList->nextConnectionList.store(n);
c->prevConnectionList = nullptr;
Q_ASSERT(c != orphaned.load());
// add c to orphanedConnections
c->nextInOrphanList = orphaned.load();
orphaned.store(c);
#ifndef QT_NO_DEBUG
found = false;
for (Connection *cc = connections.first.load(); cc; cc = cc->nextConnectionList.load()) {
if (cc == c) {
found = true;
break;
}
}
Q_ASSERT(!found);
#endif
}
void QObjectPrivate::ConnectionData::cleanOrphanedConnectionsImpl(QObject *sender)
{
ConnectionOrSignalVector *c = nullptr;
@ -377,7 +436,7 @@ void QObjectPrivate::ConnectionData::deleteOrphaned(QObjectPrivate::ConnectionOr
} else {
QObjectPrivate::Connection *c = static_cast<Connection *>(o);
next = c->nextInOrphanList;
Q_ASSERT(!c->receiver);
Q_ASSERT(!c->receiver.load());
Q_ASSERT(!c->prev);
c->freeSlotObject();
c->deref();
@ -398,18 +457,21 @@ bool QObjectPrivate::isSignalConnected(uint signalIndex, bool checkDeclarative)
return true;
ConnectionData *cd = connections.load();
if (!cd || !cd->signalVector)
if (!cd)
return false;
SignalVector *signalVector = cd->signalVector.load();
if (!signalVector)
return false;
if (cd->signalVector->at(-1).first)
if (signalVector->at(-1).first.load())
return true;
if (signalIndex < uint(cd->signalVectorCount())) {
const QObjectPrivate::Connection *c = cd->signalVector->at(signalIndex).first;
const QObjectPrivate::Connection *c = signalVector->at(signalIndex).first.load();
while (c) {
if (c->receiver)
if (c->receiver.load())
return true;
c = c->nextConnectionList;
c = c->nextConnectionList.load();
}
}
return false;
@ -418,14 +480,17 @@ bool QObjectPrivate::isSignalConnected(uint signalIndex, bool checkDeclarative)
bool QObjectPrivate::maybeSignalConnected(uint signalIndex) const
{
ConnectionData *cd = connections.load();
if (!cd || !cd->signalVector)
if (!cd)
return false;
SignalVector *signalVector = cd->signalVector.load();
if (!signalVector)
return false;
if (cd->signalVector->at(-1).first)
if (signalVector->at(-1).first)
return true;
if (signalIndex < uint(cd->signalVectorCount())) {
const QObjectPrivate::Connection *c = cd->signalVector->at(signalIndex).first;
const QObjectPrivate::Connection *c = signalVector->at(signalIndex).first;
return c != nullptr;
}
return false;
@ -910,14 +975,14 @@ QObject::~QObject()
for (int signal = -1; signal < receiverCount; ++signal) {
QObjectPrivate::ConnectionList &connectionList = cd->connectionsForSignal(signal);
while (QObjectPrivate::Connection *c = connectionList.first) {
while (QObjectPrivate::Connection *c = connectionList.first.load()) {
Q_ASSERT(c->receiver);
QBasicMutex *m = signalSlotLock(c->receiver);
QBasicMutex *m = signalSlotLock(c->receiver.load());
bool needToUnlock = QOrderedMutexLocker::relock(signalSlotMutex, m);
if (c->receiver) {
cd->removeConnection(c);
Q_ASSERT(connectionList.first != c);
Q_ASSERT(connectionList.first.load() != c);
}
if (needToUnlock)
m->unlock();
@ -1457,6 +1522,9 @@ void QObject::moveToThread(QThread *targetThread)
if (!targetData)
targetData = new QThreadData(0);
// make sure nobody adds/removes connections to this object while we're moving it
QMutexLocker l(signalSlotLock(this));
QOrderedMutexLocker locker(&currentData->postEventList.mutex,
&targetData->postEventList.mutex);
@ -1507,9 +1575,29 @@ void QObjectPrivate::setThreadData_helper(QThreadData *currentData, QThreadData
// the current emitting thread shouldn't restore currentSender after calling moveToThread()
ConnectionData *cd = connections.load();
if (cd && cd->currentSender) {
cd->currentSender->receiverDeleted();
cd->currentSender = nullptr;
if (cd) {
if (cd->currentSender) {
cd->currentSender->receiverDeleted();
cd->currentSender = nullptr;
}
// adjust the receiverThreadId values in the Connections
if (cd) {
auto *c = cd->senders;
while (c) {
QObject *r = c->receiver.load();
if (r) {
Q_ASSERT(r == q);
targetData->ref();
QThreadData *old = c->receiverThreadData.load();
if (old)
old->deref();
c->receiverThreadData.store(targetData);
}
c = c->next;
}
}
}
// set new thread data
@ -2428,10 +2516,10 @@ int QObject::receivers(const char *signal) const
QObjectPrivate::ConnectionData *cd = d->connections.load();
QBasicMutexLocker locker(signalSlotLock(this));
if (cd && signal_index < cd->signalVectorCount()) {
const QObjectPrivate::Connection *c = cd->signalVector->at(signal_index).first;
const QObjectPrivate::Connection *c = cd->signalVector.load()->at(signal_index).first.load();
while (c) {
receivers += c->receiver ? 1 : 0;
c = c->nextConnectionList;
receivers += c->receiver.load() ? 1 : 0;
c = c->nextConnectionList.load();
}
}
}
@ -3243,14 +3331,14 @@ QObjectPrivate::Connection *QMetaObjectPrivate::connect(const QObject *sender,
QObjectPrivate::ConnectionData *scd = QObjectPrivate::get(s)->connections.load();
if (type & Qt::UniqueConnection && scd) {
if (scd->signalVectorCount() > signal_index) {
const QObjectPrivate::Connection *c2 = scd->signalVector->at(signal_index).first;
const QObjectPrivate::Connection *c2 = scd->signalVector.load()->at(signal_index).first.load();
int method_index_absolute = method_index + method_offset;
while (c2) {
if (!c2->isSlotObject && c2->receiver == receiver && c2->method() == method_index_absolute)
if (!c2->isSlotObject && c2->receiver.load() == receiver && c2->method() == method_index_absolute)
return nullptr;
c2 = c2->nextConnectionList;
c2 = c2->nextConnectionList.load();
}
}
type &= Qt::UniqueConnection - 1;
@ -3259,13 +3347,15 @@ QObjectPrivate::Connection *QMetaObjectPrivate::connect(const QObject *sender,
QScopedPointer<QObjectPrivate::Connection> c(new QObjectPrivate::Connection);
c->sender = s;
c->signal_index = signal_index;
c->receiver = r;
c->receiver.store(r);
QThreadData *td = r->d_func()->threadData;
td->ref();
c->receiverThreadData.store(td);
c->method_relative = method_index;
c->method_offset = method_offset;
c->connectionType = type;
c->isSlotObject = false;
c->argumentTypes.store(types);
c->nextConnectionList = 0;
c->callFunction = callFunction;
QObjectPrivate::get(s)->addConnection(signal_index, c.data());
@ -3318,20 +3408,20 @@ bool QMetaObjectPrivate::disconnectHelper(QObjectPrivate::ConnectionData *connec
bool success = false;
auto &connectionList = connections->connectionsForSignal(signalIndex);
auto *c = connectionList.first;
auto *c = connectionList.first.load();
while (c) {
if (c->receiver
&& (receiver == nullptr || (c->receiver == receiver
QObject *r = c->receiver.load();
if (r && (receiver == nullptr || (r == receiver
&& (method_index < 0 || (!c->isSlotObject && c->method() == method_index))
&& (slot == nullptr || (c->isSlotObject && c->slotObj->compare(slot)))))) {
bool needToUnlock = false;
QBasicMutex *receiverMutex = nullptr;
if (c->receiver) {
receiverMutex = signalSlotLock(c->receiver);
if (r) {
receiverMutex = signalSlotLock(r);
// need to relock this receiver and sender in the correct order
needToUnlock = QOrderedMutexLocker::relock(senderMutex, receiverMutex);
}
if (c->receiver)
if (c->receiver.load())
connections->removeConnection(c);
if (needToUnlock)
@ -3342,7 +3432,7 @@ bool QMetaObjectPrivate::disconnectHelper(QObjectPrivate::ConnectionData *connec
if (disconnectType == DisconnectOne)
return success;
}
c = c->nextConnectionList;
c = c->nextConnectionList.load();
}
return success;
}
@ -3504,8 +3594,7 @@ void QMetaObject::connectSlotsByName(QObject *o)
\a signal must be in the signal index range (see QObjectPrivate::signalIndex()).
*/
static void queued_activate(QObject *sender, int signal, QObjectPrivate::Connection *c, void **argv,
QBasicMutexLocker &locker)
static void queued_activate(QObject *sender, int signal, QObjectPrivate::Connection *c, void **argv)
{
const int *argumentTypes = c->argumentTypes.load();
if (!argumentTypes) {
@ -3535,27 +3624,25 @@ static void queued_activate(QObject *sender, int signal, QObjectPrivate::Connect
for (int n = 1; n < nargs; ++n)
types[n] = argumentTypes[n-1];
locker.unlock();
for (int n = 1; n < nargs; ++n)
args[n] = QMetaType::create(types[n], argv[n]);
locker.relock();
}
if (!c->receiver) {
locker.unlock();
// we have been disconnected while the mutex was unlocked
for (int n = 1; n < nargs; ++n)
QMetaType::destroy(types[n], args[n]);
free(types);
free(args);
locker.relock();
return;
}
QBasicMutexLocker locker(signalSlotLock(c->receiver.load()));
if (!c->receiver.load()) {
// the connection has been disconnected before we got the lock
locker.unlock();
for (int n = 1; n < nargs; ++n)
QMetaType::destroy(types[n], args[n]);
free(types);
free(args);
return;
}
QMetaCallEvent *ev = c->isSlotObject ?
new QMetaCallEvent(c->slotObj, sender, signal, nargs, types, args) :
new QMetaCallEvent(c->method_offset, c->method_relative, c->callFunction, sender, signal, nargs, types, args);
QCoreApplication::postEvent(c->receiver, ev);
QCoreApplication::postEvent(c->receiver.load(), ev);
}
template <bool callbacks_enabled>
@ -3597,38 +3684,51 @@ void doActivate(QObject *sender, int signal_index, void **argv)
bool senderDeleted = false;
{
QBasicMutexLocker locker(signalSlotLock(sender));
Q_ASSERT(sp->connections);
QObjectPrivate::ConnectionDataPointer connections(sp->connections.load());
QObjectPrivate::SignalVector *signalVector = connections->signalVector.load();
const QObjectPrivate::ConnectionList *list;
if (signal_index < connections->signalVector->count())
list = &connections->signalVector->at(signal_index);
if (signal_index < signalVector->count())
list = &signalVector->at(signal_index);
else
list = &connections->signalVector->at(-1);
list = &signalVector->at(-1);
Qt::HANDLE currentThreadId = QThread::currentThreadId();
bool inSenderThread = currentThreadId == QObjectPrivate::get(sender)->threadData->threadId.load();
// We need to check against the highest connection id to ensure that signals added
// during the signal emission are not emitted in this emission.
uint highestConnectionId = connections->currentConnectionId.load();
do {
QObjectPrivate::Connection *c = list->first;
QObjectPrivate::Connection *c = list->first.load();
if (!c)
continue;
do {
if (!c->receiver)
QObject * const receiver = c->receiver.load();
if (!receiver)
continue;
QObject * const receiver = c->receiver;
const bool receiverInSameThread = currentThreadId == QObjectPrivate::get(receiver)->threadData->threadId.load();
QThreadData *td = c->receiverThreadData.load();
if (!td)
continue;
bool receiverInSameThread;
if (inSenderThread) {
receiverInSameThread = currentThreadId == td->threadId.load();
} else {
// need to lock before reading the threadId, because moveToThread() could interfere
QMutexLocker lock(signalSlotLock(receiver));
receiverInSameThread = currentThreadId == td->threadId.load();
}
// determine if this connection should be sent immediately or
// put into the event queue
if ((c->connectionType == Qt::AutoConnection && !receiverInSameThread)
|| (c->connectionType == Qt::QueuedConnection)) {
queued_activate(sender, signal_index, c, argv, locker);
queued_activate(sender, signal_index, c, argv);
continue;
#if QT_CONFIG(thread)
} else if (c->connectionType == Qt::BlockingQueuedConnection) {
@ -3639,13 +3739,16 @@ void doActivate(QObject *sender, int signal_index, void **argv)
receiver->metaObject()->className(), receiver);
}
QSemaphore semaphore;
QMetaCallEvent *ev = c->isSlotObject ?
new QMetaCallEvent(c->slotObj, sender, signal_index, 0, 0, argv, &semaphore) :
new QMetaCallEvent(c->method_offset, c->method_relative, c->callFunction, sender, signal_index, 0, 0, argv, &semaphore);
QCoreApplication::postEvent(receiver, ev);
locker.unlock();
{
QBasicMutexLocker locker(signalSlotLock(sender));
if (!c->receiver)
continue;
QMetaCallEvent *ev = c->isSlotObject ?
new QMetaCallEvent(c->slotObj, sender, signal_index, 0, 0, argv, &semaphore) :
new QMetaCallEvent(c->method_offset, c->method_relative, c->callFunction, sender, signal_index, 0, 0, argv, &semaphore);
QCoreApplication::postEvent(receiver, ev);
}
semaphore.acquire();
locker.relock();
continue;
#endif
}
@ -3655,22 +3758,13 @@ void doActivate(QObject *sender, int signal_index, void **argv)
if (c->isSlotObject) {
c->slotObj->ref();
QScopedPointer<QtPrivate::QSlotObjectBase, QSlotObjectBaseDeleter> obj(c->slotObj);
locker.unlock();
Q_TRACE(QMetaObject_activate_begin_slot_functor, obj.data());
obj->call(receiver, argv);
Q_TRACE(QMetaObject_activate_end_slot_functor, obj.data());
// Make sure the slot object gets destroyed before the mutex is locked again, as the
// destructor of the slot object might also lock a mutex from the signalSlotLock() mutex pool,
// and that would deadlock if the pool happens to return the same mutex.
obj.reset();
locker.relock();
} else if (c->callFunction && c->method_offset <= receiver->metaObject()->methodOffset()) {
//we compare the vtable to make sure we are not in the destructor of the object.
const int method_relative = c->method_relative;
const auto callFunction = c->callFunction;
locker.unlock();
const int methodIndex = (Q_HAS_TRACEPOINTS || callbacks_enabled) ? c->method() : 0;
if (callbacks_enabled && signal_spy_set->slot_begin_callback != nullptr)
signal_spy_set->slot_begin_callback(receiver, methodIndex, argv);
@ -3681,10 +3775,8 @@ void doActivate(QObject *sender, int signal_index, void **argv)
Q_TRACE(QMetaObject_activate_end_slot, receiver, methodIndex);
if (callbacks_enabled && signal_spy_set->slot_end_callback != nullptr)
signal_spy_set->slot_end_callback(receiver, methodIndex);
locker.relock();
} else {
const int method = c->method_relative + c->method_offset;
locker.unlock();
if (callbacks_enabled && signal_spy_set->slot_begin_callback != nullptr) {
signal_spy_set->slot_begin_callback(receiver, method, argv);
@ -3696,14 +3788,12 @@ void doActivate(QObject *sender, int signal_index, void **argv)
Q_TRACE(QMetaObject_activate_end_slot, receiver, method);
if (callbacks_enabled && signal_spy_set->slot_end_callback != nullptr)
signal_spy_set->slot_end_callback(receiver, method);
locker.relock();
}
} while ((c = c->nextConnectionList) != 0 && c->id <= highestConnectionId);
} while ((c = c->nextConnectionList.load()) != nullptr && c->id <= highestConnectionId);
} while (list != &connections->signalVector->at(-1) &&
} while (list != &signalVector->at(-1) &&
//start over for all signals;
((list = &connections->signalVector->at(-1)), true));
((list = &signalVector->at(-1)), true));
if (connections->currentConnectionId.load() == 0)
senderDeleted = true;
@ -4005,8 +4095,9 @@ void QObject::dumpObjectInfo() const
QObjectPrivate::ConnectionData *cd = d->connections.load();
if (cd && cd->signalVectorCount()) {
for (int signal_index = 0; signal_index < cd->signalVectorCount(); ++signal_index) {
const QObjectPrivate::Connection *c = cd->signalVector->at(signal_index).first;
QObjectPrivate::SignalVector *signalVector = cd->signalVector.load();
for (int signal_index = 0; signal_index < signalVector->count(); ++signal_index) {
const QObjectPrivate::Connection *c = signalVector->at(signal_index).first.load();
if (!c)
continue;
const QMetaMethod signal = QMetaObjectPrivate::signal(metaObject(), signal_index);
@ -4014,23 +4105,23 @@ void QObject::dumpObjectInfo() const
// receivers
while (c) {
if (!c->receiver) {
if (!c->receiver.load()) {
qDebug(" <Disconnected receiver>");
c = c->nextConnectionList;
c = c->nextConnectionList.load();
continue;
}
if (c->isSlotObject) {
qDebug(" <functor or function pointer>");
c = c->nextConnectionList;
c = c->nextConnectionList.load();
continue;
}
const QMetaObject *receiverMetaObject = c->receiver->metaObject();
const QMetaObject *receiverMetaObject = c->receiver.load()->metaObject();
const QMetaMethod method = receiverMetaObject->method(c->method());
qDebug(" --> %s::%s %s",
receiverMetaObject->className(),
c->receiver->objectName().isEmpty() ? "unnamed" : qPrintable(c->receiver->objectName()),
c->receiver.load()->objectName().isEmpty() ? "unnamed" : qPrintable(c->receiver.load()->objectName()),
method.methodSignature().constData());
c = c->nextConnectionList;
c = c->nextConnectionList.load();
}
}
} else {
@ -4779,14 +4870,14 @@ QMetaObject::Connection QObjectPrivate::connectImpl(const QObject *sender, int s
if (type & Qt::UniqueConnection && slot && QObjectPrivate::get(s)->connections.load()) {
QObjectPrivate::ConnectionData *connections = QObjectPrivate::get(s)->connections.load();
if (connections->signalVectorCount() > signal_index) {
const QObjectPrivate::Connection *c2 = connections->signalVector->at(signal_index).first;
const QObjectPrivate::Connection *c2 = connections->signalVector.load()->at(signal_index).first.load();
while (c2) {
if (c2->receiver == receiver && c2->isSlotObject && c2->slotObj->compare(slot)) {
if (c2->receiver.load() == receiver && c2->isSlotObject && c2->slotObj->compare(slot)) {
slotObj->destroyIfLastRef();
return QMetaObject::Connection();
}
c2 = c2->nextConnectionList;
c2 = c2->nextConnectionList.load();
}
}
type = static_cast<Qt::ConnectionType>(type ^ Qt::UniqueConnection);
@ -4795,7 +4886,10 @@ QMetaObject::Connection QObjectPrivate::connectImpl(const QObject *sender, int s
QScopedPointer<QObjectPrivate::Connection> c(new QObjectPrivate::Connection);
c->sender = s;
c->signal_index = signal_index;
c->receiver = r;
QThreadData *td = r->d_func()->threadData;
td->ref();
c->receiverThreadData.store(td);
c->receiver.store(r);
c->slotObj = slotObj;
c->connectionType = type;
c->isSlotObject = true;
@ -4829,15 +4923,20 @@ bool QObject::disconnect(const QMetaObject::Connection &connection)
if (!c)
return false;
QObject *receiver = c->receiver.load();
if (!receiver)
return false;
QBasicMutex *senderMutex = signalSlotLock(c->sender);
QBasicMutex *receiverMutex = signalSlotLock(c->receiver);
QBasicMutex *receiverMutex = signalSlotLock(receiver);
QObjectPrivate::ConnectionData *connections;
{
QOrderedMutexLocker locker(senderMutex, receiverMutex);
if (!c->receiver)
// load receiver once again and recheck to ensure nobody else has removed the connection in the meantime
receiver = c->receiver.load();
if (!receiver)
return false;
connections = QObjectPrivate::get(c->sender)->connections.load();
@ -5032,7 +5131,7 @@ bool QMetaObject::Connection::isConnected_helper() const
Q_ASSERT(d_ptr); // we're only called from operator RestrictedBool() const
QObjectPrivate::Connection *c = static_cast<QObjectPrivate::Connection *>(d_ptr);
return c->receiver;
return c->receiver.load();
}

View File

@ -150,11 +150,12 @@ public:
// linked list of connections connected to slots in this object, next is in base class
Connection **prev;
// linked list of connections connected to signals in this object
Connection *nextConnectionList;
QAtomicPointer<Connection> nextConnectionList;
Connection *prevConnectionList;
QObject *sender;
QObject *receiver;
QAtomicPointer<QObject> receiver;
QAtomicPointer<QThreadData> receiverThreadData;
union {
StaticMetaCallFunction callFunction;
QtPrivate::QSlotObjectBase *slotObj;
@ -168,7 +169,7 @@ public:
ushort connectionType : 3; // 0 == auto, 1 == direct, 2 == queued, 4 == blocking
ushort isSlotObject : 1;
ushort ownArgumentTypes : 1;
Connection() : nextConnectionList(nullptr), ref_(2), ownArgumentTypes(true) {
Connection() : ref_(2), ownArgumentTypes(true) {
//ref_ is 2 for the use in the internal lists, and for the use in QMetaObject::Connection
}
~Connection();
@ -183,7 +184,7 @@ public:
}
void deref() {
if (!ref_.deref()) {
Q_ASSERT(!receiver);
Q_ASSERT(!receiver.load());
Q_ASSERT(!isSlotObject);
delete this;
}
@ -191,9 +192,8 @@ public:
};
// ConnectionList is a singly-linked list
struct ConnectionList {
ConnectionList() : first(nullptr), last(nullptr) {}
Connection *first;
Connection *last;
QAtomicPointer<Connection> first;
QAtomicPointer<Connection> last;
};
struct Sender
@ -260,15 +260,8 @@ public:
// the id below is used to avoid activating new connections. When the object gets
// deleted it's set to 0, so that signal emission stops
QAtomicInteger<uint> currentConnectionId;
struct Ref {
int _ref = 0;
void ref() { ++_ref; }
int deref() { return --_ref; }
operator int() const { return _ref; }
};
Ref ref;
SignalVector *signalVector = nullptr;
QAtomicInt ref;
QAtomicPointer<SignalVector> signalVector;
Connection *senders = nullptr;
Sender *currentSender = nullptr; // object currently activating the object
QAtomicPointer<Connection> orphaned;
@ -276,66 +269,14 @@ public:
~ConnectionData()
{
deleteOrphaned(orphaned.load());
if (signalVector)
free(signalVector);
SignalVector *v = signalVector.load();
if (v)
free(v);
}
// must be called on the senders connection data
// assumes the senders and receivers lock are held
void removeConnection(Connection *c)
{
Q_ASSERT(c->receiver);
ConnectionList &connections = signalVector->at(c->signal_index);
c->receiver = nullptr;
#ifndef QT_NO_DEBUG
bool found = false;
for (Connection *cc = connections.first; cc; cc = cc->nextConnectionList) {
if (cc == c) {
found = true;
break;
}
}
Q_ASSERT(found);
#endif
// remove from the senders linked list
*c->prev = c->next;
if (c->next)
c->next->prev = c->prev;
c->prev = nullptr;
if (connections.first == c)
connections.first = c->nextConnectionList;
if (connections.last == c)
connections.last = c->prevConnectionList;
Q_ASSERT(signalVector->at(c->signal_index).first != c);
Q_ASSERT(signalVector->at(c->signal_index).last != c);
// keep c->nextConnectionList intact, as it might still get accessed by activate
if (c->nextConnectionList)
c->nextConnectionList->prevConnectionList = c->prevConnectionList;
if (c->prevConnectionList)
c->prevConnectionList->nextConnectionList = c->nextConnectionList;
c->prevConnectionList = nullptr;
Q_ASSERT(c != orphaned.load());
// add c to orphanedConnections
c->nextInOrphanList = orphaned.load();
orphaned.store(c);
#ifndef QT_NO_DEBUG
found = false;
for (Connection *cc = connections.first; cc; cc = cc->nextConnectionList) {
if (cc == c) {
found = true;
break;
}
}
Q_ASSERT(!found);
#endif
}
void removeConnection(Connection *c);
void cleanOrphanedConnections(QObject *sender)
{
if (orphaned.load() && ref == 1)
@ -345,32 +286,33 @@ public:
ConnectionList &connectionsForSignal(int signal)
{
return signalVector->at(signal);
return signalVector.load()->at(signal);
}
void resizeSignalVector(uint size) {
if (signalVector && signalVector->allocated > size)
SignalVector *vector = this->signalVector.load();
if (vector && vector->allocated > size)
return;
size = (size + 7) & ~7;
SignalVector *v = reinterpret_cast<SignalVector *>(malloc(sizeof(SignalVector) + (size + 1) * sizeof(ConnectionList)));
SignalVector *newVector = reinterpret_cast<SignalVector *>(malloc(sizeof(SignalVector) + (size + 1) * sizeof(ConnectionList)));
int start = -1;
if (signalVector) {
memcpy(v, signalVector, sizeof(SignalVector) + (signalVector->allocated + 1) * sizeof(ConnectionList));
start = signalVector->count();
if (vector) {
memcpy(newVector, vector, sizeof(SignalVector) + (vector->allocated + 1) * sizeof(ConnectionList));
start = vector->count();
}
for (int i = start; i < int(size); ++i)
v->at(i) = ConnectionList();
v->next = nullptr;
v->allocated = size;
newVector->at(i) = ConnectionList();
newVector->next = nullptr;
newVector->allocated = size;
qSwap(v, signalVector);
if (v) {
v->next = orphaned.load();
orphaned.store(ConnectionOrSignalVector::fromSignalVector(v));
signalVector.store(newVector);
if (vector) {
vector->nextInOrphanList = orphaned.load();
orphaned.store(ConnectionOrSignalVector::fromSignalVector(vector));
}
}
int signalVectorCount() const {
return signalVector ? signalVector->count() : -1;
return signalVector ? signalVector.load()->count() : -1;
}
static void deleteOrphaned(ConnectionOrSignalVector *c);