WASM: don't ignore custom QSurfaceFormat settings

Previously, Qt would always ignore user's custom QSurfaceFormat
settings and this behavior makes user have no way to control
the preferred OpenGL version when running on WASM. And after reading
the wasm platform plugin code, I don't see any reason why we should
limit ourself to the default OpenGL version. And I've tested this
patch locally, Qt still work normally if I set a newer OpenGL version.

Change-Id: I0cfb831d6a722fe61cc85808a6d9e3098c73d82e
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
(cherry picked from commit 33a9cbef657d598589500d2eecea192b83f79b3c)
This commit is contained in:
Yuhang Zhao 2023-06-20 11:29:21 +08:00 committed by Yuhang Zhao
parent 51dc94df9c
commit 972984521e
2 changed files with 7 additions and 0 deletions

View File

@ -139,6 +139,11 @@ QWasmWindow::~QWasmWindow()
#endif
}
QSurfaceFormat QWasmWindow::format() const
{
return window()->requestedFormat();
}
void QWasmWindow::onRestoreClicked()
{
window()->setWindowState(Qt::WindowNoState);

View File

@ -45,6 +45,8 @@ public:
QWasmBackingStore *backingStore);
~QWasmWindow() final;
QSurfaceFormat format() const override;
void destroy();
void paint();
void setZOrder(int order);