wasm: make opengles3 (webgl2) default surface format
All major browsers support webgl2 out of the box. [ChangeLog][WebAssmebly] Default OpenGL ES version raised to 3.0 Fixes: QTBUG-110686 Change-Id: I875b55c2e0f6e955249f121d92214cf10ed416d7 Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> (cherry picked from commit ee25bde3edf08e27efbb9619683ffb5517115817) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -21,16 +21,16 @@ EMSCRIPTEN_BINDINGS(qwasmopenglcontext)
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QT_BEGIN_NAMESPACE
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QWasmOpenGLContext::QWasmOpenGLContext(QOpenGLContext *context)
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: m_requestedFormat(context->format()), m_qGlContext(context)
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: m_actualFormat(context->format()), m_qGlContext(context)
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{
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m_requestedFormat.setRenderableType(QSurfaceFormat::OpenGLES);
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m_actualFormat.setRenderableType(QSurfaceFormat::OpenGLES);
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// if we set one, we need to set the other as well since in webgl, these are tied together
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if (m_requestedFormat.depthBufferSize() < 0 && m_requestedFormat.stencilBufferSize() > 0)
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m_requestedFormat.setDepthBufferSize(16);
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if (m_actualFormat.depthBufferSize() < 0 && m_actualFormat.stencilBufferSize() > 0)
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m_actualFormat.setDepthBufferSize(16);
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if (m_requestedFormat.stencilBufferSize() < 0 && m_requestedFormat.depthBufferSize() > 0)
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m_requestedFormat.setStencilBufferSize(8);
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if (m_actualFormat.stencilBufferSize() < 0 && m_actualFormat.depthBufferSize() > 0)
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m_actualFormat.setStencilBufferSize(8);
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}
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QWasmOpenGLContext::~QWasmOpenGLContext()
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@ -77,8 +77,7 @@ QWasmOpenGLContext::obtainEmscriptenContext(QPlatformSurface *surface)
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QOpenGLContextData{ .surface = surface,
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.handle = createEmscriptenContext(
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static_cast<QWasmOffscreenSurface *>(surface)->id(),
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m_requestedFormat) };
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return m_ownedWebGLContext.handle;
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m_actualFormat) };
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}
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} else {
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destroyWebGLContext(m_ownedWebGLContext.handle);
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@ -87,11 +86,23 @@ QWasmOpenGLContext::obtainEmscriptenContext(QPlatformSurface *surface)
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m_ownedWebGLContext = QOpenGLContextData{
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.surface = surface,
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.handle = createEmscriptenContext(static_cast<QWasmWindow *>(surface)->canvasSelector(),
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m_requestedFormat)
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m_actualFormat)
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};
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}
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EmscriptenWebGLContextAttributes actualAttributes;
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EMSCRIPTEN_RESULT attributesResult = emscripten_webgl_get_context_attributes(m_ownedWebGLContext.handle, &actualAttributes);
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if (attributesResult == EMSCRIPTEN_RESULT_SUCCESS) {
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if (actualAttributes.majorVersion == 1) {
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m_actualFormat.setMajorVersion(2);
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} else if (actualAttributes.majorVersion == 2) {
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m_actualFormat.setMajorVersion(3);
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}
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m_actualFormat.setMinorVersion(0);
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}
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return m_ownedWebGLContext.handle;
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}
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}
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void QWasmOpenGLContext::destroyWebGLContext(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE contextHandle)
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@ -116,9 +127,8 @@ QWasmOpenGLContext::createEmscriptenContext(const std::string &canvasSelector,
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attributes.failIfMajorPerformanceCaveat = false;
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attributes.antialias = true;
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attributes.enableExtensionsByDefault = true;
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attributes.majorVersion = format.majorVersion() - 1;
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attributes.minorVersion = format.minorVersion();
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attributes.majorVersion = 2; // try highest supported version ES3.0 / WebGL 2.0
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attributes.minorVersion = 0; // emscripten only supports minor version 0
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// WebGL doesn't allow separate attach buffers to STENCIL_ATTACHMENT and DEPTH_ATTACHMENT
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// we need both or none
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const bool useDepthStencil = (format.depthBufferSize() > 0 || format.stencilBufferSize() > 0);
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@ -127,13 +137,20 @@ QWasmOpenGLContext::createEmscriptenContext(const std::string &canvasSelector,
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attributes.alpha = format.alphaBufferSize() > 0;
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attributes.depth = useDepthStencil;
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attributes.stencil = useDepthStencil;
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EMSCRIPTEN_RESULT contextResult = emscripten_webgl_create_context(canvasSelector.c_str(), &attributes);
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return emscripten_webgl_create_context(canvasSelector.c_str(), &attributes);
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if (contextResult <= 0) {
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// fallback to opengles2/webgl1
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// for devices that do not support opengles3/webgl2
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attributes.majorVersion = 1;
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contextResult = emscripten_webgl_create_context(canvasSelector.c_str(), &attributes);
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}
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return contextResult;
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}
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QSurfaceFormat QWasmOpenGLContext::format() const
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{
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return m_requestedFormat;
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return m_actualFormat;
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}
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GLuint QWasmOpenGLContext::defaultFramebufferObject(QPlatformSurface *surface) const
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@ -170,7 +187,7 @@ bool QWasmOpenGLContext::isSharing() const
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bool QWasmOpenGLContext::isValid() const
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{
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if (!isOpenGLVersionSupported(m_requestedFormat))
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if (!isOpenGLVersionSupported(m_actualFormat))
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return false;
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// Note: we get isValid() calls before we see the surface and can
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@ -43,7 +43,7 @@ private:
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static void destroyWebGLContext(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE contextHandle);
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QSurfaceFormat m_requestedFormat;
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QSurfaceFormat m_actualFormat;
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QOpenGLContext *m_qGlContext;
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QOpenGLContextData m_ownedWebGLContext;
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EMSCRIPTEN_WEBGL_CONTEXT_HANDLE m_usedWebGLContextHandle = 0;
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