QRhi test renderToTextureArrayOfTexturedQuad unblacklisted
On CI an Android emulator with SwiftShader software graphics implementation is used. SwiftShader implementation is unable to emulate this OpenGL functionality. Blacklisting removed. QSKIP the test if it is run in Android platform, OpenGL and SwiftShader sw graphics implementation is found. Task-number: QTQAINFRA-6330 Pick-to: 6.8 Change-Id: Ib0832f35b63540d57a273fc6dba1e310de917439 Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
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@ -1,6 +1,3 @@
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# QTBUG-87429
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[renderToTextureArrayOfTexturedQuad]
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android
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# QTBUG-92211
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[renderPassDescriptorCompatibility]
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android
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@ -2470,6 +2470,11 @@ void tst_QRhi::renderToTextureArrayOfTexturedQuad()
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if (!rhi)
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QSKIP("QRhi could not be created, skipping testing rendering");
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if (isAndroidOpenGLSwiftShader(impl, rhi.get())) {
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QSKIP("SwiftShader software acceleration is used which does not support this OpenGLES "
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"feature. See QTBUG-132934");
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}
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QImage inputImage;
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inputImage.load(QLatin1String(":/data/qt256.png"));
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QVERIFY(!inputImage.isNull());
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