Discourage use of QScreen::devicePixelRatio()
Remove line about "common values" which is now not 100% accurate and uses the outdated "retina" term. Add note which encourages using QWindow::devicePixelRatio() to get the correct DPR value in all cases. Task-number: QTBUG-135612 Change-Id: I78e049cb2f0661b62bc3e2520a4b3cbf1fde241d Reviewed-by: David Edmundson <davidedmundson@kde.org> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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@ -278,8 +278,9 @@ qreal QScreen::logicalDotsPerInch() const
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Returns the ratio between physical pixels and device-independent pixels for the screen.
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Common values are 1.0 on normal displays and 2.0 on "retina" displays.
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Higher values are also possible.
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This function may return a value that differs from QWindow::devicePixelRatio(),
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for instance on Wayland when using fractional scaling, or if window properties
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that affect surface resolution are set. Prefer using QWindow::devicePixelRatio().
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\note On some platforms the devicePixelRatio of a window and the screen it is on can
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be different. Use this function only when you don't know which window you are targeting.
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