Doc: Remove 'f.i.'
Spell it out, or entirely remove it if it's not necessary. Change-Id: Idc371427e9351d948245ce7b719e3457dfc27845 Reviewed-by: Matthew Woehlke <mwoehlke.floss@gmail.com> Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
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@ -4616,7 +4616,7 @@ QDebug operator<<(QDebug dbg, const QObject *o)
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It works exactly like the Q_NAMESPACE macro. However, the external
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It works exactly like the Q_NAMESPACE macro. However, the external
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\c{staticMetaObject} variable that gets defined in the namespace
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\c{staticMetaObject} variable that gets defined in the namespace
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is declared with the supplied \c{EXPORT_MACRO} qualifier. This is
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is declared with the supplied \c{EXPORT_MACRO} qualifier. This is
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useful f.i. if the object needs to be exported from a dynamic library.
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useful if the object needs to be exported from a dynamic library.
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\sa Q_NAMESPACE, {Creating Shared Libraries}
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\sa Q_NAMESPACE, {Creating Shared Libraries}
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*/
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*/
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@ -531,7 +531,7 @@ QT_BEGIN_NAMESPACE
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optimize the execution of the matching algorithm. The JIT makes extensive
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optimize the execution of the matching algorithm. The JIT makes extensive
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usage of self-modifying code, which can lead debugging tools such as
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usage of self-modifying code, which can lead debugging tools such as
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Valgrind to crash. You must enable all checks for self-modifying code if
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Valgrind to crash. You must enable all checks for self-modifying code if
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you want to debug programs using QRegularExpression (f.i., see Valgrind's
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you want to debug programs using QRegularExpression (for instance, Valgrind's
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\c{--smc-check} command line option). The downside of enabling such checks
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\c{--smc-check} command line option). The downside of enabling such checks
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is that your program will run considerably slower.
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is that your program will run considerably slower.
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@ -1807,7 +1807,7 @@ QList<QOpenGLDebugMessage> QOpenGLDebugLogger::loggedMessages() const
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\note Message texts are encoded in UTF-8 when they get passed to OpenGL, so
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\note Message texts are encoded in UTF-8 when they get passed to OpenGL, so
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their size in bytes does not usually match the amount of UTF-16 code units,
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their size in bytes does not usually match the amount of UTF-16 code units,
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as returned f.i. by QString::length(). (It does if the message contains
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as returned, for instance, by QString::length(). (It does if the message contains
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7-bit ASCII only data, which is typical for debug messages.)
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7-bit ASCII only data, which is typical for debug messages.)
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*/
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*/
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qint64 QOpenGLDebugLogger::maximumMessageLength() const
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qint64 QOpenGLDebugLogger::maximumMessageLength() const
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