QOpenGL2PaintEngineEx: Store context via QPointer
The QOpenGLBuffers used by QOpenGL2PaintEngineEx are tied to a specific share group on creation, via QOpenGLSharedResourceGuard. If QOpenGL2PaintEngineEx is later used with a recreated QOpenGLContext, that happens to live at the same address as the previous one, we will fail to detect that the context has changed by using a naked pointer comparison (ABA problem). If the share group of the new context is different, this will cause problems down the line in QOpenGLBuffers::bind(). This scenario has been observed on Android, where the context created in QOpenGLWidgetPrivate::initialize() ends up with the same address, but then adopts a new share context from RHI, because the widget has been moved to a different top level window. To remedy this, we store the QOpenGL2PaintEngineEx's cached context via a QPointer, so that we pick up the B state of ABA (null), and correctly throw away the old buffers in QOpenGL2PaintEngineEx::begin. Pick-to: 6.7 Change-Id: I5c221a37fd95f846d96e72509bba54f3d10fee3a Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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@ -243,7 +243,7 @@ public:
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QOpenGLEngineShaderManager* shaderManager;
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QOpenGLPaintDevice* device;
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int width, height;
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QOpenGLContext *ctx;
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QPointer<QOpenGLContext> ctx;
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EngineMode mode;
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QFontEngine::GlyphFormat glyphCacheFormat;
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