remove redundant definition of ANGLE_ENABLE_D3D11
config.pri already defines it (as needed). Change-Id: If0e87d23a560c6de37457b2d8d3a84b6dc16396f Reviewed-by: Andrew Knight <qt@panimo.net>
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8e380c2021
@ -20,7 +20,7 @@ for(libname, STATICLIBS) {
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PRE_TARGETDEPS += $$staticlib
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PRE_TARGETDEPS += $$staticlib
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}
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}
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DEFINES += LIBANGLE_IMPLEMENTATION LIBGLESV2_IMPLEMENTATION GL_APICALL= GL_GLEXT_PROTOTYPES= EGLAPI= ANGLE_ENABLE_D3D11
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DEFINES += LIBANGLE_IMPLEMENTATION LIBGLESV2_IMPLEMENTATION GL_APICALL= GL_GLEXT_PROTOTYPES= EGLAPI=
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!winrt: DEFINES += ANGLE_ENABLE_D3D9 ANGLE_SKIP_DXGI_1_2_CHECK
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!winrt: DEFINES += ANGLE_ENABLE_D3D9 ANGLE_SKIP_DXGI_1_2_CHECK
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HEADERS += \
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HEADERS += \
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