remove redundant definition of ANGLE_ENABLE_D3D11

config.pri already defines it (as needed).

Change-Id: If0e87d23a560c6de37457b2d8d3a84b6dc16396f
Reviewed-by: Andrew Knight <qt@panimo.net>
This commit is contained in:
Oswald Buddenhagen 2015-04-16 20:00:11 +02:00
parent 497974abe3
commit 8e380c2021

View File

@ -20,7 +20,7 @@ for(libname, STATICLIBS) {
PRE_TARGETDEPS += $$staticlib
}
DEFINES += LIBANGLE_IMPLEMENTATION LIBGLESV2_IMPLEMENTATION GL_APICALL= GL_GLEXT_PROTOTYPES= EGLAPI= ANGLE_ENABLE_D3D11
DEFINES += LIBANGLE_IMPLEMENTATION LIBGLESV2_IMPLEMENTATION GL_APICALL= GL_GLEXT_PROTOTYPES= EGLAPI=
!winrt: DEFINES += ANGLE_ENABLE_D3D9 ANGLE_SKIP_DXGI_1_2_CHECK
HEADERS += \