Fix inexplicably changed condition in GL backingstore composition
In a13e8d6660913bec172d1374f78083498c539df0 which provided the move and decoupling of OpenGL code the !makeCurrent-succeeded && !context-is-valid condition got changed to !makeCurrent-succeeded && context-is-valid which makes no sense because what we test for is context lost situations, in which case makeCurrent fails and isValid() reports false. Restore the ! that went missing in the above mentioned patch. Change-Id: I94f84d2853bcbd2965f76ecd665d3614b1f0e746 Reviewed-by: Andy Nichols <andy.nichols@qt.io> (cherry picked from commit c6c6e01e893b211f51511929b4258f789cdfd428) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -174,7 +174,8 @@ void QPlatformBackingStoreOpenGLSupport::composeAndFlush(QWindow *window, const
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bool current = context->makeCurrent(window);
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if (!current && context->isValid()) {
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if (!current && !context->isValid()) {
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// release resources and attempt to reinitialize upon context loss
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delete blitter;
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blitter = nullptr;
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textureId = 0;
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