Move hellovulkantexture example to manual test
Because it is the least documented one, and compared to the other Vulkan examples it does not add anything new, it just dives deeper into Vulkan. Change-Id: Iecf3e04625fba256ea8134da57f54498ee2010db Reviewed-by: Christian Strømme <christian.stromme@qt.io> (cherry picked from commit b5b954fac12414c315369344b1664bf220a59dad) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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qt_internal_add_example(hellovulkanwindow)
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qt_internal_add_example(hellovulkantriangle)
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qt_internal_add_example(hellovulkantexture)
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if(TARGET Qt6::Widgets)
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qt_internal_add_example(hellovulkanwidget)
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endif()
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// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\example hellovulkantexture
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\meta installpath vulkan
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\ingroup examples-vulkan
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\title Hello Vulkan Texture Vulkan Example
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\brief Shows the basics of rendering with textures in a QVulkanWindow.
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The \e{Hello Vulkan Texture Example} builds on \l hellovulkantriangle. Here
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instead of drawing a single triangle, a triangle strip is drawn in order to
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get a quad on the screen. This is then textured using a QImage loaded from
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a .png image file.
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\image hellovulkantexture.png
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\include examples-run.qdocinc
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*/
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TEMPLATE = subdirs
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SUBDIRS = hellovulkanwindow \
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hellovulkantriangle \
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hellovulkantexture
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hellovulkantriangle
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qtHaveModule(widgets) {
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SUBDIRS += hellovulkanwidget
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