Client: Refactor touch handling and fix various bugs

Rename mTouchPoints to mPendingTouchPoints, to clarify that they're the
accumulated state so far, which will be applied with the wl_touch.frame
event. QWaylandInputDevice::Touch::mPrevTouchPoints is no longer needed
and has been removed.

Fixes the following issues with the old approach:

- touchPointsReleased() only checked mTouchPoints, which was cleared on
touch_frame and populated again on touch_motion and touch_down, which
meant that it could return true even though there were still touch
points left. Leading to the workaround for missing wl_touch.frame events
on Weston being triggered to often.
- Touch focus was cleared on any wl_touch.up event, not just the last
one.
- The order of the touch events was not stable and relied on the order
of the events (QTBUG-77014).

Fixes: QTBUG-77014
Change-Id: Ic3ecdc87e77b0e0276afefd127ad2b965142cbd4
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
This commit is contained in:
Johan Klokkhammer Helsing 2019-08-19 13:46:08 +02:00 committed by Johan Helsing
parent 59486fdf3b
commit 84acc4a4e9
2 changed files with 45 additions and 60 deletions

View File

@ -874,15 +874,20 @@ void QWaylandInputDevice::Touch::touch_up(uint32_t serial, uint32_t time, int32_
{
Q_UNUSED(serial);
Q_UNUSED(time);
mFocus = nullptr;
mParent->handleTouchPoint(id, 0, 0, Qt::TouchPointReleased);
// As of Weston 1.5.90 there is no touch_frame after the last touch_up
// (i.e. when the last finger is released). To accommodate for this, issue a
// touch_frame. This cannot hurt since it is safe to call the touch_frame
// handler multiple times when there are no points left.
if (allTouchPointsReleased())
if (allTouchPointsReleased()) {
mFocus = nullptr;
// As of Weston 7.0.0 there is no touch_frame after the last touch_up
// (i.e. when the last finger is released). To accommodate for this, issue a
// touch_frame. This cannot hurt since it is safe to call the touch_frame
// handler multiple times when there are no points left.
// See: https://gitlab.freedesktop.org/wayland/weston/issues/44
// TODO: change logging category to lcQpaWaylandInput in newer versions.
qCDebug(lcQpaWayland, "Generating fake frame event to work around Weston bug");
touch_frame();
}
}
void QWaylandInputDevice::Touch::touch_motion(uint32_t time, int32_t id, wl_fixed_t x, wl_fixed_t y)
@ -893,8 +898,7 @@ void QWaylandInputDevice::Touch::touch_motion(uint32_t time, int32_t id, wl_fixe
void QWaylandInputDevice::Touch::touch_cancel()
{
mPrevTouchPoints.clear();
mTouchPoints.clear();
mPendingTouchPoints.clear();
QWaylandTouchExtension *touchExt = mParent->mQDisplay->touchExtension();
if (touchExt)
@ -905,19 +909,16 @@ void QWaylandInputDevice::Touch::touch_cancel()
void QWaylandInputDevice::handleTouchPoint(int id, double x, double y, Qt::TouchPointState state)
{
QWindowSystemInterface::TouchPoint tp;
auto end = mTouch->mPendingTouchPoints.end();
auto it = std::find_if(mTouch->mPendingTouchPoints.begin(), end, [id](auto tp){ return tp.id == id; });
if (it == end) {
it = mTouch->mPendingTouchPoints.insert(end, QWindowSystemInterface::TouchPoint());
it->id = id;
}
QWindowSystemInterface::TouchPoint &tp = *it;
// Find out the coordinates for Released events.
bool coordsOk = false;
if (state == Qt::TouchPointReleased)
for (int i = 0; i < mTouch->mPrevTouchPoints.count(); ++i)
if (mTouch->mPrevTouchPoints.at(i).id == id) {
tp.area = mTouch->mPrevTouchPoints.at(i).area;
coordsOk = true;
break;
}
if (!coordsOk) {
// Only moved and pressed needs to update/set position
if (state == Qt::TouchPointMoved || state == Qt::TouchPointPressed) {
// x and y are surface relative.
// We need a global (screen) position.
QWaylandWindow *win = mTouch->mFocus;
@ -936,59 +937,37 @@ void QWaylandInputDevice::handleTouchPoint(int id, double x, double y, Qt::Touch
}
tp.state = state;
tp.id = id;
tp.pressure = tp.state == Qt::TouchPointReleased ? 0 : 1;
mTouch->mTouchPoints.append(tp);
}
bool QWaylandInputDevice::Touch::allTouchPointsReleased()
{
for (int i = 0; i < mTouchPoints.count(); ++i)
if (mTouchPoints.at(i).state != Qt::TouchPointReleased)
for (const auto &tp : qAsConst(mPendingTouchPoints)) {
if (tp.state != Qt::TouchPointReleased)
return false;
}
return true;
}
void QWaylandInputDevice::Touch::releasePoints()
{
Q_FOREACH (const QWindowSystemInterface::TouchPoint &previousPoint, mPrevTouchPoints) {
QWindowSystemInterface::TouchPoint tp = previousPoint;
if (mPendingTouchPoints.empty())
return;
for (QWindowSystemInterface::TouchPoint &tp : mPendingTouchPoints)
tp.state = Qt::TouchPointReleased;
mTouchPoints.append(tp);
}
touch_frame();
}
void QWaylandInputDevice::Touch::touch_frame()
{
// Copy all points, that are in the previous but not in the current list, as stationary.
for (int i = 0; i < mPrevTouchPoints.count(); ++i) {
const QWindowSystemInterface::TouchPoint &prevPoint(mPrevTouchPoints.at(i));
if (prevPoint.state == Qt::TouchPointReleased)
continue;
bool found = false;
for (int j = 0; j < mTouchPoints.count(); ++j)
if (mTouchPoints.at(j).id == prevPoint.id) {
found = true;
break;
}
if (!found) {
QWindowSystemInterface::TouchPoint p = prevPoint;
p.state = Qt::TouchPointStationary;
mTouchPoints.append(p);
}
}
if (mTouchPoints.isEmpty()) {
mPrevTouchPoints.clear();
return;
}
// TODO: early return if no events?
QWindow *window = mFocus ? mFocus->window() : nullptr;
if (mFocus) {
const QWindowSystemInterface::TouchPoint &tp = mTouchPoints.last();
const QWindowSystemInterface::TouchPoint &tp = mPendingTouchPoints.last();
// When the touch event is received, the global pos is calculated with the margins
// in mind. Now we need to adjust again to get the correct local pos back.
QMargins margins = window->frameMargins();
@ -997,14 +976,21 @@ void QWaylandInputDevice::Touch::touch_frame()
if (mFocus->touchDragDecoration(mParent, localPos, tp.area.center(), tp.state, mParent->modifiers()))
return;
}
QWindowSystemInterface::handleTouchEvent(window, mParent->mTouchDevice, mTouchPoints);
if (allTouchPointsReleased())
mPrevTouchPoints.clear();
else
mPrevTouchPoints = mTouchPoints;
QWindowSystemInterface::handleTouchEvent(window, mParent->mTouchDevice, mPendingTouchPoints);
// Prepare state for next frame
const auto prevTouchPoints = mPendingTouchPoints;
mPendingTouchPoints.clear();
for (const auto &prevPoint: prevTouchPoints) {
// All non-released touch points should be part of the next touch event
if (prevPoint.state != Qt::TouchPointReleased) {
QWindowSystemInterface::TouchPoint tp = prevPoint;
tp.state = Qt::TouchPointStationary; // ... as stationary (unless proven otherwise)
mPendingTouchPoints.append(tp);
}
}
mTouchPoints.clear();
}
}

View File

@ -304,8 +304,7 @@ public:
QWaylandInputDevice *mParent = nullptr;
QPointer<QWaylandWindow> mFocus;
QList<QWindowSystemInterface::TouchPoint> mTouchPoints;
QList<QWindowSystemInterface::TouchPoint> mPrevTouchPoints;
QList<QWindowSystemInterface::TouchPoint> mPendingTouchPoints;
};
class QWaylandPointerEvent