QPauseAnimation test: add QNX to platforms that might fail
The noTimerUpdates test has been quite flaky since the optimization of single shot timers in 87535e4e4337596066258e361143cb9906e89512. Since we run QNX tests in QEMU, it's hard to guarantee anything that involves timers, so tagging that platform as one of those that have a bad timer resolution. Change-Id: I6567ea0dee859a207d4b9f659a02e805a2f87d63 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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@ -11,7 +11,7 @@
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#include <private/qabstractanimation_p.h>
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#if defined(Q_OS_WIN) || defined(Q_OS_ANDROID)
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#if defined(Q_OS_WIN) || defined(Q_OS_ANDROID) || defined(Q_OS_QNX)
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# define BAD_TIMER_RESOLUTION
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#endif
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