rhi: d3d11: Fix not setting activeAdapter when importing
This was added as part of other work in 6.9. Create a dedicated backport for 6.8. Fixes: QTBUG-135112 Change-Id: I5eeb9b2ce2210116fa2a445fdaab7c5cab2d5328 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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@ -240,6 +240,8 @@ bool QRhiD3D11::create(QRhi::Flags flags)
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if (maxFrameLatency == 0)
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qCDebug(QRHI_LOG_INFO, "Disabling FRAME_LATENCY_WAITABLE_OBJECT usage");
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activeAdapter = nullptr;
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if (!importedDeviceAndContext) {
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IDXGIAdapter1 *adapter;
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int requestedAdapterIndex = -1;
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@ -273,7 +275,6 @@ bool QRhiD3D11::create(QRhi::Flags flags)
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}
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}
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activeAdapter = nullptr;
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for (int adapterIndex = 0; dxgiFactory->EnumAdapters1(UINT(adapterIndex), &adapter) != DXGI_ERROR_NOT_FOUND; ++adapterIndex) {
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DXGI_ADAPTER_DESC1 desc;
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adapter->GetDesc1(&desc);
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@ -385,12 +386,16 @@ bool QRhiD3D11::create(QRhi::Flags flags)
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adapter1->GetDesc1(&desc);
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adapterLuid = desc.AdapterLuid;
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QRhiD3D::fillDriverInfo(&driverInfoStruct, desc);
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adapter1->Release();
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activeAdapter = adapter1;
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}
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adapter->Release();
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}
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dxgiDev->Release();
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}
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if (!activeAdapter) {
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qWarning("Failed to query adapter from imported device");
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return false;
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}
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qCDebug(QRHI_LOG_INFO, "Using imported device %p", dev);
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}
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