rhi: gl: Skip nice but not essential uniform checks in release

Change-Id: Ic258f128d691a221670d930d2bfe90cda74a4c75
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This commit is contained in:
Laszlo Agocs 2020-09-28 15:53:53 +02:00
parent 848ed9644c
commit 80626a057e

View File

@ -2843,6 +2843,7 @@ void QRhiGles2::bindShaderResources(QRhiGraphicsPipeline *maybeGraphicsPs, QRhiC
// so this should not cause unaligned reads
const void *src = bufView + uniform.offset;
#ifndef QT_NO_DEBUG
if (uniform.arrayDim > 0
&& uniform.type != QShaderDescription::Float
&& uniform.type != QShaderDescription::Vec2
@ -2856,6 +2857,7 @@ void QRhiGles2::bindShaderResources(QRhiGraphicsPipeline *maybeGraphicsPs, QRhiC
"Only the first element will be set.",
uniform.binding, uniform.offset, uniform.type);
}
#endif
// Our input is an std140 layout uniform block. See
// "Standard Uniform Block Layout" in section 7.6.2.2 of