tst_qrhi: Exercise a readonly storage buffer in the simple test
...not only in the tessellation-related ones (that are skipped with D3D). The checked-in .qsb file is generated with a patched shadertools that fixes a bug regarding readonly storage buffers and HLSL. Change-Id: Iafbad4e81875d7b4f877435b9b1e6078019d52ac Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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@ -2,7 +2,7 @@
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layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0, std430) buffer toGpu
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layout (binding = 0, std430) readonly buffer toGpu
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{
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{
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float _float;
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float _float;
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vec2 _vec2;
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vec2 _vec2;
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@ -6348,7 +6348,7 @@ void tst_QRhi::storageBuffer()
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u->uploadStaticBuffer(fromGpuBuffer.data(), 0, blocks["fromGpu"].knownSize, QByteArray(blocks["fromGpu"].knownSize, 0).constData());
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u->uploadStaticBuffer(fromGpuBuffer.data(), 0, blocks["fromGpu"].knownSize, QByteArray(blocks["fromGpu"].knownSize, 0).constData());
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QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
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QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
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srb->setBindings({QRhiShaderResourceBinding::bufferLoadStore(blocks["toGpu"].binding, QRhiShaderResourceBinding::ComputeStage, toGpuBuffer.data()),
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srb->setBindings({QRhiShaderResourceBinding::bufferLoad(blocks["toGpu"].binding, QRhiShaderResourceBinding::ComputeStage, toGpuBuffer.data()),
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QRhiShaderResourceBinding::bufferLoadStore(blocks["fromGpu"].binding, QRhiShaderResourceBinding::ComputeStage, fromGpuBuffer.data())});
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QRhiShaderResourceBinding::bufferLoadStore(blocks["fromGpu"].binding, QRhiShaderResourceBinding::ComputeStage, fromGpuBuffer.data())});
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QVERIFY(srb->create());
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QVERIFY(srb->create());
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