Fix crash in concurrent disconnect

This does not fix all data races that we have in the system yet.
One major issue is the virtual disconnectNotify(), that can be
called from any thread and thus is inherently problematic, as it
can collide with the object getting destroyed at the same time
in another thread.

Pick-to: 6.2 6.1 5.15
Task-number: QTBUG-88248
Change-Id: I9d841eb363b7e4f0de1657aeb8f5340d0fd55190
Reviewed-by: Andrei Golubev <andrei.golubev@qt.io>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
This commit is contained in:
Lars Knoll 2020-11-20 13:51:16 +01:00 committed by Fabian Kosmale
parent 556fc646cf
commit 71b4d4f150
3 changed files with 91 additions and 21 deletions

View File

@ -389,8 +389,14 @@ void QObjectPrivate::ConnectionData::removeConnection(QObjectPrivate::Connection
Q_ASSERT(c != orphaned.loadRelaxed());
// add c to orphanedConnections
c->nextInOrphanList = orphaned.loadRelaxed();
orphaned.storeRelaxed(c);
Connection *o = nullptr;
/* No ABA issue here: When adding a node, we only care about the list head, it doesn't
* matter if the tail changes.
*/
do {
o = orphaned.loadRelaxed();
c->nextInOrphanList = o;
} while (!orphaned.testAndSetRelease(o, c));
#ifndef QT_NO_DEBUG
found = false;
@ -419,8 +425,7 @@ void QObjectPrivate::ConnectionData::cleanOrphanedConnectionsImpl(QObject *sende
// Since ref == 1, no activate() is in process since we locked the mutex. That implies,
// that nothing can reference the orphaned connection objects anymore and they can
// be safely deleted
c = orphaned.loadRelaxed();
orphaned.storeRelaxed(nullptr);
c = orphaned.fetchAndStoreRelaxed(nullptr);
}
if (c) {
// Deleting c might run arbitrary user code, so we must not hold the lock
@ -1035,7 +1040,7 @@ QObject::~QObject()
QBasicMutex *m = signalSlotLock(c->receiver.loadRelaxed());
bool needToUnlock = QOrderedMutexLocker::relock(signalSlotMutex, m);
if (c->receiver.loadAcquire()) {
if (c == connectionList.first.loadAcquire() && c->receiver.loadAcquire()) {
cd->removeConnection(c);
Q_ASSERT(connectionList.first.loadRelaxed() != c);
}
@ -1076,11 +1081,11 @@ QObject::~QObject()
if (needToUnlock)
m->unlock();
if (slotObj) {
locker.unlock();
locker.unlock();
if (slotObj)
slotObj->destroyIfLastRef();
locker.relock();
}
senderData->cleanOrphanedConnections(sender);
locker.relock();
}
// invalidate all connections on the object and make sure
@ -5024,11 +5029,11 @@ QMetaObject::Connection QObjectPrivate::connectImpl(const QObject *sender, int s
bool QObject::disconnect(const QMetaObject::Connection &connection)
{
QObjectPrivate::Connection *c = static_cast<QObjectPrivate::Connection *>(connection.d_ptr);
if (!c)
return false;
const bool disconnected = QObjectPrivate::disconnect(c);
if (disconnected) {
const_cast<QMetaObject::Connection &>(connection).d_ptr = nullptr;
c->deref(); // has been removed from the QMetaObject::Connection object
}
const_cast<QMetaObject::Connection &>(connection).d_ptr = nullptr;
c->deref(); // has been removed from the QMetaObject::Connection object
return disconnected;
}
@ -5222,13 +5227,19 @@ bool QObjectPrivate::disconnect(QObjectPrivate::Connection *c)
connections = QObjectPrivate::get(c->sender)->connections.loadRelaxed();
Q_ASSERT(connections);
connections->removeConnection(c);
c->sender->disconnectNotify(QMetaObjectPrivate::signal(c->sender->metaObject(), c->signal_index));
// We must not hold the receiver mutex, else we risk dead-locking; we also only need the sender mutex
// It is however vital to hold the senderMutex before calling cleanOrphanedConnections, as otherwise
// another thread might modify/delete the connection
if (receiverMutex != senderMutex) {
receiverMutex->unlock();
}
connections->cleanOrphanedConnections(c->sender, ConnectionData::AlreadyLockedAndTemporarilyReleasingLock);
senderMutex->unlock(); // now both sender and receiver mutex have been manually unlocked
locker.dismiss(); // so we dismiss the QOrderedMutexLocker
}
connections->cleanOrphanedConnections(c->sender);
c->sender->disconnectNotify(QMetaObjectPrivate::signal(c->sender->metaObject(),
c->signal_index));
return true;
}

View File

@ -271,7 +271,10 @@ public:
~ConnectionData()
{
deleteOrphaned(orphaned.loadRelaxed());
Q_ASSERT(ref.loadRelaxed() == 0);
auto *c = orphaned.fetchAndStoreRelaxed(nullptr);
if (c)
deleteOrphaned(c);
SignalVector *v = signalVector.loadRelaxed();
if (v)
free(v);
@ -318,8 +321,15 @@ public:
signalVector.storeRelaxed(newVector);
if (vector) {
vector->nextInOrphanList = orphaned.loadRelaxed();
orphaned.storeRelaxed(ConnectionOrSignalVector::fromSignalVector(vector));
Connection *o = nullptr;
/* No ABA issue here: When adding a node, we only care about the list head, it doesn't
* matter if the tail changes.
*/
do {
o = orphaned.loadRelaxed();
vector->nextInOrphanList = o;
} while (!orphaned.testAndSetRelease(o, ConnectionOrSignalVector::fromSignalVector(vector)));
}
}
int signalVectorCount() const

View File

@ -49,6 +49,7 @@ private slots:
void destroyRace();
void blockingQueuedDestroyRace();
void disconnectRace();
void disconnectRace2();
};
class RaceObject : public QObject
@ -562,5 +563,53 @@ void tst_QObjectRace::disconnectRace()
QCOMPARE(countedStructObjectsCount.loadRelaxed(), 0u);
}
void tst_QObjectRace::disconnectRace2()
{
enum { IterationCount = 100, ConnectionCount = 100, YieldCount = 100 };
QAtomicPointer<MyObject> ptr;
QSemaphore createSemaphore(0);
QSemaphore proceedSemaphore(0);
std::unique_ptr<QThread> t1(QThread::create([&]() {
for (int i = 0; i < IterationCount; ++i) {
MyObject sender;
ptr.storeRelease(&sender);
createSemaphore.release();
proceedSemaphore.acquire();
ptr.storeRelaxed(nullptr);
for (int i = 0; i < YieldCount; ++i)
QThread::yieldCurrentThread();
}
}));
t1->start();
std::unique_ptr<QThread> t2(QThread::create([&]() {
auto connections = std::make_unique<QMetaObject::Connection[]>(ConnectionCount);
for (int i = 0; i < IterationCount; ++i) {
MyObject receiver;
MyObject *sender = nullptr;
createSemaphore.acquire();
while (!(sender = ptr.loadAcquire()))
;
for (int i = 0; i < ConnectionCount; ++i)
connections[i] = QObject::connect(sender, &MyObject::signal1, &receiver, &MyObject::slot1);
proceedSemaphore.release();
for (int i = 0; i < ConnectionCount; ++i)
QObject::disconnect(connections[i]);
}
}));
t2->start();
t1->wait();
t2->wait();
}
QTEST_MAIN(tst_QObjectRace)
#include "tst_qobjectrace.moc"