RHI: Don't retain texture operations after frame is done
Retaining texture upload commands comes at a price, because it means we also retain the backing storage, which could e.g. be fullscreen buffers for applications on Wayland. These would eventually be overwritten, but just clearing the array between frames is also fine because the data is never reused and the array is a QVarLengthArray anyway so it already has a lot of reserved space. Pick-to: 6.2 Change-Id: I7389487be67b671830787e30e1468c303b7ac5c2 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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@ -5537,6 +5537,8 @@ void QRhiResourceUpdateBatchPrivate::free()
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const quint64 mask = 1ULL << quint64(poolIndex);
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rhi->resUpdPoolMap &= ~mask;
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poolIndex = -1;
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textureOps.clear();
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}
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void QRhiResourceUpdateBatchPrivate::merge(QRhiResourceUpdateBatchPrivate *other)
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